4x4lo8o
Warrior
This is a list of gaps in strings that Raiden can teleport out of. It also doubles as a list of strings that can be armored out of, but it's uniquely useful for Raiden since he can exploit them meterlessly. As far as I can tell a full list of these hasn't been done before. Pig's was incomplete and listed gaps that don't actually exist and the Jade guide had something similar but it was all in video form and I didn't see a list anywhere or the frame details. So this is my attempt at a complete, comprehensive list of every frame gap in the game.
* indicates where a hole is. Following the string is the size of the gap(s). As far as I can tell, and according to Somberness, it takes a 2 frame hole to teleport or armor out of. I've heard people say that you can do it with a 1 frame gaps, but I've never been successfully able to do so. I left 1 frame gaps in the list anyway, but as far as I know the only use is that it means the string doesn't jail. 1 frame gaps are in red
Baraka:
12b3 - 6 frame
3*b3 - 8 frame
b3*1* f1 – 2 frames, 13 frames
b32*2 - 14 frame
1*2 - 1 frame
22 1+2 * f4 - 4 frames
Cage:
13*2 – 1 frame
ex-forceball * f3 - 4 frames
ex-forceball * d3 - 2 frames
ex-forceball * d1 - 1 frame
11F1 * f3 - 6 frames
11F1 * d1 - 3 frames
11F1 * d3 - 4 frames
CSZ:
11*2 – 2 frames
11*f4 – 6 frames
21*1+2 – 3 frames
33*2 – 8 frames
3*4 – 4 frames
b1*2 – 4 frames
f1*4 – 4 frames
11*1 – 1 frame
Cyrax:
11*1 – 6 frames
1*21 – 2 frames
1*23 – 2 frames
21*2 – 8 frames
Ermac:
12*1 – 5 frames
b1*2 – 4 frames
b3*4 – 8 frames
f4*b2 – 7 frames
3*3 – 1 frame
b1*14 – 1 frame
Freddy:
22*1+2 – 4 frames
b1*22 – 3 frames
b1*2*u1 – 3 frames, 8 frames
b2*4 – 3 frames
f21*4 – 4 frames
3*3 – 1 frame
11*1 – 1 frame
f42*1 – 1 frame
Jade:
23*f2 – 7 frames
3*42 – 5 frames
4*f3 – 3 frames
b1*f1 – 3 frames
b3*2 – 8 frames
f2*12 – 3 frames
Jax:
12*3 – 11 frames
b1*2*4 – 3 frames, 4 frames
d4*overhead – 2 frames
2f2*b1 – 1 frame
f41*3 – 1 frame
Kabal:
11*1 – 2 frames
11*b4 – 3 frames
b1*2 – 5 frames
f4*1+2 – 10 frames
f4*tornado slam - 9 frames
11*tornado slam - 7 frames
f3*tornado slam - 4 frames
f32*tornado slam - 2 frames
f4*saw - 1 frame
f4*nomad dash - 6 frames(this means after f4 you can always poke/teleport/d1 out, even if he lets the nomad dash go)
1*nomad dash - 4 frames
11*nomad dash - 4 frames
After f4 or 11 unless he cancels into buzzsaw or ex-nomad dash you have a chance to armor/teleport out. If he tries to continue pressure by finishing the string(111 or 11b4) or by cancelling into nomad dash or tornado slam you have at least 2 frames to armor or teleport.
After f4~ndc, b1~ndc, b12~ndc, f3~ndc, f32~ndc, and 21~ndc you always have at least 2 frames to teleport/armor before his next attack.
