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Tech Catalogue of KF's Attacks' Hitstate Properties

This thread is to catalogue all of the properties of each of KF's hitstate/reaction properties. If I could get some help testing these, I would appreciate it.

I'll do a few of them so you know what to test for. If the attack juggles or immediately forces a knockdown, you can stop at hard/soft knockdown.

1
Juggles: No
Link Combo: No
Chain Combo: Yes
Immune to Throws: N/A (not enough hitstun)
Can Backdash: No
Can Jump: No
Can Duck: N/A (not enough hitstun)
Knockdown: Soft

2
Juggles: No
Link Combo: No
Chain Combo: Yes
Immune to Throws: Yes
Can Backdash: Yes, but not immediately
Can Jump: No
Can Duck: No
Knockdown: Soft

3
Juggles: Yes
Knockdown: Soft

b1

b2
Juggles: Yes
Knockdown: Soft

b3
Juggles: Yes
Knockdown: Soft

b3 (in combo that already used a b3 or f3)
Juggles: Forces knockdown
Knockdown: Soft

f1

f2

f3
Juggles: Yes
Knockdown: Soft

f3 (in a combo that already used b3 or f3)
Juggles: Forces knockdown
Knockdown: hard

u3
Juggles: Yes
Knockdown: Hard

d1

d2
Juggles: Yes
Knockdown: Soft

d3
Juggles: Forces knockdown
Knockdown: Hard
 
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j1
Juggles: No
Link Combo: No
Chain Combo: Yes
Immune to Throws: No
Can Backdash: Yes (immediately)
Can Jump: No
Can Duck: No
Knockdown: Soft

j2
Juggles: No
Link Combo: No
Chain Combo: Yes
Immune to Throws: Yes
Can Backdash: No
Can Jump: No
Can Duck: No
Knockdown: Soft

j3
Juggles: Yes
Knockdown: Soft

13

11

111

11b2

1133

f11

f112(1 hit)

f112(2 hits)

f113

b1u3

22

223

b23

f21

f23
 
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