mid (0 metr):
starter~db3, d4 (24%, hard knockdown)
corner (0 metr):
f2d1~db2, 11, IADK, 34~db3, d4 (26%, hard knockdown)
mid (1 metr):
starter~db1+block, j3~Divekick, RC, 34~db3, d4 (36%, hard knockdown)
corner (1 metr):
starter~db1+block, njp, 34, 34, IADK, 34~db3, d4 (40%, hard knockdown)
mid (2 metr):
starter~db1+block, j2, 221~db1+block, j3~Divekick, RC, 34~db3, d4 (41%, hard knockdown)
unblockable mixups
(3 metr):
b1~XRAY (35%, low-oh)
f2d1~XRAY (35%, oh-low-oh)