Skudd
Noob
I've read about similar examples, but specifically in my case challenge 33 is all sorts of screwed up regarding button map/display correlation.
The default control setup is:
[KK][BP][KK]
[FP][KK][BK]
[KK][FK][KK]
My control setup is:
[KK][BK][KK]
[BP][KK][FK]
[KK][FP][KK]
Now, on default the mission works as expected, hit the button that shows up, bam, checkmark. On my setup, at first I thought it was asking me to hit whichever of my buttons correspond to the default layout (B for FK which displays as A on screen), but it's actually doing the complete reverse rotation of the face buttons, like so:
[KK][FP][KK]
[FK][KK][BP]
[KK][BK][KK]
So when the screen shows A(FK), I have to hit X, even though my mapped FK button is B.
NRS really needs to completely overhaul the button mapping and button display mechanics they have going in this game, because this will probably get confusing before long.
The default control setup is:
[KK][BP][KK]
[FP][KK][BK]
[KK][FK][KK]
My control setup is:
[KK][BK][KK]
[BP][KK][FK]
[KK][FP][KK]
Now, on default the mission works as expected, hit the button that shows up, bam, checkmark. On my setup, at first I thought it was asking me to hit whichever of my buttons correspond to the default layout (B for FK which displays as A on screen), but it's actually doing the complete reverse rotation of the face buttons, like so:
[KK][FP][KK]
[FK][KK][BP]
[KK][BK][KK]
So when the screen shows A(FK), I have to hit X, even though my mapped FK button is B.
NRS really needs to completely overhaul the button mapping and button display mechanics they have going in this game, because this will probably get confusing before long.