Ninj
Where art thou, MKX Skarlet?
Hey Swagwomen,
Here's a quick video I put together to discuss the following topics:
BnB's vs Double F3
Meterless 50/50 pressure
Corner Pressure tactics
J2 spacing control
IMPORTANT NOTE
You barely get any advantage off a blocked jump 1 in this game. You gotta have the jump 1 blocked fairly deep for b+1 to jail and b+2 probably won't ever jail. So to prevent them from mashing d+1 after your blocked jump ins I use j1 into 3,3. 3,3 is her fastest mid and unless it's a very early jump 1 they can't poke out. They try and they get blown up. If they block then you're +1 and they have to respect your d+1~cat claws. Once you've conditioned them to respect 3,3 after the blocked jump ins you can start doing 50/50 or throw.
GGA 16 Bit - FYI - J2 jails far better than J1. Flash's 6 frame Flying Uppercut gets out if you whip high, but he typically moves through you instead of hitting you. Superman can't get out of it with his 11 frame Rising Grab (referring to J2). Thanks for pointing out J1 into 3,3 as the better option until they're conditioned.
I'm working on some other Catwoman stuff 'cause damn, she's Swagbot 5000. I felt these topics were worth discussing and so here are my thoughts in video form. Under_The_Mayo GGA 16 Bit KH StarCharger Krayzie @Siren RunwayMafia STB Shujinkydink
Here's a quick video I put together to discuss the following topics:
BnB's vs Double F3
Meterless 50/50 pressure
Corner Pressure tactics
J2 spacing control
IMPORTANT NOTE
You barely get any advantage off a blocked jump 1 in this game. You gotta have the jump 1 blocked fairly deep for b+1 to jail and b+2 probably won't ever jail. So to prevent them from mashing d+1 after your blocked jump ins I use j1 into 3,3. 3,3 is her fastest mid and unless it's a very early jump 1 they can't poke out. They try and they get blown up. If they block then you're +1 and they have to respect your d+1~cat claws. Once you've conditioned them to respect 3,3 after the blocked jump ins you can start doing 50/50 or throw.
GGA 16 Bit - FYI - J2 jails far better than J1. Flash's 6 frame Flying Uppercut gets out if you whip high, but he typically moves through you instead of hitting you. Superman can't get out of it with his 11 frame Rising Grab (referring to J2). Thanks for pointing out J1 into 3,3 as the better option until they're conditioned.
I'm working on some other Catwoman stuff 'cause damn, she's Swagbot 5000. I felt these topics were worth discussing and so here are my thoughts in video form. Under_The_Mayo GGA 16 Bit KH StarCharger Krayzie @Siren RunwayMafia STB Shujinkydink