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Blood, War and Sun: Kotal Kahn Match-up Thread

Ram

Buluc Chabtan
Please discuss any and all match-up related things here :)
May your enemies TASTE THE BLADE OF OSH-TEKK!
 

Ram

Buluc Chabtan
Yesterday, I found this nice tidbit against Sub-Zero:
At the start of a new round where you and Sub are fullscreen distance away, if Kotal goes for disk and Sub goes for iceball, disk will reach Sub just a few frames before iceball reaches Kotal (which would be a bad trade for Kotal), but if you Krushing Blow the disk, you do 250 dmg and iceball is negated
 

Stuck

Mid Tier Whore. 1 combo and a dream.
Yesterday, I found this nice tidbit against Sub-Zero:
At the start of a new round where you and Sub are fullscreen distance away, if Kotal goes for disk and Sub goes for iceball, disk will reach Sub just a few frames before iceball reaches Kotal (which would be a bad trade for Kotal), but if you Krushing Blow the disk, you do 250 dmg and iceball is negated
All enemy projectiles disappear when kotals disc krushing blow connects 1st.
 
Reactions: Ram

Ram

Buluc Chabtan
Totemic: Against Cetrion, if your reactions are on point, you can punish boulder toss with amplified Cat Pounce
 

AK Harold

Warrior
This is true, also a nice option to not forget about is parry to buy yourself a second to think. They usually water spout after which let's you gain some distance after.
 

AK Harold

Warrior
It depends on he zoning and what other tools they have, but for like Cassie digital soldier it's really good.

Sunlight nullifies any long range game and let's you relax at that distance instead of trying to rush in too much. Because her punish is to gunshot you, but your sunlight outheals it. So she has to walk forward and you can meet her halfway. Also you can just empty jump a lot vs her and react pounce in air to gun shots. This forces her to burn meter more careful to cover that option.

Against noob though, his projectiles do 90 damage so you get little to no value from trading with it. And you can't just do it raw because he can tele punish you.

It's very matchup specific but if they have only high projectiles and no heavy teleport punish it's quite good.
 

Qwark28

Joker waiting room
It depends on he zoning and what other tools they have, but for like Cassie digital soldier it's really good.

Sunlight nullifies any long range game and let's you relax at that distance instead of trying to rush in too much. Because her punish is to gunshot you, but your sunlight outheals it. So she has to walk forward and you can meet her halfway. Also you can just empty jump a lot vs her and react pounce in air to gun shots. This forces her to burn meter more careful to cover that option.

Against noob though, his projectiles do 90 damage so you get little to no value from trading with it. And you can't just do it raw because he can tele punish you.

It's very matchup specific but if they have only high projectiles and no heavy teleport punish it's quite good.
Do you not take the exact same damage that the sunlight heals vs cassie? Assuming 6% + 3% total chip, you only gain 1%, basically only worth it on the lifelead which they'll chase you anyway for.
 

Ram

Buluc Chabtan
Do you not take the exact same damage that the sunlight heals vs cassie? Assuming 6% + 3% total chip, you only gain 1%, basically only worth it on the lifelead which they'll chase you anyway for.
Chip can be minimized/avoided with parry (and jump reads, of course)
 

AK Harold

Warrior
Yeah you basically take the first hit IF they react to punish you which they should. But then after the knockdown just delay wake up and flawless block/parry/neutral jump the incoming. You will gain 4% each time you succeed. If you are good at switching gears and catch them backing up etc. you often get away with it unpunished. But again if they do punish its 6% for your 10%.
 

AK Harold

Warrior
Do you not take the exact same damage that the sunlight heals vs cassie? Assuming 6% + 3% total chip, you only gain 1%, basically only worth it on the lifelead which they'll chase you anyway for.
The biggest gain is that she doesn't gain. Whereas if you are ascension you will have to actively get in on her avoiding any chip at all. Tie this in with possible jump dives and you make them second guess their zoning strategy. Zero sum is basically > than taking chip.
 

Mandolore1123

Man of Science Who Wields the Living Lightning
How would you play the Shang MU? I imagine you can’t counterzone at all with disk and the KB only has one use in the game.
 

Mandolore1123

Man of Science Who Wields the Living Lightning
How would you play the Shang MU? I imagine you can’t counterzone at all with disk and the KB only has one use in the game.
Actually would the go to option to zoning play styles just be to work on Kotal’s wave dashing? Is there a difference in approach variation wise? As in totemic vs ascension?
 

Qwark28

Joker waiting room
Actually would the go to option to zoning play styles just be to work on Kotal’s wave dashing? Is there a difference in approach variation wise? As in totemic vs ascension?
You'd work on learning how to wavedash fast anyway, it's required to play the character and I'd even go as far as to say that if you can't wavedash fast you're not playing him optimally at all, which for a bottom tier is very bad.
 

Ram

Buluc Chabtan
Kotal can now reversal parry Liu Kang’s plus kick off of the f4 string, leads to buffed punish for Kotal :)