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Tech Damage Thread

Shock

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MKII Damage

#p= damage in pixels/161 total pixels of life at 1:1 aspect ratio.

(Some characters have varying damage for basics)

Standards:

LP - 8p 4.96%
HP - 11p 6.83%
LK - 26p 16.14%
HK - 32p 19.87%
HP Body Blow - 24p 14.9%
HK Body Blow - 16p 9.99%
Uppercut - 40p 24.84%
Ducking LP - 6p 3.72%
Ducking LK - 6p 3.72%
Ducking HK - 12p 7.45%
RH (no standard)- 32p 19.87%
Sweep - 20p 12.42%
JP - 16p 9.99%
JK - 26p 16.14%
SUJP - 16p 9.99%
SUJK - 32p 19.87%


Shang Tsung

RH - 32p 19.87%
Screaming Skull - 19p 11.8%
Throw - 24p 14.9%


Raiden

RH - 33p 20.45%
Electricty - 22p 13.66%
Electric Grab - 32p 19.87%
Superman - 30p 18.63%
Throw - 20p 12.42%


Scorpion

RH - 30p 18.63%
Spear - 8p 4.96%
Teleport Punch - 13p 8.07%
Leg Takedown - 28p 17.39%
Air Throw - 34p 21.11%
Throw - 34p 21.11%


Sub-zero

RH - 30p 18.63%
Slide - 13p 8.07%
Throw - 34p 21.11%


Reptile

RH - 30p 18.63%
Slide - 13p 8.07%
Forceball - 16p 9.99%
Acid Spit - 15p 9.31%
Throw - 34p 21.11%


Liu Kang

RH - 32p 19.87%
Dragon Fire - 22p 13.66%
Dragon Kick - 26p 16.14%
Bicycle Kick - 48p 29.81%
Throw - 32p 19.87%


Johnny Cage

RH - 32p 19.87%
Shadow Kick - 30p 18.63%
Shadow Elbow - 29p 18.01%
Energy Balls - 21p 13.04%
Nutcracker - 34p 21.11%
HK Body Blow - 20p 12.42%
Throw - 34p 21.11%


Kung Lao

RH - 33p 20.45%
SUJP - 24p 14.9%
Hat Throw - 24p 14.9%
Dive Kick - 26p 16.14%
Spin - 36p 22.36%
Throw - 30p 18.63%


Jax

RH - 32p 19.87%
Sonic Wave - 18p 11.18%
Ground Pound - 21p 13.04%
Backbreaker - 32p 19.87%
Gotcha - 18p 11.18%
Gotcha +1 - 27p 16.77%
Gotcha +2 - 36p 22.36%
Gotcha Full - 45p 27.95%
Throw - 28p 17.39%
Multislam x 2 - 38p 23.6%
Multislam x 3 - 48p 29.81%
Multislam x 4 - 58p 36.02%


Kitana

RH - 33p 20.45%
Fan Throw - 32p 19.87%
Wave Punch - 21p 13.04%
Throw - 30p 18.63%


Mileena

RH - 33p 20.45%
Sai Shot - 23p 14.28%
Roll - 21p 13.04%
Teleport Kick - 32p 19.87%
Throw - 30p 18.63%


Baraka

RH - 34p 21.11%
Blade Swipe - 32p 19.87%
Blade Fury - 40p 24.84%
Blade Spark - 24p 14.9%
2 hit combo - 26p 16.14%
Throw - 34p 21.11%

Side note, just about all the damage read outs in MKII SKoM -
presented in the UMK3 style are represented using the basic formula of total pixels of damage/161. There might be a few that are off a couple percent.