Glass Sword
Nobody
Raven Bread and Butter Combos
KEY - MB=Meter Burn, 1=Light, 2=Medium, 3=Heavy
Normal Stance
You can end any combo in b23-trait instead of f222-Soul Crush in order to safely get into Demon Stance. Keep in mind being in Demon Stance is not always the most effective strategy. Also it is not always safe to do this if you knock the opponent in the corner.
Midscreen
Meterless-Basic
1 Meter-Basic
Ending Combos in Negative Mass does the same amount of damage as Soul Crush, but allows you to recover faster and force your opponent to block more Negative Mass pillars.
Midscreen
Meterless-Basic
Singularity is a a 16 frame start up launcher which can be comboed into off of any of Raven's special cancel-able normal attacks most notably off of D1 a 6 frame attack. EventHorizon while having a bigger hitbox is much slower on start up and can not be comboed into off of d1. In order to combo into Event Horizon one can use the 11 string for the fastest possible punish.
Soul Crush and You!
Soul Crush can net you various damage depending on the distance. Except from the farthest way away one can always net a combo. Even when they are out of range on can still do soul crush into soul crush.
Point Blank
One should always use the background as Raven it blends very well with her combos and nets you more damage for no cost.
Near Background Bounce
Raven has a huge advantage having access to readily available unclashable combos. Using Soul Crush and Singularity as a punish into b3 and f3 is an effective way to keep your opponent from reversing the momentum of the match by clashing. Also Negative Mass is unclashable and can be comboed into itself up to 3 times if you hit your opponent from the ground, 4 times if it is an anti air pillar! Remember this and frustrate your opponent with unclashable combos.
Set-Ups
Setups add to Raven's game making it less two dimensional.
Off The Ground Interactable Set-Ups
Getting an OTG with Interactables, which Raven can throw, is easy! One can end any combo in D2-Interactable to get an OTG if one is close enough. If one is farther away one can do MB Soul Crush and throw the interactable or MB Negative Mass. The knock down on these special moves are so powerful one can get full screen interactables.
tldr- If close D2-Interactable; if far away MB Soul Crush.
50/50 Cross Up Set-Up
At the end of a combo with proper timing one can end set-up a 50-50 situation by ending it in Singularity. To do the one uses 2-Singularity, 1-Singularity, or D1 Singularity. If done properly Jump 2 should cross up and Jump 3 should not. Messing with the timing somewhat makes it where neither will cross up or both.
Instant Jump 3 Cross Up Set-Up
Ending a combo in F222-Singularity (only off certain combos) midscreen than dashing onto your opponent sets up an opportunity to cross up your opponent with an instant jump 3. This is done by neutral jumping and pressing 3 as soon as one leaves the ground when your opponent is about to get up. If done correctly you will hit your opponent during the first frame of them getting up. During this frame they are standing, but if they are holding down they are counted as crouching. Midscreen if this is setup properly this will also cross up your opponent. This setup is best done in the corner since all combos end in Singularity without sacrificing damage.
Understanding Combo Scaling
Combos in Injustice are unique in the way they scale. Certain normals scale much more than others such as D2 which has very high scaling. Other normals such as Raven's standing 3 has very low scaling. Below is a chart made by @Sami which list the scaling for all of Raven's attacks. Use this to create your own optimal combo!
*Special Thanks to OG Mannimal and Sami
KEY - MB=Meter Burn, 1=Light, 2=Medium, 3=Heavy
Normal Stance
You can end any combo in b23-trait instead of f222-Soul Crush in order to safely get into Demon Stance. Keep in mind being in Demon Stance is not always the most effective strategy. Also it is not always safe to do this if you knock the opponent in the corner.
Midscreen
Meterless-Basic
- F22U1, F2, F222- Soul Crush
- 223, F222-Soul Crush
- B3, Jump 3, F222-SoulCrush
- F22U1, D2, B3, Jump 3, F222-Soul Crush
- F222-Singularity MB, Jump 3, F222-Soul Crush
- F222-Singularity MB, b3, Jump 3, F222-Soul Crush
- F22U1, 3 (one hit)-Singularity MB, B3, Jump 3, F222-Soul Crush
- Singularity MB, Jump 3 f222-Soul Crush
- Singularity MB, b3, Jump 3, f222-Soul Crush
- 223, f2-Singularity MB, b3, jump 2, f222-Soul Crush
- B3, Jump 3, F2-Singularity MB, Jump 3, F222-Soul Crush
- F3, Jump 2, 3 (Two Hits)-Singularity MB, Jump 3, F222-Soul Crush
- Singularity MB, Jump 2, B3, Jump 3, F222-Soul Crush
- B3, Jump 3, 3 (Two Hits)-Singularity MB, Jump 3, F222-Soul Crush
1 Meter-Basic
- F222-Singularity MB, Jump 3, 1,1, F222-Singularity
- Singularity MB, Jump 3, 1,1,1, F222-Singularity
Ending Combos in Negative Mass does the same amount of damage as Soul Crush, but allows you to recover faster and force your opponent to block more Negative Mass pillars.
