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General/Other - Cassie Cage Cassie Cage - 3 in 1: closer look

Eddy Wang

Skarlet scientist
Note: Read the Spoiler first if you're asking yourself why i'm putting all in one place and not separated as before.
To simplify these breakdowns i though it was better to put them all in a single thread, instead of one in each, which later on does complicates everything by trying to figure it out what does what.

I want to clear it those lately miss informations that MKX characters A B and C are totally different characters, when in fact they aren't that much of different.

Also, is good to have this experience early on, so in the future we will adapt into how we will start to share MKX character specifics informations.

And yet, TYM could use a few life breath, with no MKX news all i see is MU threads, ppl retiring from injustice etc etc.

Without any further delay i give you all Cassie in one thread:
Descritions: All EX (MB) moves are in ( ), All technical notes are in "".


::: Cassie Cage :::​

Special Moves: ( Non Variations dependant)
Akimbo Shots (Multiple Akimbo Shots).

Cartwheel: Grants Juggle "goes Backwards"

Dive up Kick (Dive up & Dive Down Kick) "well timed both goes under high attacks"


Dash Punch "Can link into a grab or into a string, also used for juggle"


Dive up going under high attacks

ex too:


To this point on, i just want to let you guys know that below these are the special that changes, strings and universal specials stays the same, in most of the case a thing or two is added, the character remains mostly the same. It wasn't proved that all specials from all specific variation can be Meterburned, it might be character specific depending of the special.

:::Variations Traits:::
- Hollywood -
Visual Difference: Cassie wears shades, a shades sign appears in the hud.


Abilities: Adds Air Akimbo Shots & Nut Cracker to Cassie's moveset

Air Akimbo Shots: Allows Cassie to fire her guns from the air, something she can't normally do in others variation, this in particular gives her better options for keep away game


Nut Cracker: The nut Cracker is kept hidden until now, so we don't have a footage of it, yet, but yes, we all know it resets in juggles too.

- Brawler -
Visual Difference: Both Hands gains a glove device, similar to sonya's wrist device in MK9, a glove sign appears in the hud.

Abilities: Adds Air Power Slam & Takedown to Cassie's moveset.

Air Power Slam: Cassie Grabs the opponent in mid air, it can be MB for more damage or MB for Juggle.


Takedown: It grabs the opponent for a beatdown wihout Sonya's Military stance, the Sonya's was overhead, this one might be as well.



- Spec Ops -​
Visual Difference: Gains a Earpiece and a waist device, in the health hud is a aircraft sign.



Abilities: Adds Air Assault & The American way to Cassie's moveset.

Air Assault: (From Above, From Behind, In Front, Lock On My Position)
Notes: Like all specials created in the universe of MK before this one, it means that you cannot move backwards if Air Assault (from behind) is used, you can't move forward if (Air Assault In Front) is used, and you can't get close to cassie at all if (Lock On My Position) is used.

Lock On My Position: Cassie Targets herself to avoid being touched



Ex Air Assault (Adds a laser desintegrator that stays locked on the enemy all the time, probably to track them all the time until the last possible second before the missiles appear on screen, Unconfirmed if the missile becomes Homing at this point.


Air Assault can be Dash Canceled, Jump Canceled before the missile appears on the screen.



The American Way: Cassie does a sort of military gesture, it build some meter upon execution, but outside of that is impossible to tell what exactly does, probably buffs something when performed sucessfully.



X-Ray: Ball ("V**") Buster
Note: Censored


Fatality 1: Blood Bubble

If you liked this model of presentation better, let me know, i would like to go past Sub and Scorpion again too this same way.

Question: What do you think the american way does?
 
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PunkMafia83

PSN: YaRnToNpUnKMAFIA
Hollywood Cassie is my first goto.

I do want no more on that american way move though. It must cause some kind of buff.
 

xenogorgeous

.... they mostly come at night. Mostly.
good job, dude ! Cassie seems to me the best , aggressive, and combo wise char revealed so far .... a truly "one woman army" :D
 

Groove Heaven

Jobber-baron
I really like the Spec Ops one. Being able to do missile on herself is gdlk, I'm interested to see what the other move actually does.
 

truendymion

Apprentice
Wow first time seeing some of these moves. Can't wait to take Cassie for a spin! I wonder if the superman punch is an homage to Uncle Jax?
 

SaltShaker

In Zoning We Trust
Was looking at some of the play on Cassie since I'm considering main'ing her, and I noticed some things with her 3 variations. Didn't want to start a new thread with this one here.

1) Hollywood looks beastly. With her mixups and pressure, adding nutpunch might make Johnny's reset pressure game look like nothing.

2) Spec Ops also looks beast. Will be hard to zone her in this variation with the missiles on top of what she can already do. The homing missile with her move set can be godlike if done right.

3) Brawler what happened? This variation seems like it falls flat compared to the other two. The air grab is ok, but you can air to air in its place. A regular grab with MMA inspiration for like a percent more damage. A tackle that can be blocked both high and low. I dunno. I hate to write off a variation pre-release but it definitely isn't the one I would try first.

Just my thoughts on her 3 variations so far.
 

Shady

Kombatant
Instant air shots? Common NRS, you know you want to bring back some of that Kabal ridiculousness with Hollywood Cassie.
 

PizzaMasta

Hellblazer
I played Deathstroke as a secondary in Injustice and Daddy Cage as one of my mains in MK9, I think I know what I'm picking.

Bring me them shades.