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Blocking???

Okay guys.

So, I'm getting used to the MKX battle system, getting the feel of attacks and how they connect, and learning spacing, MK-style.

But I'm torn on how to learn how to block in MKX properly! Any suggestions on what I can do to learn how to block properly?

If this is a dumb thread, please let me know. I'm just trying to adapt to this game's playstyle on the defensive end.
 

Cashual

PSN: Cansuela
it's really just about knowing matchups. Different characters have different strings and more useful attacks, at different ranges. If a character has a fast startup string that advances and hits low, or maybe mid mid low, probably should block low. If they have a fast overhead, block standing if you're negative. If you're in a 50/50 situation where it's a raw guess as to which is coming, you have to read the other player's tendencies, or try and fuzzy guard if possible (depends on which move comes out faster, if it's the low, block low quickly and release down while holding the block that way if the overhead comes, you're covered), or lastly decide which option is more damaging.

For example, if the opponent has both oh's and lows, you have to know that maybe the OH launches and leads to full combo where maybe the low just does 7% damage or something, in which case, you'd rather eat the low, so block standing.

Honestly though, this game doesn't reward blocking very much at all, and if you end up blocking a lot, you will get chipped out, thrown, will guess wrong and eat big damage, etc. Really have to know how to use your armor options, pokes, reversals, wakeups, etc. The biggest thing comes back to match up knowledge and knowing what the other player can do in various situations, and what you can do in response in terms of frames.

Short answer: there's no simple answer on how to block in this game, it's matchup dependent.

One other general tip though if you're new: If you don't have meter to wakeup, vary your wakeups with delay wakeups, tech rolls, and just stand up. If you don't have meter or don't see that they're whiffing a meaty or something, BLOCK! It sounds simple, but so many people new wakeup with buttons and it's a quick way to get bodied free.
 

D7X

EMPEROR | D7X
it's really just about knowing matchups. Different characters have different strings and more useful attacks, at different ranges. If a character has a fast startup string that advances and hits low, or maybe mid mid low, probably should block low. If they have a fast overhead, block standing if you're negative. If you're in a 50/50 situation where it's a raw guess as to which is coming, you have to read the other player's tendencies, or try and fuzzy guard if possible (depends on which move comes out faster, if it's the low, block low quickly and release down while holding the block that way if the overhead comes, you're covered), or lastly decide which option is more damaging.

For example, if the opponent has both oh's and lows, you have to know that maybe the OH launches and leads to full combo where maybe the low just does 7% damage or something, in which case, you'd rather eat the low, so block standing.

Honestly though, this game doesn't reward blocking very much at all, and if you end up blocking a lot, you will get chipped out, thrown, will guess wrong and eat big damage, etc. Really have to know how to use your armor options, pokes, reversals, wakeups, etc. The biggest thing comes back to match up knowledge and knowing what the other player can do in various situations, and what you can do in response in terms of frames.

Short answer: there's no simple answer on how to block in this game, it's matchup dependent.

One other general tip though if you're new: If you don't have meter to wakeup, vary your wakeups with delay wakeups, tech rolls, and just stand up. If you don't have meter or don't see that they're whiffing a meaty or something, BLOCK! It sounds simple, but so many people new wakeup with buttons and it's a quick way to get bodied free.
Well said. Though I would recommend him watching PND K&M's video before. I don't know if a complete beginner can comprehend all of that, lol.
 

WakeUp DP

GT MK OshTekk.
If you are blocking in MKX you are doing it wrong. Pressure, chip, safe 50/50s, vortex, safe armor, safe armor breaking set ups its what you should be going for.
 
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Thank you guys!

@D7X No worries. I come from other fighters, so I understand what was being said. It's just that MKX feels so foreign to me. Last MK I played was Trilogy and the last one I was remotely decent at was 2. I'm still going to check out the video though; I think it'll be a big help!

@Vigilante24 and @WakeUp DP got it. Blocking, more or less bad lol.
 

D7X

EMPEROR | D7X
Thank you guys!

@D7X No worries. I come from other fighters, so I understand what was being said. It's just that MKX feels so foreign to me. Last MK I played was Trilogy and the last one I was remotely decent at was 2. I'm still going to check out the video though; I think it'll be a big help!

@Vigilante24 and @WakeUp DP got it. Blocking, more or less bad lol.
Ok. Thought you were completely new to fighting games.
Good luck =)
 

TackyHaddock

Salty Mashers Krew
One thing that had helped me is to try to focus solely on your opponents character during a match, don't focus on your own character. This helps with reaction time imo
 
One thing that had helped me is to try to focus solely on your opponents character during a match, don't focus on your own character. This helps with reaction time imo
Thanks for the tip! I'll keep that in mind. I use that strategy in SFV, good to know it helps you in this game too.