ApocaLips
Kombatant
This thread is to catalogue all of the properties of each of KF's hitstate/reaction properties. If I could get some help testing these, I would appreciate it.
I'll do a few of them so you know what to test for. If the attack juggles or immediately forces a knockdown, you can stop at hard/soft knockdown.
1
2
3
b1
b2
b3
b3 (in combo that already used a b3 or f3)
f1
f2
f3
f3 (in a combo that already used b3 or f3)
u3
d1
d2
d3
I'll do a few of them so you know what to test for. If the attack juggles or immediately forces a knockdown, you can stop at hard/soft knockdown.
1
Juggles: No
Link Combo: No
Chain Combo: Yes
Immune to Throws: N/A (not enough hitstun)
Can Backdash: No
Can Jump: No
Can Duck: N/A (not enough hitstun)
Knockdown: Soft
Link Combo: No
Chain Combo: Yes
Immune to Throws: N/A (not enough hitstun)
Can Backdash: No
Can Jump: No
Can Duck: N/A (not enough hitstun)
Knockdown: Soft
2
Juggles: No
Link Combo: No
Chain Combo: Yes
Immune to Throws: Yes
Can Backdash: Yes, but not immediately
Can Jump: No
Can Duck: No
Knockdown: Soft
Link Combo: No
Chain Combo: Yes
Immune to Throws: Yes
Can Backdash: Yes, but not immediately
Can Jump: No
Can Duck: No
Knockdown: Soft
3
Juggles: Yes
Knockdown: Soft
Knockdown: Soft
b1
b2
Juggles: Yes
Knockdown: Soft
Knockdown: Soft
b3
Juggles: Yes
Knockdown: Soft
Knockdown: Soft
b3 (in combo that already used a b3 or f3)
Juggles: Forces knockdown
Knockdown: Soft
Knockdown: Soft
f1
f2
f3
Juggles: Yes
Knockdown: Soft
Knockdown: Soft
f3 (in a combo that already used b3 or f3)
Juggles: Forces knockdown
Knockdown: hard
Knockdown: hard
u3
Juggles: Yes
Knockdown: Hard
Knockdown: Hard
d1
d2
Juggles: Yes
Knockdown: Soft
Knockdown: Soft
d3
Juggles: Forces knockdown
Knockdown: Hard
Knockdown: Hard
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