M2Dave
Zoning Master
I have been using Highborn Kitana a lot since version 1.07 and I have noticed that razors sometimes do not jail on block properly after b+1,4. I suspected the usual and inconsistent hitboxes to be the culprits, but they were not. Further testing proves that Kitana's position on the screen determines whether razors jail or not.
- b+1,4 xx razors jails every character if Kitana is facing left (player 1 side)
- b+1,4 xx razors can be backdashed or back walked if Kitana is facing right (player 2 side)
Note, however, that you can only back walk if you block b+1,4 standing. Backdashing as well as back walking leaves you vulnerable to the last hit of b+1,4,2, which results in a 24% krushing blow if you backdash.
b+2,3,1 xx razors is unaffected by screen positioning.
If you are fighting a competent Kitana player in tournament, you ideally want to start on the player 1 side so you do not get jailed.
The absolute absurdity of these properties aside, which ought to be fixed, what do you guys think? Does Kitana's tier position depend on the side she is facing? Razors deal quiet a lot of chip damage and can be "just frame" released to be +1 on block.
- b+1,4 xx razors jails every character if Kitana is facing left (player 1 side)
- b+1,4 xx razors can be backdashed or back walked if Kitana is facing right (player 2 side)
Note, however, that you can only back walk if you block b+1,4 standing. Backdashing as well as back walking leaves you vulnerable to the last hit of b+1,4,2, which results in a 24% krushing blow if you backdash.
b+2,3,1 xx razors is unaffected by screen positioning.
If you are fighting a competent Kitana player in tournament, you ideally want to start on the player 1 side so you do not get jailed.
The absolute absurdity of these properties aside, which ought to be fixed, what do you guys think? Does Kitana's tier position depend on the side she is facing? Razors deal quiet a lot of chip damage and can be "just frame" released to be +1 on block.