TheArkhamWarrior
Noob
I often see people beg for Kitana buffs, and they often get too out of hand for what she actually needs to perform well in the meta. After playing her for months (highborn main since May), it's obvious that Highborn is now overloaded and needs to be nerfed so that her universal, and day one, issues can actually be resolved so here is my list of changes that I would like for her to be relevant and more prevalent in the tournament scene.
Universal Changes:
-Increase hitbox of wakeups
-Allow B2 OH to ground airborne opponents
-Increase horizontal hitbox of D2
-Change F234 properties and/or KB requirement (Will assist Fearless since the Mixup can be fuzzied, and there's no mind game to achieve the KB)
-Make S2 strings usable
- Damage buff (If they give her strings a damage buff, she'll perform much better in all variations) | I believe if abilities scaling is reduced/damage is increased she may not need anything major, or a any buff at all, to her string damage at all |
Fan Fare Changes:
-Decrease fan lift's scaling (Make sure it corresponds with the damage of her strings so it's not excessive)
-Make Royal Protection recover once a projectile is absorbed
-Allow a successful J2 to always guarantee a followup Flutter J2
Highborn Changes:
-Rework razors (They deal great chip, can be + on block, deals great, meterless, unbreakable, mid screen damage [Much more damage in the corner in exchange for being breakable], and leaves the op standing and +26 max) | A move that gives Kitana so much leverage and defines her gameplay severely (which never should've gotten this far) needs a counter that isn't sensitive to one string (B14) in addition to being character specific |
-If razors are adjusted appropriately, buff the damage of sai stab (Make sure it aligns with the universal damage buff)
Fearless Changes:
-Decrease startup of S2 (Will specifically help Fearless)
-Adjust Air BF3 KB
*Note: Fan Nado does not need to combo off of every string, so do not change it. it will just be a better fan fare
I'd love to hear what fellow Kitana mains believe she needs in order to finally be a complete character!
Universal Changes:
-Increase hitbox of wakeups
-Allow B2 OH to ground airborne opponents
-Increase horizontal hitbox of D2
-Change F234 properties and/or KB requirement (Will assist Fearless since the Mixup can be fuzzied, and there's no mind game to achieve the KB)
-Make S2 strings usable
- Damage buff (If they give her strings a damage buff, she'll perform much better in all variations) | I believe if abilities scaling is reduced/damage is increased she may not need anything major, or a any buff at all, to her string damage at all |
Fan Fare Changes:
-Decrease fan lift's scaling (Make sure it corresponds with the damage of her strings so it's not excessive)
-Make Royal Protection recover once a projectile is absorbed
-Allow a successful J2 to always guarantee a followup Flutter J2
Highborn Changes:
-Rework razors (They deal great chip, can be + on block, deals great, meterless, unbreakable, mid screen damage [Much more damage in the corner in exchange for being breakable], and leaves the op standing and +26 max) | A move that gives Kitana so much leverage and defines her gameplay severely (which never should've gotten this far) needs a counter that isn't sensitive to one string (B14) in addition to being character specific |
-If razors are adjusted appropriately, buff the damage of sai stab (Make sure it aligns with the universal damage buff)
Fearless Changes:
-Decrease startup of S2 (Will specifically help Fearless)
-Adjust Air BF3 KB
*Note: Fan Nado does not need to combo off of every string, so do not change it. it will just be a better fan fare
I'd love to hear what fellow Kitana mains believe she needs in order to finally be a complete character!