JAP
Combo maker
BnB Combos
F4------ 0:39-------- Deep jk to crouching opponent---8:32---- Tips and fancy combos -17:10
F434----1:52---------NJP-----------------------------------9:24---- Damage combos-------- 20:10
JP 221--3:11---------AA 1 ------------------------------10:40----Toasty boost combo -----23:17
F34 -----4:19 -------- AA D1 -----------------------------12:33---- Tag team (only 2) -------24:45
F3 ------5:21-------- AA D4 -----------------------------13:25
MGS ---6:23 --------AA CGS ---------------------------14:45
FGS ----7:21 ---------Unbreakable ----------------------16:07
GS EX -7:57
Rules:
Set-ups = CGS - MGS - GS EX - 4 - FGS
---------= MGS - GS EX - (US-CGS) - 4 - FGS
Soul steal combo = GSM - GSF - GS EX - (GSC, US) - SS
-All of the wall combos were testing against S TYPE wake-ups
-After F434 or B121 + US the wake-ups speed is different, where the S TYPE wake-ups is the --fastest and the D TYPE is the slowest one, with some differences like this:
----S TYPE --------------------------B TYPE---------------------------- D TYPE
---Kung Lao ---------------------------Jax------------------------------- Sonya B.
----Reptile ----------------------------Kitana -----------------------------Liu Kang
----------------------------------------Ermac -------------------------------Sektor
----A TYPE ---------------------------Sindel ------------------------------Scorpion
----Kenchi ----------------------------Milena -------------------------------Jade (glow-EX)
----J. Cage -----------------------------CSZ -------------------------------Stryker
-----Cyrax ------------------------------------------------------------------Sheeva
-----Raiden ---------------------------C TYPE ---------------------------Quan Chi
----Sub Zero ---------------------------Kabal (NDC EX ) -----------------Skarlet (red dash)
---Nightwolf -------------------------Freddy K. ----------------------------Smoke (shake)
----Baraka ------------------------------Rain (super kick EX)----------Shang Tsung
-----Kano ---------------------------Noob Saibot ---------------------------Kratos
Depending on the wake-up type it is possible to increase the dealt damage from 1% to 3% more than normal, some variation here:
F4
F4-CGS-NJP-JK-F434 = 28% ------------S-A TYPE
F4-CGS-NJP-JK-B1-F434 = 29% ---------- B TYPE
F4-CGS-NJP-JK-B1-B1.F434 = 30%------- C TYPE
F4-CGS-NJP-JK-B1-B1-B1-F434 = 31% ---D TYPE
F434 - FIRE SKULL
F434-FS-F434-CGS-B121 = 34% -------S-A-B TYPE
F434-FS-F434-CGS-F434 = 35% ---------C-D TYPE
F434
F434-CGS-JK-F434 =31%--------------------- S TYPE
F434-CGS-JK-B1-F434 =32%-----------------A TYPE
F434-CGS-JK-B1-B1-F434 =33%--------B-C-D TYPE
221
JP-221-CGS-JK-F434 = 36% ----------------S-A TYPE
JP-221-CGS-JK-B1-F434 = 37%--------------- B TYPE
JP-221-CGS-JK-B1-B1-F434 = 38%---------C-D TYPE
F34
F34-CGS-D2-F434 =32% -------------------- S-A TYPE
F34-CGS-D2-B1-F434 =33% ----------------B-C TYPE
F34-CGS-D2-B1-B1-B1-F434 =34% -----------D TYPE
F34- FIRE SKULL
F34-FS-F434-CGS-B121 = 32% -----------------S TYPE
F34-FS-F434-CGS-B1-B121 = 33% ----------A-B TYPE
F34-FS-F434-CGS-F434 = 34% -------------C-D TYPE
F3
F3-CGS-NJP-JK-F434 =28% ---------------- S-A TYPE
F3-CGS-NJP-JK-B1-F434 =29% ---------------B TYPE
F3-CGS-NJP-JK-B1-B1-F434 =30% ------------C TYPE
F3-CGS-NJP-JK-B1-B1-B1-F434 =31% --------D TYPE
F3-CGS-NJP-D2-F434 =30% -----------------S-A TYPE
F3-CGS-NJP-D2-B1-F434 =31% -----------------B TYPE
F3-CGS-NJP-D2-B1-B1-F434 =32% ------------C TYPE
F3-CGS-NJP-D2-B1-B1-B1-F434 =33% --------D TYPE
In the back to the wall combos there aren´t so many variations and if you want to vary the damage there isn´t worth spending bars.
After a combo with (CGS-MGS) - (CGS-FGS) - (MGS-FGS) + GS EX if the input time isn´t enough it would be ok to dash forward + GS EX in order to send the opponent to a higher height.
NJP + D2
Personally I don´t consider it as a BnB combo because it has a lot of factors such as hitbox, stages, or special movements, for example vs Sonya after cartwheel = NJP-D2-GS EX - Where you can get a hit from the first fire ball and then a hit from the third one depending on the dash, the height in which the uppercut hits etc.