After 2~ndc or 111~ndc you do not have enough frames to armor/teleport if he follows up with 2, f4, d1, or d3. If he follows up with anything else(1, b1, f3) there is time to armor/teleport
Kano:
b11*2 – 3 frames
b2*3 – 5 frames
b2*f1 – 5 frames
f3*b2 – 5 frames
b1*2 – 1 frames
Kenshi:
11*2 – 7 frames
f3*2 – 4 frames
11*1 – 1 frame
11*4 – 1 frame
EX-SC*SC - 1 frame
EX-SC*f3 - 8 frames
EX-SC*b2 - 11 frames
f22b2*SC - 8 frames
Kitana:
f31*2 – 3 frames
f4*3 – 5 frames
f4*b4 – 4 frames
b1*2 - 8 frames
Kung Lao:
21212*12 – 13 frames
24*1+2 – 4 frames
24*low hat -2 frames
f3*low hat – 6 frames
Liu Kang:
11*2 – 1 frame
12*b1 – 1 frame
21* low fireball – 1 frame
f4*3 – 1 frame
Mileena:
b3*b4 – 1 frame
ex-telekick - ~4 frames
u4*42 - 5 frames
u4*d4 - 3 frames
Nightwolf:
b11*1 – 13 frames
2*34 – 5 frames
f3*1 – 4 frames
Noob:
f4*3 – 7 frames
b12*f4 – 4 frames
21*2 – 1 frame
Quan Chi:
b3*1+2 – 10 frames
Skydrop*212 - 2 frames
Raiden:
33*4 – 6 frames
b3*1*2 – 6 frames, 5 frames
b2f1*1+2 -1 frame
Rain:
33*4 – 6 frames
24*RH – 6 frames
33*RH – 12 frames
43*RH – 5 frames
b2*RH – 5 frames
3*RH - 15 frames
4*RH - 5 frames
Reptile:
2*3+4 – 4 frames
f2*acidhand - 6 frames
321*acidhand – 1 frame
d4*acidhand – 1 frame
Ex-elbow dash - ~9 frame gap between hits
Shang Tsung:
1*2*1 – 1 frame, 3 frames
1*2*2 – 1 frame, 3 frames
22*b4 - 4 frames
f4*groundskull - 4 frames
22*1 – 1 frame
Skarlet:
b11*3 – 2 frames
b11*b4 – 4 frames
b2*4 – 10 frames
f31*2 – 2 frames
21*2 – 1 frame
b1*f3 - 1 frame
Scorpion:
33*4 – 2 frames
f21*4 – 2 frames
11*takedown – 5 frames
11*4 – 1 frame
Sektor:
11*b1 – 3 frames
1*3 – 3 frames
21*4 – 8 frames
f4*4 – 2 frames
Sheeva:
1b2*f1 – 11 frames
212*b1 – 10 frames
3*3 – 4 frames
b1*2*1+2 – 5 frames, 14 frames
f3*2 – 16 frames
f3*b1 – 7 frames
Grab N Punch*f4 - 5 frames
Sindel:
3*1*1 – 2 frames, 8 frames
3*1*b2 – 2 frames, 11 frames
4*4 – 2 frames
b3*f2 – 3 frames
f1*2*4 – 6 frames, 1 frame
Smoke:
11*2 – 4 frames
3*2 – 5 frames
b23*smokebomb – 5 frames
d1*smokebomb – 18 frames
d3*smokebomb – 17 frames
3*d1*1 – 1 frame, 1 frame
Sonya:
31*4 – 2 frames
114*cartwheel - 7 fames
114~MS*f1 - 9 frames
4*cartwheel - 13 frames
d1*cartwheel - 23 frames
d1~MS*1+3 - 27 frames
Stryker:
23*2 – 9 frames
b2*1 – 2 frames
b2*b4 – 8 frames
b2*f2 – 4 frames
b3*2 – 8 frames
ex - Baton Sweep - 6 frames between first and second hit
Sub Zero:
13*B+4 – 2 frames
21*2 – 6 frames
b1*2*1 – 5 frames, 11 frames
b1*2*4 – 5 frames, 17 frames
21*4 – 1 frame
f4*1+2 – 1 frame
I calculated it all the numbers by hand so if you notice any mistakes or strings I missed please tell me. This is also incomplete, and I'd like some help finishing it. If you know of any block strings are commonly cancelled into specials that have gaps(or even if you don't know if there's a gap and think I should check). I did a few that I saw, or thought get used sometimes, but I don't have enough experience with most characters figure out every normal cancelled into a special that I should be checking for gaps.
