noobharvester
Mortal
can sektor punish zoning (mileena sai, noob tackle, cyrax nets, forceballs, raiden bolts to be specific) by doing a reg TU or must he do instant teleuppercut?
generally you don't want to go for countering smoke, you can get hit out of the teleport with the bomb if i'm correct, I just teleport him in the middle of combos and throw the occasional extu to keep him on edge.I haven't played a lot of Smokes as Sektor but the few I have I've caught myself telecutting into the smoke bomb. If I hesitate it seems he's already blocking? Is this a timing issue or his Smoke bomb just a horrible projectile to counter?
generally a smoke player is just waiting to shake a projectile of yours so in essence they have to think about sektors specials MORE than other characters, which makes laying into him a bit easier. Generally i find smoke to be a character i like to harass into teleporting etc.Shit I thought I was doing something wrong. He's a bit of an unfamiliar matchup. I know it's not in his favor, for good reasons.
My roomate plays smoke and play sektor, he swears it's a bad matchup for smoke. The name of the game is keep away. Sektor has some really fast normals and the ones that aren't fast have great range. Generally I nickel and dime him to death with b1(can't be en-shook) and AA flame throwers (although you have to watch out for the whiffed telepot over your head),with some safe pressure thrown in (11 grab, 122 flame, ect). If the match is going real well he gets pushed to the corner with b1 and I wreck him. Smoke can't handle the speed of Sektor's faster strings when he can't back away.I haven't played a lot of Smokes as Sektor but the few I have I've caught myself telecutting into the smoke bomb. If I hesitate it seems he's already blocking? Is this a timing issue or his Smoke bomb just a horrible projectile to counter?
Basically this, but as there's ostensibly no downside to doing the IATU, I recommend just doing that all the time. It's just a good habit to get into.It's PURELY situational, for example most projectiles are too fast to beat with a regular teleport unless you're 100% as far away as possible, even then it's rather weird to time as most of the time you have to do it the split second they do it.
You can teleport reptiles force balls, sub zero's ice ball and kitanas fans for example, But for everything else you're much better off going for the instant air because of it's speed.
What I meant was end your combos with flame thrower to keep him standing, you don't want him to be able to switch sides easily if you're trying to push him to the corner.I ended up leaving iatu out of my game during this matchup. I try and stay in close as possible because Smoke's good strings don't seem that quick (unless my roomie's using him wrong). Was entirely unaware that b1 killed EX-shake. That's a handy bit of info.
As far as wakeup snuffs, I generally use flame after throws. Good unpunishable distance. Otherwise my roomie wakes up with teleport nearly every time I knock him down and I punish hard. He really needs to learn better.