Lt. Boxy Angelman
I WILL EAT THIS GAME
I wish I was Under_The_Mayo 's woman so I could convince him to do a reading of this.
Here goes...
In the beginning...something caught my interest when things took flight here in Injustice.
At first, it just seemed like a passing phase. Experimentation. Breaking the glass ceiling.
But then things began to stick. And this interesting thing did not change in the process.
Catwoman.
People fucking love Catwoman.
And in the beginning, she was taken up and fleshed out by people I wasn't expecting in the least to carry her banner, at least not from an aesthetic viewpoint. These were players I figured would've gone searching for a battleplan similar to that from which they'd emerged in MK9. Certain death and dirty damage, and all of these things that, in the beginning, didn't strike me as very cat-like.
But they didn't even waver. They became cats.
And, in the beginning, I thought, "Why Selina? Just what is so appealing about being a cat?"
...But this was in the beginning.
While I may frequent many a character for joyous havoc and troll-based entertainment, there are very few I ever take seriously, and there is NO ONE, not even my beloved mercenary main, Deathstroke, whom I have panned over and looked into and decalculated with the enamored fury I have carried into my study of Miss Kyle. I've kept it to myself so as to solve the problems with my own wits and Sherlock Holmes powers for a change without being called a whore (which I am, but Selina is a lady, and so I give her my utmost respect ), but my study has brought me to a conclusion...a theory about just what it is that's drawn certain players, and continues to draw in players, to the comforting, razor-sharp company of our dearest kitten,
...In a nutshell, it's like a felonious, flame-retardant version of the A + B + C = X recall formula in Fight Club.
Catwoman is the best of two formerly Kombative worlds, with filth and fury that's classier than the both of theirs put together.
Here's the theory...
-Take the general effects of a special move set of an MK character and re-harness them in the shape of an Injustice warrior...A.
-Take the general strategic implementation of another MK character, and re-imagine it via the tools that warrior now possesses...B.
-Combine these two general playstyles in a way that personifies them both strongly and equally, without amplifying it beyond rational sense...C.
A + B + C = X.
Cyrax + Quan Chi + The Injustice Fighting Engine = Catwoman.
Look at Cyrax's specials:
-The Net, the Bomb, the Ragdoll, the Air Throw, the Buzzsaw, the Teleport, and for giggles, the B2.
Now look at Catwoman's...
-The Dash, Cat Stance, the Low Whip, the High Whip, the Straight Whip, the Evades, and the Claws.
While Cyrax was easily the superior specimen given his environment given that his Net captured in air, his Bombs launched, he had his EX moves, etc...there's a stunning similarity between the two. Sure, it could be argued other people could be lined up and look similar as well, but it's bizarre just how well the kitten lines up compared to the robot, especially given how popular he is among Cyrax players.
Think about what those moves all do collectively...
A stun capture maneuver, a multi-faceted guess-or-die tool, optimal midscreen control between a low KO, an anti-air KO, and a straight KO, a means to get away from any height of attack, and a launching juggle.
A point for point match. They could donate a lung to each other, they're so similar.
NOW...think about her basic fundamental game, as it stands now.
It could be safely said that she falls under a midscreen-strong bracket, a punisher over almost all other things, with tools to either become terrifying once inside, or turn their metagame inside out by defying their logic and removing them from their comfort zone completely.
These are descriptions that epitomize the structure of Quan Chi. And while we may be a long way from the Rune Trap, the Mayo Trap, or any other manner of bright lights, condiments or traps, she most certainly abides by the same fundamentals with the amount of damage she can get away with just by being slick and adorable. Whereas Quan Chi was built more around his precious magic, Catwoman excels in being quickly quick to the punch, between the 6F 1, the 7F D1, the FIVE FRAME iA1...speed. Speed of fucking hand.
I'll add more later, as I must run.
But I want opinions.
Hmmmmmmmmm.
