mkholic
Mortal
not sure if anyone knows this, but there's a tech in the game that potentially makes corner jab trap even more broken than it already has been
it's pretty much the same thing as the regular corner jab trap except it's performed by repeating HPs instead of LPs, which leaves the crouch blocking opponent unable to let go of block safely and counter
essentially, when the block is released they inevitably get hit by one of the HPs, which makes them stand up (doesn't happen with the LPs) and therefore they end up being caught in the infinite
the first one of these few usage examples i put together in a short video does a better job of explaining probably:
this, of course, is character-specific, so here is a sheet:
P.S.
so far i've only tested the slow version of infinite so in case u happen to try doing the fast one pls confirm if it also works
it's pretty much the same thing as the regular corner jab trap except it's performed by repeating HPs instead of LPs, which leaves the crouch blocking opponent unable to let go of block safely and counter
essentially, when the block is released they inevitably get hit by one of the HPs, which makes them stand up (doesn't happen with the LPs) and therefore they end up being caught in the infinite
the first one of these few usage examples i put together in a short video does a better job of explaining probably:
this, of course, is character-specific, so here is a sheet:
P.S.
so far i've only tested the slow version of infinite so in case u happen to try doing the fast one pls confirm if it also works
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