Seapeople
This one's for you
Hey guys. I recently decided to focus completely on Cyrax as my main and have been toying around with a few things. Let me know what you think.
First is some anti-Sonya tech in the corner. When you end your combo with a normal bomb set up, she can only escape the follow up pressure with a wakeup ex cartwheel....But if you quickly break the ex cartwheel she still gets launched onto the bomb. I haven't found any way that she can escape this yet.
The next part of the video shows how you could use d4~AAt to deal with a lot of Sonya and Jax's wakeup options. The only wakeup Jax can use to avoid this is ex OHS.
You might think d4~AAt is a horrible idea when blocked but it's actually not that bad. Since it takes the other player 5 frames to turn around, you're only about -1 on block and +5 on hit.
The last thing I wanted to talk about is u4. It's one of the fastest regular overheads in the game, creates good bomb set ups, and completely hops over d3 and d4 (but not d1). We've got to use this move more often
I think this could be a crucial part of Cyrax's pressure against low hitbox characters because they can basically just crouch block & wait for you to whiff anything. Using u4 could get them to start blocking high, meaning more opportunities for the command grab or other blockstrings.
U4 also hops over stuff like Jax's f4 which is very helpful in that matchup. It could also be used sparingly against high hitbox characters who love to poke out with d3. Anyway I hope this stuff is somewhat useful. Does he need it??
Krayzie TONY-T Denzell Maxter NariTuba PND_Mustard J360 GGA HAN @All other Cyrax players.
First is some anti-Sonya tech in the corner. When you end your combo with a normal bomb set up, she can only escape the follow up pressure with a wakeup ex cartwheel....But if you quickly break the ex cartwheel she still gets launched onto the bomb. I haven't found any way that she can escape this yet.
The next part of the video shows how you could use d4~AAt to deal with a lot of Sonya and Jax's wakeup options. The only wakeup Jax can use to avoid this is ex OHS.
You might think d4~AAt is a horrible idea when blocked but it's actually not that bad. Since it takes the other player 5 frames to turn around, you're only about -1 on block and +5 on hit.
The last thing I wanted to talk about is u4. It's one of the fastest regular overheads in the game, creates good bomb set ups, and completely hops over d3 and d4 (but not d1). We've got to use this move more often
I think this could be a crucial part of Cyrax's pressure against low hitbox characters because they can basically just crouch block & wait for you to whiff anything. Using u4 could get them to start blocking high, meaning more opportunities for the command grab or other blockstrings.
U4 also hops over stuff like Jax's f4 which is very helpful in that matchup. It could also be used sparingly against high hitbox characters who love to poke out with d3. Anyway I hope this stuff is somewhat useful. Does he need it??
Krayzie TONY-T Denzell Maxter NariTuba PND_Mustard J360 GGA HAN @All other Cyrax players.