Eddy Wang
Skarlet scientist
Note: Read the Spoiler first if you're asking yourself why i'm putting all in one place and not separated as before.
Without any further delay i give you all Cassie in one thread:
Descritions: All EX (MB) moves are in ( ), All technical notes are in "".
Special Moves: ( Non Variations dependant)
Akimbo Shots (Multiple Akimbo Shots).
Cartwheel: Grants Juggle "goes Backwards"
Dive up Kick (Dive up & Dive Down Kick) "well timed both goes under high attacks"
Dash Punch "Can link into a grab or into a string, also used for juggle"
Dive up going under high attacks
ex too:
To this point on, i just want to let you guys know that below these are the special that changes, strings and universal specials stays the same, in most of the case a thing or two is added, the character remains mostly the same. It wasn't proved that all specials from all specific variation can be Meterburned, it might be character specific depending of the special.
Visual Difference: Cassie wears shades, a shades sign appears in the hud.
Abilities: Adds Air Akimbo Shots & Nut Cracker to Cassie's moveset
Air Akimbo Shots: Allows Cassie to fire her guns from the air, something she can't normally do in others variation, this in particular gives her better options for keep away game
Nut Cracker: The nut Cracker is kept hidden until now, so we don't have a footage of it, yet, but yes, we all know it resets in juggles too.
Visual Difference: Both Hands gains a glove device, similar to sonya's wrist device in MK9, a glove sign appears in the hud.
Abilities: Adds Air Power Slam & Takedown to Cassie's moveset.
Air Power Slam: Cassie Grabs the opponent in mid air, it can be MB for more damage or MB for Juggle.
Takedown: It grabs the opponent for a beatdown wihout Sonya's Military stance, the Sonya's was overhead, this one might be as well.
- Spec Ops -Visual Difference: Gains a Earpiece and a waist device, in the health hud is a aircraft sign.
Abilities: Adds Air Assault & The American way to Cassie's moveset.
Air Assault: (From Above, From Behind, In Front, Lock On My Position)
Notes: Like all specials created in the universe of MK before this one, it means that you cannot move backwards if Air Assault (from behind) is used, you can't move forward if (Air Assault In Front) is used, and you can't get close to cassie at all if (Lock On My Position) is used.
Lock On My Position: Cassie Targets herself to avoid being touched
Ex Air Assault (Adds a laser desintegrator that stays locked on the enemy all the time, probably to track them all the time until the last possible second before the missiles appear on screen, Unconfirmed if the missile becomes Homing at this point.
Air Assault can be Dash Canceled, Jump Canceled before the missile appears on the screen.
The American Way: Cassie does a sort of military gesture, it build some meter upon execution, but outside of that is impossible to tell what exactly does, probably buffs something when performed sucessfully.
X-Ray: Ball ("V**") Buster
Note: Censored
Fatality 1: Blood Bubble
If you liked this model of presentation better, let me know, i would like to go past Sub and Scorpion again too this same way.
Question: What do you think the american way does?
To simplify these breakdowns i though it was better to put them all in a single thread, instead of one in each, which later on does complicates everything by trying to figure it out what does what.
I want to clear it those lately miss informations that MKX characters A B and C are totally different characters, when in fact they aren't that much of different.
Also, is good to have this experience early on, so in the future we will adapt into how we will start to share MKX character specifics informations.
And yet, TYM could use a few life breath, with no MKX news all i see is MU threads, ppl retiring from injustice etc etc.
I want to clear it those lately miss informations that MKX characters A B and C are totally different characters, when in fact they aren't that much of different.
Also, is good to have this experience early on, so in the future we will adapt into how we will start to share MKX character specifics informations.
And yet, TYM could use a few life breath, with no MKX news all i see is MU threads, ppl retiring from injustice etc etc.
Without any further delay i give you all Cassie in one thread:
Descritions: All EX (MB) moves are in ( ), All technical notes are in "".
::: Cassie Cage :::
Special Moves: ( Non Variations dependant)
Akimbo Shots (Multiple Akimbo Shots).
Cartwheel: Grants Juggle "goes Backwards"
Dive up Kick (Dive up & Dive Down Kick) "well timed both goes under high attacks"
Dash Punch "Can link into a grab or into a string, also used for juggle"
Dive up going under high attacks
ex too:
To this point on, i just want to let you guys know that below these are the special that changes, strings and universal specials stays the same, in most of the case a thing or two is added, the character remains mostly the same. It wasn't proved that all specials from all specific variation can be Meterburned, it might be character specific depending of the special.
:::Variations Traits:::
- Hollywood -
Abilities: Adds Air Akimbo Shots & Nut Cracker to Cassie's moveset
Air Akimbo Shots: Allows Cassie to fire her guns from the air, something she can't normally do in others variation, this in particular gives her better options for keep away game
Nut Cracker: The nut Cracker is kept hidden until now, so we don't have a footage of it, yet, but yes, we all know it resets in juggles too.
- Brawler -
Abilities: Adds Air Power Slam & Takedown to Cassie's moveset.
Air Power Slam: Cassie Grabs the opponent in mid air, it can be MB for more damage or MB for Juggle.
Takedown: It grabs the opponent for a beatdown wihout Sonya's Military stance, the Sonya's was overhead, this one might be as well.
- Spec Ops -
Abilities: Adds Air Assault & The American way to Cassie's moveset.
Air Assault: (From Above, From Behind, In Front, Lock On My Position)
Notes: Like all specials created in the universe of MK before this one, it means that you cannot move backwards if Air Assault (from behind) is used, you can't move forward if (Air Assault In Front) is used, and you can't get close to cassie at all if (Lock On My Position) is used.
Lock On My Position: Cassie Targets herself to avoid being touched
Ex Air Assault (Adds a laser desintegrator that stays locked on the enemy all the time, probably to track them all the time until the last possible second before the missiles appear on screen, Unconfirmed if the missile becomes Homing at this point.
Air Assault can be Dash Canceled, Jump Canceled before the missile appears on the screen.
The American Way: Cassie does a sort of military gesture, it build some meter upon execution, but outside of that is impossible to tell what exactly does, probably buffs something when performed sucessfully.
X-Ray: Ball ("V**") Buster
Note: Censored
Fatality 1: Blood Bubble
If you liked this model of presentation better, let me know, i would like to go past Sub and Scorpion again too this same way.
Question: What do you think the american way does?
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