SleazyMole
Noob
Hey guys, I've tried searching around, but I've only been able to find little titbits of the info im looking for, so apologies if i missed it.
Just so you understand where im coming from I'll explain my fighting game background, and what im asking. I'm a capcom player mostly (of mid to high level), this is my 1st real experience with an MK game (other then mk 1 and 2 many many moons ago).
I'm looking for a relatively comprehensive explanation of the combo system as I'm starting to hit a wall with my development, mostly because I dont seem to understand the combo system.
I've taken to Noob, and Kung Lao and have spend quiet a while in the lab with both of them, however im having issues with B&B combo's.
An example of this is with Kung Lao, Fp, Bp, Fp, Fp, Spin. Now if i just mash this out, I always end up with a hat throw, if I let the combo connect the spin is blockable, I'm just not quite understanding the timing needed here.
Now I get how the link combo's are the same a any magic sequence from capcom games, what I dont get is the timing of the specials, and same goes with the juggles, do I then just mash out the combo again?
If anyone can point me in the right direction, or offer advice that would be awesome, Thanks in advance.
Just so you understand where im coming from I'll explain my fighting game background, and what im asking. I'm a capcom player mostly (of mid to high level), this is my 1st real experience with an MK game (other then mk 1 and 2 many many moons ago).
I'm looking for a relatively comprehensive explanation of the combo system as I'm starting to hit a wall with my development, mostly because I dont seem to understand the combo system.
I've taken to Noob, and Kung Lao and have spend quiet a while in the lab with both of them, however im having issues with B&B combo's.
An example of this is with Kung Lao, Fp, Bp, Fp, Fp, Spin. Now if i just mash this out, I always end up with a hat throw, if I let the combo connect the spin is blockable, I'm just not quite understanding the timing needed here.
Now I get how the link combo's are the same a any magic sequence from capcom games, what I dont get is the timing of the specials, and same goes with the juggles, do I then just mash out the combo again?
If anyone can point me in the right direction, or offer advice that would be awesome, Thanks in advance.