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Combo / Wakeup Help

Ok I've been playing Injustice since a week after release. I have never played a combo heavy fighter. The last fighting games I played were original MK1+2 and Turbo SF2.

I've been slowly learning some lingo and trying to work on my game. I've been playing around with a lot of the characters trying to find one to stick with. My biggest problem is trying to understand combos past the ones in the move list.

For exmaple I can pull off combos on the list, but have no idea how to progress further when I read the combos on this website. One of my problems is understanding and how to pull off CANCELS, RESETS, BOUNCE CANCELS and WAKEUPS specifically. These seem pretty integral to me getting past scrub zone and becoming a better player.

EX: Shazam combo posted = f22 HMmb xxji3 112 AT

Do I press in succession f,2,2,HMmb,ji3,1,1,2,AT ? (I haven't been able to do a simple combo and throw out a special at the end of the combo. Is it timing? Also, what is xx, I know its a cancel, what I don't understand is if this is where I try the dash dash attack bounce cancel? Or does it mean something else?

Common terms I see, which I assume refer to cancels, but I don't know what to press, or if I just follow up with the string after without hesitation.

xx, EX, ~, >, /

Also, I try wakeups, but it seems I stand up and then perform the attack, its not like it seems like an instant or invincible attack off of getting up.

Any explanation for a modern day fighting noob on how, and when during a combo to input these commands and what these expressions mean would be greatly appreciated.
 

PJbottoms

The Impact-Dampened Boogerator
xx means do the input immediately after the previous one. In the combo you provided you are "canceling" into the jump animation so it's almost as if it's all one motion. Don't pause at all after inputting the special move + meter burn into the up basically.

Also a lot of combos are timing specific such as also in the provided example, after jumping instant 3, you would have to pause momentarily until you hit the ground and the opponent is the right height for the 112 to connect. This is why we have a training mode. Don't be distraught if you can't hit these things right off the bat, it takes time and practice. I know it's daunting at first, but spend time in training mode, practice it with different timings, and after some time suddenly it will "click" for you. Trust me it happens to all of us and it just takes practice.

Best thing to do is to "chunk" the combo in practice. Meaning to break it down into smaller pieces. So in the one provided: f22 HMmb xxji3 112 AT
Start in training mode with the f22 HMmb
Once you have that locked in, then try only the HMmb into canceled ji3. Get that part "locked in" as well.
Then start doing the HMmb xx ji3 112 until you learn the timing of that and again get it locked in.

See what I'm doing here? I'm putting the harder "timings" of the combo into single practice until I get the muscle memory for them. Once you have the smaller parts like this and the timings figured out, THEN try to put it all together. Most people trying to do combos such as these just try to start form the beginning and do the whole combo which will take 10x longer to figure it out and learn it properly.

xx means cancel into, as in no hesitation between inputs

EX usually means a meter burn move most commonly referred to as an "EX" move from Street Fighter which popularized the mechanic

~ usually is a tekken term which means to "piano" the buttons, or to hit in quick succession

> just means to input after the previous input

/ usually means either or. As in an input of F 1/2 would mean input forward and either the 1 OR 2 button.

Hope this helps a little. I'm not the best at explaining things but I tried :D
Also this article refers to some different games than Injustice, but the ring of the article holds true for pretty much all fighting games and may help you understand how this stuff works when dealing with long combos :)

http://shoryuken.com/2011/11/29/six-psychological-tips-to-help-you-level-up-your-game-faster-part-1/