SidTheHaze
25th place Tempest Lao
So i've been using getting back into using demolition stance. My thoughts so far are:
This variation is really good when you have grenades but when you don't have them your character can't really do much outside of ex drone call. You usually have to save your last grenade for getting your grenades back which sucks if your opponent breaks your combo. I have to do more labbing with this variation, i feel like it will be really good later in the game since its not easier to use than covert ops.
@FCP/EMP SCAR
@Espio
@jmt
@Anbu
@Kakashi
@lslick
@Slayhawk84
@Denzell
@Permafrost
- She uses a lot more run in this variation so you have to pay close attention to your stamina meter
- you can make all of your negative strings safe/plus on block.
- the wake n bake wake up move is really good and has a surprisingly big hitbox.
- 60+ frames to refill grenades makes me a little emo
- She can break any armor move on wake up in the game after a juggle ending in 2134 in the corner by throwing a close grenade and then jabbing so the jab and the grenade explosion come out at the same time. and blow up the armor.
- EX grenade call when you have no grenades is really good after a block string because they either have to hold the next mixup or try to jump and eat a njp.
- EX grenade throw is useless
This variation is really good when you have grenades but when you don't have them your character can't really do much outside of ex drone call. You usually have to save your last grenade for getting your grenades back which sucks if your opponent breaks your combo. I have to do more labbing with this variation, i feel like it will be really good later in the game since its not easier to use than covert ops.
@FCP/EMP SCAR
@Espio
@jmt
@Anbu
@Kakashi
@lslick
@Slayhawk84
@Denzell
@Permafrost