Flagg
Champion
Somewhat inspired by this thread:
http://www.testyourmight.com/threads/the-genuinely-unwinnable-matchups.16625/#post-357929
I thought it might be an idea to list characters and their weaknesses, so people know what to exploit, even in hard match ups.
For instance, I think Cyber Sub Zero's biggest weakness is poor mobility and no armour. I'm no Kitana mainer, but I would say her biggest weakness was poor wake up and no armour. Kano's is probably normals with negative block and poor damage. And so on..
CSZ: Poor mobility, no armour
SZ: Low damage, punishable specials
Quan Chi: Meter dependent, unsafe blocked specials
Kano: Low damage, most normals are negative on block
Jade: Poor meter building
Lui Kang: problems with being pressured, big crouching hitbox
Cage: Poor projectile, struggles against good zoners
Kitana: Poor wake up, no armour
Freddy: Struggles with up close pressure
Smoke: Only one string is neutral on block, no chip from bomb, poor comeback factor?
http://www.testyourmight.com/threads/the-genuinely-unwinnable-matchups.16625/#post-357929
I thought it might be an idea to list characters and their weaknesses, so people know what to exploit, even in hard match ups.
For instance, I think Cyber Sub Zero's biggest weakness is poor mobility and no armour. I'm no Kitana mainer, but I would say her biggest weakness was poor wake up and no armour. Kano's is probably normals with negative block and poor damage. And so on..
CSZ: Poor mobility, no armour
SZ: Low damage, punishable specials
Quan Chi: Meter dependent, unsafe blocked specials
Kano: Low damage, most normals are negative on block
Jade: Poor meter building
Lui Kang: problems with being pressured, big crouching hitbox
Cage: Poor projectile, struggles against good zoners
Kitana: Poor wake up, no armour
Freddy: Struggles with up close pressure
Smoke: Only one string is neutral on block, no chip from bomb, poor comeback factor?