Aidan
The Marvelous Meter Man
This is a continuation of my Meter Building project for all of the characters. This data gives you the basic tools for perfecting your meter game, so that's why there are only basic combos and specials. For block strings or more advanced combos you need to do the math yourself.
For All blocked normals and specials, they all build 8.996212121% (for simplicity 8.996%) of meter per hit. So if you hit someone with 111 on block you build 26.988% because they were hit by 3 normals.
For blocked specials, you build meter on the initial use of the special and the extra meter because it was blocked. For example, if you use Iceball you build the initial 5.989% of meter, but if it hits a blocking opponent then you add 8.996% which results in 14.985% of meter build.
This applies to all characters so Kenshi or Ermac for example build the same 8.996% on block.
There is no initial gain from EX attacks.
Now for Cyber Sub-Zero's data:
Iceball
Hit of Whiffed Iceball - 5.989%, takes 16.69 for 1 bar
Blocked Iceball - 14.985%, takes 6.67 for 1 bar
Blocked EX Iceball - 8.996%, takes 11.11 for 1 bar
Ice Bomb (Close, Mid, Far)
Hit of Whiffed Ice Bomb - 5.989%, takes 16.69 for 1 bar
Cyber Sub-Zero does not suffer from the "Empty Chest" glitch like Cyrax. http://testyourmight.com/threads/empty-chest-meter-loss-glitch.14842/ This explains what it is.
Slide
Whiffed or Hit Slide - 8.996%, takes 11.11 for 1 bar
Blocked Slide - 17.992%, takes 5.55 for 1 bar
Blocked EX Slide - 8.996%, takes 11.11 for 1 bar
Teleport
Teleport - 5.989%, takes 16.69 for 1 bar
Blocked EX Teleport - 8.996%, takes 11.11 for 1 bar
Ice Parry
Ice Parry - 3.725%, takes 26.83 for 1 bar
Dive Kick (Close/Far)
Whiffed or Hit Dive Kick - 2.249%, takes 44.46 for 1 bar
Blocked Dive Kick - 11.245%, takes 8.89 for 1 bar
Blocked EX Dive Kick - 26.988%, takes 3.7 for 1 bar
Blocked Normals
Single hit normals (1, 2, 3, b4, etc.) - 8.996%, takes 11.11 for 1 bar
u4 - 17.992%, takes 5.55 for 1 bar
111 - 26.988%, takes 3.7 for 1 bar
112 - 26.988%, takes 3.7 for 1 bar
11f4 - 26.988%, takes 3.7 for 1 bar
f14 - 26.988%, takes 3.7 for 1 bar
f221 - 26.988%, takes 3.7 for 1 bar
b1f2 - 17.992%, takes 5.55 for 1 bar
b22 - 17.992%, takes 5.55 for 1 bar
b21 - 17.992%, takes 5.55 for 1 bar
b24 - 17.992%, takes 5.55 for 1 bar
211+2 - 26.988%, takes 3.7 for 1 bar
332 - 26.988%, takes 3.7 for 1 bar
34 - 17.992%, takes 5.55 for 1 bar
b321 - 17.992%, takes 5.55 for 1 bar*
*If 2 is blocked then 1 won't come out
Opponent Meter Building on Hit
Basic Attacks
1 - 6.291%, takes 15.89 for 1 bar
2 - 10.52%, takes 9.5 for 1 bar
3 - 10.52%, takes 9.5 for 1 bar
4- 14.708%, takes 6.8 for 1 bar
d1 - 4.187%, takes 23.88 for 1 bar
d2 - 25.25%, takes 3.96 for 1 bar
d3 - 1.041%, takes 96 for 1 bar
d4 - 6.291%, takes 15.89 for 1 bar
Jump In Punch - 8.437%, takes 11.86 for 1 bar
Neutral Jump Punch - 10.52%, takes 9.5 for 1 bar
Jump In Kick- 14.708%, takes 6.8 for 1 bar
Neutral Jump Kick - 10.52%, takes 9.5 for 1 bar
b1 - 10.52%, takes 9.5 for 1 bar
f1 - 10.52%, takes 9.5 for 1 bar
b2 - 10.52%, takes 9.5 for 1 bar
f2 - 10.52%, takes 9.5 for 1 bar
b3 - 6.291%, takes 15.89 for 1 bar
f4 -18.958%, takes 5.28 for 1 bar
u4 - 32.937%, takes 3.03 for 100%
b4 - 14.708%, takes 6.8 for 1 bar
Throw - 25.25%, takes 3.96 for 1 bar
Kombo Attacks
11 - 12.312%, takes 8.12 for 100%
111 - 21.812%, takes 4.58 of 100%
112 - 26.437%, takes 3.78 for 100%
11f4 - 29.395%, takes 3.4 for 100%
f14 - 41.895%, takes 2.38 of 100%
f22 - 16.52%, takes 6.05 for 1 bar
f221 - 26.437%, takes 3.78 for 100%
b12 - 24.52%, takes 4.07 for 1 bar
b22 - 20.52%, takes 4.87 for 100%
b22 on block - 3.02%, takes 33.11 for 100%
b24 - 28.52%, takes 3.5 of 1 bar
21 - 16.52%, takes 6.05 for 1 bar
211+2 - 26.437%, takes 3.78 for 100%
33 - 16.52%, takes 6.05 for 1 bar
332 - 30.354%, takes 3.29 for 100%
34 - 28.52%, takes 3.5 of 1 bar
b32 - 20.312%, takes 4.92 for 1 bar
b321 - 35.645%, takes 2.8 for 1 bar
Specials(Corner implies touching)
Iceball (When opponent was previously frozen) - 14.708%, takes 6.8 for 1 bar
Iceball (When opponent was previously frozen) - 14.708%, takes 6.8 for 1 bar
Ice Bomb - 16.812%, takes 5.95 for 1 bar
Slide - 16.812%, takes 5.95 for 1 bar
Slide - 25.25%, takes 3.96 for 1 bar
Teleport - 16.812%, takes 5.95 for 1 bar
Ice Parry - 16.812%, takes 5.95 for 1 bar
Divekick - 14.708%, takes 6.8 for 1 bar
Divekick - 37.895%, takes 2.63 for 100%
-Ray
Cool Down - 76.77%, takes 1.3 for 100%
Note: When it says "takes 5.55 for 1 bar" for example, this is an EXACT measurement to fill your bar up to EXACTLY 100%. 6 of these blocked attacks will give you 105% or 110%, but for the sake of depth the decimals are included.
J360 UsedForGlue Alice Altaire