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This guide is outdated and I no longer play Kano.
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You can add to your BnB combo a b2General Information
Kano's not the best at anything, but he's really good at a lot of things. He's a very strong, versatile character with the tools to compete well in most matchups.
Pros:
Cons:
- a really good 7-frame d1
- a mostly-safe 50/50 game between f2 and f4
- a safe advancing mid that gets a KB almost every match (b3)
- a long-range low-profiling f3
- good 1-bar punisher in 2-4-1+3(A)-f2~dbf2 (9-frame start-up, 2nd hit is low, -4 on block)
- good overall mobility and safety
- a reliance on high attacks to get any real damage
I can't remember the exact details here but I think b1,EXbf1 is better on block and can be confirmed, it's only like -7 on block where b1,bf1 not enhanced is around -12 on block.B1 seems to shine, when they poke the shit out of you - when 22 fails, You go with b1 ex blades.
Yea, definitely! I'll add onto this thread in a bit. I'm just working on a matchup chart at the moment, but I want to be 100% I'm thinking of all possibilities first.Other than some additional kombos, I've been having trouble figuring out what to add to the guide. Characters in this game are so basic that there's really not much to write about, unlike MKX where my Jax and Jacqui guides were quite extensive. I'm sure @Circus can think of some things to add.
Honestly I feel like kano is top tier.If F1 was a mid, Kano would be ten times better.
You can add to your BnB combo a b2
2,4,1+3(A)~b2-f2-dbf2 298dmg
Yes, S2 jails from D1 (and therefore any string that starts with 2), but it's a 1 frame link difficult to do consistently offline and almost impossible to do online (at least for me).Does anything jail from a poke for Kano?
Yeah when I D1 with Kano I do throws and when I try to think of what else do it makes for a big shrug. And yeah sounds like that S2 isn't useable in practical terms.Yes, S2 jails from D1 (and therefore any string that starts with 2), but it's a 1 frame link difficult to do consistently offline and almost impossible to do online (at least for me).
S2 jails from D3, and in my experience is way more consistent then D1 for jails, only problem is that D3 is 3 frames slower on startup (10 frames)Does anything jail from a poke for Kano?
Cassie is +4 after nut kick restand, so you can try to poke out if you think she grabs, but if she does anything else you're gonna get hit so just block. As a Cassie main, if I have a bar I go for the F4 mix for the combo for sure, if not, I'll throw.I've been using that quite a bit against Kung Lao and it's been a lifesaver. I don't always see success with the followups but it does stop him getting his damage in.
You can even adjust to the delayed teleport by mashing out a few more D1s so it's no longer as much of a threat used raw in neutral.
Does anyone have advice on how to deal with Jacqui's pressure strings? Once she closes the distance on me (and she always does) I just can't keep her off or interrupt.
I have a similar issue with Cassie's juggle into her re-stand nut kick. Most of the basic Cassie players would invariably wait for the hitstun to end and reset with a throw for unscaled damage however recently in Demi God I've fought more and more who mix in highs and lows instead; is this a guessing game or is there a fuzzy guard technique I can apply?