Maxter Krayzie STB Shujinkydink Under_The_Mayo D-Que Beats
Tell me if your thoughts are anything like mine...
Here goes...
In the beginning...something caught my interest when things took flight here in Injustice.
At first, it just seemed like a passing phase. Experimentation. Breaking the glass ceiling.
But then things began to stick. And this interesting thing did not change in the process.
Catwoman.
People fucking love Catwoman.
And in the beginning, she was taken up and fleshed out by people I wasn't expecting in the least to carry her banner, at least not from an aesthetic viewpoint. These were players I figured would've gone searching for a battleplan similar to that from which they'd emerged in MK9. Certain death and dirty damage, and all of these things that, in the beginning, didn't strike me as very cat-like.
But they didn't even waver. They became cats.
And, in the beginning, I thought, "Why Selina? Just what is so appealing about being a cat?"
...But this was in the beginning.
While I may frequent many a character for joyous havoc and troll-based entertainment, there are very few I ever take seriously, and there is NO ONE, not even my beloved mercenary main, Deathstroke, whom I have panned over and looked into and decalculated with the enamored fury I have carried into my study of Miss Kyle. I've kept it to myself so as to solve the problems with my own wits and Sherlock Holmes powers for a change without being called a whore (which I am, but Selina is a lady, and so I give her my utmost respect ), but my study has brought me to a conclusion...a theory about just what it is that's drawn certain players, and continues to draw in players, to the comforting, razor-sharp company of our dearest kitten,
...In a nutshell, it's like a felonious, flame-retardant version of the A + B + C = X recall formula in Fight Club.
Catwoman is the best of two formerly Kombative worlds, with filth and fury that's classier than the both of theirs put together.
Here's the theory...
-Take the general effects of a special move set of an MK character and re-harness them in the shape of an Injustice warrior...A.
-Take the general strategic implementation of another MK character, and re-imagine it via the tools that warrior now possesses...B.
-Combine these two general playstyles in a way that personifies them both strongly and equally, without amplifying it beyond rational sense...C.
A + B + C = X.
Cyrax + Quan Chi + The Injustice Fighting Engine = Catwoman.
Look at Cyrax's specials:
-The Net, the Bomb, the Ragdoll, the Air Throw, the Buzzsaw, the Teleport, and for giggles, the B2.
Now look at Catwoman's...
-The Dash, Cat Stance, the Low Whip, the High Whip, the Straight Whip, the Evades, and the Claws.
While Cyrax was easily the superior specimen given his environment given that his Net captured in air, his Bombs launched, he had his EX moves, etc...there's a stunning similarity between the two. Sure, it could be argued other people could be lined up and look similar as well, but it's bizarre just how well the kitten lines up compared to the robot, especially given how popular he is among Cyrax players.
Think about what those moves all do collectively...
A stun capture maneuver, a multi-faceted guess-or-die tool, optimal midscreen control between a low KO, an anti-air KO, and a straight KO, a means to get away from any height of attack, and a launching juggle.
A point for point match. They could donate a lung to each other, they're so similar.
NOW...think about her basic fundamental game, as it stands now.
It could be safely said that she falls under a midscreen-strong bracket, a punisher over almost all other things, with tools to either become terrifying once inside, or turn their metagame inside out by defying their logic and removing them from their comfort zone completely.
These are descriptions that epitomize the structure of Quan Chi. And while we may be a long way from the Rune Trap, the Mayo Trap, or any other manner of bright lights, condiments or traps, she most certainly abides by the same fundamentals with the amount of damage she can get away with just by being slick and adorable. Whereas Quan Chi was built more around his precious magic, Catwoman excels in being quickly quick to the punch, between the 6F 1, the 7F D1, the FIVE FRAME iA1...speed. Speed of fucking hand.
I'll add more later, as I must run.
But I want opinions.
Hmmmmmmmmm.
Maxter Krayzie STB Shujinkydink Under_The_Mayo D-Que Beats
Tell me if your thoughts are anything like mine...