I'll update it with some frame traps soon. I also think it might need special sections for gaps in Kabal's and Rain's and maybe Scarlet'ss pressure, so if anyone has any special insight in that let me know
Shout outs to Somberness, for all his frame data which was used in making this, Chaosphere, for his frame data charts, and to STB Sgt Reed, Vocket, and STB Chongo for contributions and @Red Reaper for some corrections
* indicates where a hole is. Following the string is the size of the gap(s). As far as I can tell, and according to Somberness, it takes a 2 frame hole to teleport or armor out of. I've heard people say that you can do it with a 1 frame gaps, but I've never been successfully able to do so. I left 1 frame gaps in the list anyway, but as far as I know the only use is that it means the string doesn't jail. 1 frame gaps are in red
Baraka:
12b3 - 6 frame
3*b3 - 8 frame
b3*1* f1 – 2 frames, 13 frames
b32*2 - 14 frame
1*2 - 1 frame
22 1+2 * f4 - 4 frames
Cage:
13*2 – 1 frame
ex-forceball * f3 - 4 frames
ex-forceball * d3 - 2 frames
ex-forceball * d1 - 1 frame
11F1 * f3 - 6 frames
11F1 * d1 - 3 frames
11F1 * d3 - 4 frames
CSZ:
11*2 – 2 frames
11*f4 – 6 frames
21*1+2 – 3 frames
33*2 – 8 frames
3*4 – 4 frames
b1*2 – 4 frames
f1*4 – 4 frames
11*1 – 1 frame
Cyrax:
11*1 – 6 frames
1*21 – 2 frames
1*23 – 2 frames
21*2 – 8 frames
Ermac:
12*1 – 5 frames
b1*2 – 4 frames
b3*4 – 8 frames
f4*b2 – 7 frames
3*3 – 1 frame
b1*14 – 1 frame
Freddy:
22*1+2 – 4 frames
b1*22 – 3 frames
b1*2*u1 – 3 frames, 8 frames
b2*4 – 3 frames
f21*4 – 4 frames
3*3 – 1 frame
11*1 – 1 frame
f42*1 – 1 frame
Jade:
23*f2 – 7 frames
3*42 – 5 frames
4*f3 – 3 frames
b1*f1 – 3 frames
b3*2 – 8 frames
f2*12 – 3 frames
Jax:
12*3 – 11 frames
b1*2*4 – 3 frames, 4 frames
d4*overhead – 2 frames
2f2*b1 – 1 frame
f41*3 – 1 frame
Kabal:
11*1 – 2 frames
11*b4 – 3 frames
b1*2 – 5 frames
f4*1+2 – 10 frames
f4*tornado slam - 9 frames
11*tornado slam - 7 frames
f3*tornado slam - 4 frames
f32*tornado slam - 2 frames
f4*saw - 1 frame
f4*nomad dash - 6 frames(this means after f4 you can always poke/teleport/d1 out, even if he lets the nomad dash go)
1*nomad dash - 4 frames
11*nomad dash - 4 frames
After f4 or 11 unless he cancels into buzzsaw or ex-nomad dash you have a chance to armor/teleport out. If he tries to continue pressure by finishing the string(111 or 11b4) or by cancelling into nomad dash or tornado slam you have at least 2 frames to armor or teleport.
After f4~ndc, b1~ndc, b12~ndc, f3~ndc, f32~ndc, and 21~ndc you always have at least 2 frames to teleport/armor before his next attack.
