KJ's normals can reach past the clone (assuming they were using Grandmaster) and he can armor his way out.
Which? I know his F2 works great at max range into flying kick.
I've played an offline friend about 50 times...I had this up in another thread but ended up deleting it because it's really situational.
-It's very important to learn your spacing , you want to be out of range to use an arrow to break the clone and duck an ice ball. Don't just throw out arrows as you will most likely get hit by a ice ball.
-f2 is your best friend that I know of so far vs ice clone @ full range punish. F2 has insane range that catches people off guard.
-flying kick can punish a slide ONLY if you do it while they are mid slide, at the end you will get blocked and a full punish.
-if you block a string and they end in ice clone immediately do a ex flying kick, full screen will only get you frozen.
-ex flying kick through ice ball.
- if you have him in the corner and he does an ice clone IMMEDIATELY dive kick full punish.
-Don't stay full screen 24/7, give him something to worry about ie you stepping in to do an overhead or b214 or even an AA. If you don't do these things and just constantly scoot back to the corner you have NO leverage.
-try to get a stage with a corner escape and use it wisely because he can ice clone, hit you in to the ice clone etc...