D2 can be an anti air movement but it is too risky
D2 + SS EX = 27%---------- D2 + X RAY = 43%
B2 + SS -----= 21% ----------B2 + SS EX -= 16% -----------B2 + X RAY = 36%
There are also some set-ups such as (1-2-US) (f4-CGS) (F2-MGS) that can be useful at some times in order to avoid repetition and chance the flow of the fight
Toasty Boost:
DDF3
Time limit after Toasty is 2.5 sec
in morph the toasty input is the same to the opponent
THANKS AND GOOD LUCK SHANG´S
F4------ 0:39-------- Deep jk to crouching opponent---8:32---- Tips and fancy combos -17:10
F434----1:52---------NJP-----------------------------------9:24---- Damage combos-------- 20:10
JP 221--3:11---------AA 1 ------------------------------10:40----Toasty boost combo -----23:17
F34 -----4:19 -------- AA D1 -----------------------------12:33---- Tag team (only 2) -------24:45
F3 ------5:21-------- AA D4 -----------------------------13:25
MGS ---6:23 --------AA CGS ---------------------------14:45
FGS ----7:21 ---------Unbreakable ----------------------16:07
GS EX -7:57
Rules:
Set-ups = CGS - MGS - GS EX - 4 - FGS
---------= MGS - GS EX - (US-CGS) - 4 - FGS
Soul steal combo = GSM - GSF - GS EX - (GSC, US) - SS
-All of the wall combos were testing against S TYPE wake-ups
-After F434 or B121 + US the wake-ups speed is different, where the S TYPE wake-ups is the --fastest and the D TYPE is the slowest one, with some differences like this:
----S TYPE --------------------------B TYPE---------------------------- D TYPE
---Kung Lao ---------------------------Jax------------------------------- Sonya B.
----Reptile ----------------------------Kitana -----------------------------Liu Kang
----------------------------------------Ermac -------------------------------Sektor
----A TYPE ---------------------------Sindel ------------------------------Scorpion
----Kenchi ----------------------------Milena -------------------------------Jade (glow-EX)
----J. Cage -----------------------------CSZ -------------------------------Stryker
-----Cyrax ------------------------------------------------------------------Sheeva
-----Raiden ---------------------------C TYPE ---------------------------Quan Chi
----Sub Zero ---------------------------Kabal (NDC EX ) -----------------Skarlet (red dash)
---Nightwolf -------------------------Freddy K. ----------------------------Smoke (shake)
----Baraka ------------------------------Rain (super kick EX)----------Shang Tsung
-----Kano ---------------------------Noob Saibot ---------------------------Kratos
Depending on the wake-up type it is possible to increase the dealt damage from 1% to 3% more than normal, some variation here:
F4
F4-CGS-NJP-JK-F434 = 28% ------------S-A TYPE
F4-CGS-NJP-JK-B1-F434 = 29% ---------- B TYPE
F4-CGS-NJP-JK-B1-B1.F434 = 30%------- C TYPE
F4-CGS-NJP-JK-B1-B1-B1-F434 = 31% ---D TYPE
F434 - FIRE SKULL
F434-FS-F434-CGS-B121 = 34% -------S-A-B TYPE
F434-FS-F434-CGS-F434 = 35% ---------C-D TYPE
F434
F434-CGS-JK-F434 =31%--------------------- S TYPE
F434-CGS-JK-B1-F434 =32%-----------------A TYPE
F434-CGS-JK-B1-B1-F434 =33%--------B-C-D TYPE
221
JP-221-CGS-JK-F434 = 36% ----------------S-A TYPE
JP-221-CGS-JK-B1-F434 = 37%--------------- B TYPE
JP-221-CGS-JK-B1-B1-F434 = 38%---------C-D TYPE
F34
F34-CGS-D2-F434 =32% -------------------- S-A TYPE
F34-CGS-D2-B1-F434 =33% ----------------B-C TYPE
F34-CGS-D2-B1-B1-B1-F434 =34% -----------D TYPE
F34- FIRE SKULL
F34-FS-F434-CGS-B121 = 32% -----------------S TYPE
F34-FS-F434-CGS-B1-B121 = 33% ----------A-B TYPE
F34-FS-F434-CGS-F434 = 34% -------------C-D TYPE
F3
F3-CGS-NJP-JK-F434 =28% ---------------- S-A TYPE
F3-CGS-NJP-JK-B1-F434 =29% ---------------B TYPE
F3-CGS-NJP-JK-B1-B1-F434 =30% ------------C TYPE
F3-CGS-NJP-JK-B1-B1-B1-F434 =31% --------D TYPE
F3-CGS-NJP-D2-F434 =30% -----------------S-A TYPE
F3-CGS-NJP-D2-B1-F434 =31% -----------------B TYPE
F3-CGS-NJP-D2-B1-B1-F434 =32% ------------C TYPE
F3-CGS-NJP-D2-B1-B1-B1-F434 =33% --------D TYPE
In the back to the wall combos there aren´t so many variations and if you want to vary the damage there isn´t worth spending bars.
After a combo with (CGS-MGS) - (CGS-FGS) - (MGS-FGS) + GS EX if the input time isn´t enough it would be ok to dash forward + GS EX in order to send the opponent to a higher height.
NJP + D2
Personally I don´t consider it as a BnB combo because it has a lot of factors such as hitbox, stages, or special movements, for example vs Sonya after cartwheel = NJP-D2-GS EX - Where you can get a hit from the first fire ball and then a hit from the third one depending on the dash, the height in which the uppercut hits etc.
D2 can be an anti air movement but it is too risky
D2 + SS EX = 27%---------- D2 + X RAY = 43%
B2 + SS -----= 21% ----------B2 + SS EX -= 16% -----------B2 + X RAY = 36%
There are also some set-ups such as (1-2-US) (f4-CGS) (F2-MGS) that can be useful at some times in order to avoid repetition and chance the flow of the fight
Toasty Boost:
DDF3
Time limit after Toasty is 2.5 sec
in morph the toasty input is the same to the opponent
THANKS AND GOOD LUCK SHANG´S