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Changes for Wonder Woman

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Prinz

watch?v=a8PEVV6tt14
Some suggestions for her to have better game.
- tiara throw to hit on return if it misses the first time;
- dive punch to have less recovery on whiff;
- bracelet parry to be more advantage on hit and buff to last twice as long;
- spin to have faster start-up;
- style change to have less recovery on cancel to give for more mix-up opportunities.
 

shaowebb

Get your guns on. Sheriff is back.
Dude its day negative 12 and its an old ass build used for a demo. Why the heck are you talking about balance changes? She only has 3 opponents to judge that crap from anyway! Plus making combos off a demo is not comparable to this. Combos can be adapted to anything different in the main game. We're feeling out how they work and even with changes for the most part we will know how to use them when it comes out. Calling out balance changes and learning how to play a character and what tools they have that link into other tools are not the same.

Too soon man. Tooooooooo soon.
 
Then why come and comment on it?

It's now (brought to everyone's attention, that the demo is now old?) So we just wait for the new build to come out and we can test.
Because people that make such awful threads deserve to be shamed. They are worse than smoke players and on par with freddy cowards.
 

gamemk

Mortal
Some suggestions for her to have better game.
- tiara throw to hit on return if it misses the first time;
Prinz, No. If you don't get the hit distance right the first time, your projectile should not hold up the flow of the game and force someone to turn the opposite direction. Just gotta be accurate the first time.
 

Prinz

watch?v=a8PEVV6tt14
Some of you ignorant bastards like posts where people discover tech in the demo, which is definitely not guaranteed to be in the main game, but bash on things that can be changed to make a character overall better. Carry on...
Prinz, No. If you don't get the hit distance right the first time, your projectile should not hold up the flow of the game and force someone to turn the opposite direction. Just gotta be accurate the first time.
They have very long duration and pretty bad recovery, especially air tiara. Looking back at Jade, she has 3 projectiles, but the recovery and start-up are so bad that none of them have any use. Pretty much useless specials. I'm seeing the same thing here with WW's tiara throws, at least they'd have some use. And the hit distance is right at dash distance and their properties are useless from there.
 

Mr. Mileena

Champion
Infinites should be patched like Lex's already is. Other than that, hold your horses of asking changes when the final build is not even out.

We don't know a character's potential at all.
Please don't let MK9 repeat all over again.
 
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