evansgambit
Guardian of Outworld
Mortal Kombat's chain combo system is like the automatic pre-dialling combos of MK3.
It's good in that you can dial the hits in quickly and then check to see that it hit confirms. But on the other hand, you've committed yourself to a few moves ahead.
An observant opponent could notice a pattern in your play, jump backwards or back dash to bait out "your pre-dial" and punish you. Much like the concept of punishing whiffed pokes in Street Fighter.
Looking for, setting up and punishing "Pre-dials" would probably be a fairly common concept in beginner to immediate play. But just wondering, if its prevalent in higher levels of play? Have many of you been caught out this way? Probably a more common thing with rush down characters.
It's good in that you can dial the hits in quickly and then check to see that it hit confirms. But on the other hand, you've committed yourself to a few moves ahead.
An observant opponent could notice a pattern in your play, jump backwards or back dash to bait out "your pre-dial" and punish you. Much like the concept of punishing whiffed pokes in Street Fighter.
Looking for, setting up and punishing "Pre-dials" would probably be a fairly common concept in beginner to immediate play. But just wondering, if its prevalent in higher levels of play? Have many of you been caught out this way? Probably a more common thing with rush down characters.