After 2~ndc or 111~ndc you do not have enough frames to armor/teleport if he follows up with 2, f4, d1, or d3. If he follows up with anything else(1, b1, f3) there is time to armor/teleport
Kano:
b11*2 – 3 frames
b2*3 – 5 frames
b2*f1 – 5 frames
f3*b2 – 5 frames
b1*2 – 1 frames
Kenshi:
11*2 – 7 frames
f3*2 – 4 frames
11*1 – 1 frame
11*4 – 1 frame
EX-SC*SC - 1 frame
EX-SC*f3 - 8 frames
EX-SC*b2 - 11 frames
f22b2*SC - 8 frames
Kitana:
f31*2 – 3 frames
f4*3 – 5 frames
f4*b4 – 4 frames
b1*2 - 8 frames
Kung Lao:
21212*12 – 13 frames
24*1+2 – 4 frames
24*low hat -2 frames
f3*low hat – 6 frames
Liu Kang:
11*2 – 1 frame
12*b1 – 1 frame
21* low fireball – 1 frame
f4*3 – 1 frame
Mileena:
b3*b4 – 1 frame
ex-telekick - ~4 frames
u4*42 - 5 frames
u4*d4 - 3 frames
Nightwolf:
b11*1 – 13 frames
2*34 – 5 frames
f3*1 – 4 frames
Noob:
f4*3 – 7 frames
b12*f4 – 4 frames
21*2 – 1 frame
Quan Chi:
b3*1+2 – 10 frames
Skydrop*212 - 2 frames
Raiden:
33*4 – 6 frames
b3*1*2 – 6 frames, 5 frames
b2f1*1+2 -1 frame
Rain:
33*4 – 6 frames
24*RH – 6 frames
33*RH – 12 frames
43*RH – 5 frames
b2*RH – 5 frames
3*RH - 15 frames
4*RH - 5 frames
Reptile:
2*3+4 – 4 frames
f2*acidhand - 6 frames
321*acidhand – 1 frame
d4*acidhand – 1 frame
Ex-elbow dash - ~9 frame gap between hits
Shang Tsung:
1*2*1 – 1 frame, 3 frames
1*2*2 – 1 frame, 3 frames
22*b4 - 4 frames
f4*groundskull - 4 frames
22*1 – 1 frame
Skarlet:
b11*3 – 2 frames
b11*b4 – 4 frames
b2*4 – 10 frames
f31*2 – 2 frames
21*2 – 1 frame
b1*f3 - 1 frame
Scorpion:
33*4 – 2 frames
f21*4 – 2 frames
11*takedown – 5 frames
11*4 – 1 frame
Sektor:
11*b1 – 3 frames
1*3 – 3 frames
21*4 – 8 frames
f4*4 – 2 frames
Sheeva:
1b2*f1 – 11 frames
212*b1 – 10 frames
3*3 – 4 frames
b1*2*1+2 – 5 frames, 14 frames
f3*2 – 16 frames
f3*b1 – 7 frames
Grab N Punch*f4 - 5 frames
Sindel:
3*1*1 – 2 frames, 8 frames
3*1*b2 – 2 frames, 11 frames
4*4 – 2 frames
b3*f2 – 3 frames
f1*2*4 – 6 frames, 1 frame
Smoke:
11*2 – 4 frames
3*2 – 5 frames
b23*smokebomb – 5 frames
d1*smokebomb – 18 frames
d3*smokebomb – 17 frames
3*d1*1 – 1 frame, 1 frame
Sonya:
31*4 – 2 frames
114*cartwheel - 7 fames
114~MS*f1 - 9 frames
4*cartwheel - 13 frames
d1*cartwheel - 23 frames
d1~MS*1+3 - 27 frames
Stryker:
23*2 – 9 frames
b2*1 – 2 frames
b2*b4 – 8 frames
b2*f2 – 4 frames
b3*2 – 8 frames
ex - Baton Sweep - 6 frames between first and second hit
Sub Zero:
13*B+4 – 2 frames
21*2 – 6 frames
b1*2*1 – 5 frames, 11 frames
b1*2*4 – 5 frames, 17 frames
21*4 – 1 frame
f4*1+2 – 1 frame
I calculated it all the numbers by hand so if you notice any mistakes or strings I missed please tell me. This is also incomplete, and I'd like some help finishing it. If you know of any block strings are commonly cancelled into specials that have gaps(or even if you don't know if there's a gap and think I should check). I did a few that I saw, or thought get used sometimes, but I don't have enough experience with most characters figure out every normal cancelled into a special that I should be checking for gaps.
I'll update it with some frame traps soon. I also think it might need special sections for gaps in Kabal's and Rain's and maybe Scarlet'ss pressure, so if anyone has any special insight in that let me know
Shout outs to Somberness, for all his frame data which was used in making this, Chaosphere, for his frame data charts, and to STB Sgt Reed, Vocket, and STB Chongo for contributions and @Red Reaper for some corrections