Midscreen
Meterless-Basic
- Anti-Air Negative Mass (Close), 11F2-Negative Mass
- F222-Event Horizon MB, B3, Jump 3, F222-Negative Mass
- F22U1, 3 (Two Hits)-Event Horizon MB, B3, Jump 3, F222-Soul Crush
- Event Horizon MB, B3, Jump 3, F222-Negative Mass
- Negative Mass MB (Close), Jump 2, F222-Negative Mass
- Negative Mass MB, Event Horizon MB, B3, Jump 3, F222-Soul Crush
Singularity is a a 16 frame start up launcher which can be comboed into off of any of Raven's special cancel-able normal attacks most notably off of D1 a 6 frame attack. EventHorizon while having a bigger hitbox is much slower on start up and can not be comboed into off of d1. In order to combo into Event Horizon one can use the 11 string for the fastest possible punish.
Soul Crush and You!
Soul Crush can net you various damage depending on the distance. Except from the farthest way away one can always net a combo. Even when they are out of range on can still do soul crush into soul crush.
Point Blank
- Soul Crush MB, F222-Soul Crush
- Soul Crush MB, 2-Singularity MB, B3, Jump 3, F222-Soul Crush
- Soul Crush Mb, B3, Jump 3, F222-Soul Crush
- Soul Crush Mb, B3, Jump 3, 3 (Two Hits)-Singularity, Jump 3, F222-Soul Crush
- Soul Crush MB, Jump 2, F222- Soul Crush
- Soul Crush MB, dash forward, D1-Singularity, B3, Jump 3, F222-Soul Crush
One should always use the background as Raven it blends very well with her combos and nets you more damage for no cost.
Near Background Bounce
- Singularity MB, Jump 3, F2-Background Bounce, B3, F222-Soul Crush
- Jump 3, D1-Singularity MB, Jump 3, F2-Background Bounce, B3, F222-Soul Crush
- F222-Singularity MB, Jump 3, F2-Background Bounce, B3, F222-Soul Crush
- Background Bounce, B3, Jump 3, 3 (Two Hits)-Singularity MB, Jump 3, F222-Soul Crush
- Singularity MB, B3, Jump 3, F2-Background Bounce, Jump 2, F222-Soul Crush
- Jump 3, D1-Singularity MB, B3, Jump 3, F2-Background Bounce, F222-Soul Crush
- F222-Singularity MB, B3, Jump 3, F2-Background Bounce, F222-Soul Crush
- B3, Jump 3, 3 (Two Hits)-Singularity MB, Jump 3, F2-Background Bounce, F222-Soul Crush
Raven has a huge advantage having access to readily available unclashable combos. Using Soul Crush and Singularity as a punish into b3 and f3 is an effective way to keep your opponent from reversing the momentum of the match by clashing. Also Negative Mass is unclashable and can be comboed into itself up to 3 times if you hit your opponent from the ground, 4 times if it is an anti air pillar! Remember this and frustrate your opponent with unclashable combos.
Set-Ups
Setups add to Raven's game making it less two dimensional.
Off The Ground Interactable Set-Ups
Getting an OTG with Interactables, which Raven can throw, is easy! One can end any combo in D2-Interactable to get an OTG if one is close enough. If one is farther away one can do MB Soul Crush and throw the interactable or MB Negative Mass. The knock down on these special moves are so powerful one can get full screen interactables.
tldr- If close D2-Interactable; if far away MB Soul Crush.
50/50 Cross Up Set-Up
At the end of a combo with proper timing one can end set-up a 50-50 situation by ending it in Singularity. To do the one uses 2-Singularity, 1-Singularity, or D1 Singularity. If done properly Jump 2 should cross up and Jump 3 should not. Messing with the timing somewhat makes it where neither will cross up or both.
Instant Jump 3 Cross Up Set-Up
Ending a combo in F222-Singularity (only off certain combos) midscreen than dashing onto your opponent sets up an opportunity to cross up your opponent with an instant jump 3. This is done by neutral jumping and pressing 3 as soon as one leaves the ground when your opponent is about to get up. If done correctly you will hit your opponent during the first frame of them getting up. During this frame they are standing, but if they are holding down they are counted as crouching. Midscreen if this is setup properly this will also cross up your opponent. This setup is best done in the corner since all combos end in Singularity without sacrificing damage.
Understanding Combo Scaling
Combos in Injustice are unique in the way they scale. Certain normals scale much more than others such as D2 which has very high scaling. Other normals such as Raven's standing 3 has very low scaling. Below is a chart made by @Sami which list the scaling for all of Raven's attacks. Use this to create your own optimal combo!

*Special Thanks to OG Mannimal and Sami
Last edited: