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Guide Deathstroke Interactable Guide (WIP)

RYX

BIG PUSHER
Currently a work in progress. :)

>in< = interact (R.1/RT)
Violet = BnBs
Dark Red = Stages where BnBs are possible

Background Bounces
b1u2, j.1, f.2, >in<, j.2 323 f.23 df3 - 36%
b.3, j.3, 2 >in<, j.2 323 f.23 df3 - ?


Midscreen Explosives (Ground)


>in<, DF1 - 22%
>in<, DF2 - 25%
(Landing behind opponent) in+f, 323 f.23 df3


Atlantis - Orb + Tablet
Gotham Rooftop - Air vent
Fortress of Solitude Menagerie - Starro
Stryker Island Cell Block - Metallo
HoJ Plaza - Statue Head



Midscreen Explosives (Air)


j.>in<, df3 - 22%
j.>in<, df1 - 20%


Asylum Cell Block - TV sets
Metropolis Streets Hover Car
Ferris Aircraft - Missile
Hall of Justice (Great Hall) - Planet
Fortress of Solitude Menagerie - Glass Cage
Insurgency Command Center - Computers



Corner Explosives

>in<, J.3, 323, F.23 Sword Flip - 38%
>in<, J.3, 323, F.23 MB Spin, D.1 Sword Flip - 43% (Causes fast stand state if hit w/ d.1 sword flip at lowest point, free throw)


Asylum Cell Block Stretcher/Mess - Hall Grill
Fortress of Solitude Laboratory - Space ship
Wayne Manor - Car/Inside - Right Statue
Stryker's Island Yard - Both sides
Hall of Justice Plaza - Robot
Batcave - Batmobile(First combo, requires close opponent)
Insurgency - Luthor's Lab - The Brain (Requires opponent to be distanced)
Metropolis Streets - Car
Gotham Rooftop - Bat signal



Grab Interactables


b1u2 (dash under) f.2 >in< - 26%

j.3 32 >in< -

Wayne Manor Outside - Car/Inside - Both Statues
Asylum Cell Block - Stretcher
Watchtower - Computer
Themyscira Temple - Tree
Stryker Cell Block - Container/Yard Generator
Gotham Rooftop - Bat signal
Metropolis Rooftop - Generator
Fortress of Solitude - Space Ship

Hall of Justice Plaza - Robot/Great Hall -(Left side)




Stage Specific Combos


Hall Of Justice Plaza (Mini Robot, close distance.)

->in<, b.3, j.3, 323, f.2 sword flip - 50%

HoJ Plaza(Robot, long distance)

->in< MB Low Shots, MB High Shots (Low shot before Rover hits) - 38%
->in< Low Shots, Super(Low shot before Rover hits) - 54%

Watchtower/Reactor (Left Side, both stages)
- ?

Themyscira - Lion Heads

- ?

Metropolis Rooftop - Fire Bot

- ?

Metropolis Rooftop - Electric Bot
- ?
Metropolis Rooftop - Bullet Bot
- ?
Fortress of Solitude Laboratory - Left Side
j.2 b.1,u.2, (dash under) f.2, >in< 323, f.23 d.f.3 - 45%
j.3 >in< 323 f.23 d.f.3 - 50%
j.3 >in< 32 r.2+l.2 - 65%
 

RYX

BIG PUSHER
tagging more DS players as I see them
Hitoshura
MITDJT
Duck Nation

Anyway, here's some combos I'm about to put up for Ferris and Themyscira.

For Ferris, left side.
>in< b.3 j.3 323 f.2 d.f.3 - 42% (Carries away from the corner.)
>in< ff b(tap back) b.3 323 f.23 d.f.3 - 44% (Puts them in the corner.)

For Themyscira, half-way or so from corner/midscreen
b.1.u.2 j.2/f.3 323 f.23 >in< - 42%(?) (Delay the interact just a second, resets. Timed right it can't be rolled or beaten by wake-up.)


I'll have to double check Themyscira. There was one that would carry from corner to midscreen and you could land this and I have to make sure the damage is right on the first one. After I make sure it's correct, I'll add it to the guide.
 

Mikman360

Not the Milkman.
Darnit, I came into this thread reading "Interactable Guide" thinking it would have a bunch of clickable moving icons and the voice of a middle aged woman talking to me. I claim false advertising.

Still, intersting combos. I'll look into these and see what I can expand on. Be sure to observe all of Tony-T's vids too. He's got some really creative ****.
 
Reactions: RYX

RYX

BIG PUSHER
Are there any stages/interacts I haven't checked that you guys would like me to?

Would this be better done in video as a combo exhibition or video guide, or should I keep it text-based?

I've got a handful of Bat-cave combos for corner carry and juggles. Interesting note is that you can 3231 air shots into the shock hazard and depending on distance, you can get another Quick Shots(maybe a rifle) or continue the combo a short bit longer. Will see if I can max the damage out.
 

Mikman360

Not the Milkman.
A video would end up being pretty huge since there's already a bunch of em out there.

Just a couple for now:

You can combo off of flying explosive interactables like the car in Metropolis and the hanging missile in Ferris. B3, F3, Interactable, 323 etc. This doesn't work with all of those types though. The car in the Metropolis museum doesn't work for that.

You can combo quick fire off of Ferris Missile corner.

Any freeze interactable can set up a trait. Do 132 after activating. Opponent can block, but the trait will make it unblockable.
 

RYX

BIG PUSHER
I think Metropolis' electric bot has some reset potential. Will look into it further, seems difficult though due to its moving around the stage.