ii 2shay ii
Mortal
I'm trying to main Leatherface (Killer), but it seems like every single character I play against, I have to work like a slave just to get a victory -- zoners especially, like Kitana, Shinnock, Melina, etc. I'm too stubborn to pick up "pretty lady" because zoning is just not my style of play -- it makes my butt itch. In the "Killer" variation, I had to learn how to psycho rush cancel (db3, 1, 4) just to deal with zoners to an extent, but once I nullify the zoning aspect for a short time, I'm dealing with a whole new can of worms when they are in range, which is suppose to be Leatherface's strong point.
Leatherface has a plethora of slow attacks and his only fast attacks that can lead into combos, besides his 6 frame d3, are all highs. No solid mids whatsoever. People who like to poke, mainly Takeda, just piss in my cheerios whenever I go for his f1 -- they shut that down completely. I thought about using his psycho rush instead, but it's too slow for people who like to press buttons. Right now, my only way to open up people who don't respect Leatherface is with d3 into psycho rush, but it's useless w/o meter. It seems I have to rely on whiff punishes or people jumping back to get some heavy damage done, or any damage done for that matter. Let's be real, experienced players aren't falling for Leatherface's unblockable cancels. They uppercut that poor man to the heavens the moment he reaches for that chainsaw. It's too slow and even worse, it's not even safe. Building meter on high level players using "Killer" is tough and w/o meter or a solid mid, or an overhead that leads into a combo, he essentially becomes obsolete.
Also, Leatherface is punishable on just about every special move except for the psycho rush. I feel like Leatherface needs some buffs to make him a solid character all around. I don't think Leatherface (Killer) has any match-ups in his favor. "Killer" is extremely fun to play, but only against those who don't have that match-up knowledge. I feel like Bo Rai Cho is Leatherface's best match-up, being 5-5 and, in my opinion, it isn't saying much since Bo Rai Cho is one of the worse characters in the game. I could be wrong, but one thing for sure is that it's simply hard to win with Leatherface (Killer). I believe he should get the Jason treatment.
Possible buffs for Leatherface:
- give him a solid mid
- in the "Killer" variation, make his unblockable cancel safe like Tremor's rock cancel, expending one bar of stamina so he's not cancelling all day
- make his b1 17 frames from 27, giving him a true overhead
I tried to be gracious with that list. For all those who are trying to say Leatherface is a great character and doesn't need buffs, please name the match-ups that he wins.
EDIT: I'm uploading a couple of videos to show the difference between a Leatherface who is respected and a Leatherface who isn't. The purpose of this video is to show you how BAD Leatherface (Killer) actually is once you challenge him. Maybe then, requesting a solid mid for him wouldn't be too "crazy."
When you respect Leatherface:
When you disrespect Leatherface:
The only thing keeping Leatherface from being a good character is a mid. As you seen in the second video, there wasn't much he can do defensively. If you try to spin-sanity he can blow that up which is why I didn't go for it. Meter was essentially being used to stop pressure or keep him from coming, so I had to use it wisely. Any tips from pro players who know how to beat Takeda's pressure, please feel free to comment. Thanks.
Leatherface has a plethora of slow attacks and his only fast attacks that can lead into combos, besides his 6 frame d3, are all highs. No solid mids whatsoever. People who like to poke, mainly Takeda, just piss in my cheerios whenever I go for his f1 -- they shut that down completely. I thought about using his psycho rush instead, but it's too slow for people who like to press buttons. Right now, my only way to open up people who don't respect Leatherface is with d3 into psycho rush, but it's useless w/o meter. It seems I have to rely on whiff punishes or people jumping back to get some heavy damage done, or any damage done for that matter. Let's be real, experienced players aren't falling for Leatherface's unblockable cancels. They uppercut that poor man to the heavens the moment he reaches for that chainsaw. It's too slow and even worse, it's not even safe. Building meter on high level players using "Killer" is tough and w/o meter or a solid mid, or an overhead that leads into a combo, he essentially becomes obsolete.
Also, Leatherface is punishable on just about every special move except for the psycho rush. I feel like Leatherface needs some buffs to make him a solid character all around. I don't think Leatherface (Killer) has any match-ups in his favor. "Killer" is extremely fun to play, but only against those who don't have that match-up knowledge. I feel like Bo Rai Cho is Leatherface's best match-up, being 5-5 and, in my opinion, it isn't saying much since Bo Rai Cho is one of the worse characters in the game. I could be wrong, but one thing for sure is that it's simply hard to win with Leatherface (Killer). I believe he should get the Jason treatment.
Possible buffs for Leatherface:
- give him a solid mid
- in the "Killer" variation, make his unblockable cancel safe like Tremor's rock cancel, expending one bar of stamina so he's not cancelling all day
- make his b1 17 frames from 27, giving him a true overhead
I tried to be gracious with that list. For all those who are trying to say Leatherface is a great character and doesn't need buffs, please name the match-ups that he wins.
EDIT: I'm uploading a couple of videos to show the difference between a Leatherface who is respected and a Leatherface who isn't. The purpose of this video is to show you how BAD Leatherface (Killer) actually is once you challenge him. Maybe then, requesting a solid mid for him wouldn't be too "crazy."
When you respect Leatherface:
When you disrespect Leatherface:
The only thing keeping Leatherface from being a good character is a mid. As you seen in the second video, there wasn't much he can do defensively. If you try to spin-sanity he can blow that up which is why I didn't go for it. Meter was essentially being used to stop pressure or keep him from coming, so I had to use it wisely. Any tips from pro players who know how to beat Takeda's pressure, please feel free to comment. Thanks.
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