Things like range, hit levels, recovery speed, etc. Also, do you memorize moves and combos with aid of the command list or do you just try to figure out movement on your own?
Character moves =/= Movement.
Of course you look at the list to see the moves or what strings a character has, and of course you look at the frame data to see if they're useful or not. Why wouldn't you?
I may not have worded my last post too well. All I'm really asking is how do most high level players figure out which moves are supposedly better than others, within the moveset of a specific character? Or even in comparison to other character movesets as well.
I watch videos and read posts in where players talk about how much better some characters D+4's are in MK9, when analyzing the roster. I just want to know how these moves are being gauged in terms of effectiveness, and what properties are actually being taken into consideration. Does it really mostly come down to execution and recovery frames and range? What about character hitboxes?
You guys don't have to go into incredible detail. Just a simple explanation.
Well, if the move is fast, has range, change the hitbox properties, is fast advancing (or not), leaves you positive on block or is safe. Then it's a good move.
Reptile's, Mileena's and Sonya's D4 changed their hitbox, making them very useful in different situations.
I honestly don't know what kind of explanation you need lol