Truth
Mortal
Hello fellow dictators, I didn’t see this posted in the forum, so I decided to make a video showcasing a corner bomb trap off his 22B1 string. You could go into his Corner BnB (any starter~trait, 22B1, J2~Close Divekick, ender), but replace the ender with 22B1~Close Bomb. It does 39%, so you’re leaving only 9% on the table (if you decide to end the combo with 22B1~Black Magic, B23 1+3 for 48%).
You could go into a series of options such as:
1. Baiting a wakeup attack: A simple though effective option because with the bomb on the ground, the opponent has a greater incentive to get out of the situation entirely. Certain wakeups (such as: Superman’s low scoop, Bane’s running charge, etc) can be punished by the exploding bomb itself.
2. Sweep: You could walk back a little bit and do his sweep, which will launch them due to the bomb. Very good option that could be mixed up with his B2, which creates a nice guessing game, since they are only 3 frames apart.
3. B2: You can mix this up with his sweep, but the nice thing about B2 is that it has far more range than his sweep. It allows you to walk much farther back and sets you up nicely for an AA attempt. B2 also creates a nice high-low blocking scenario similar to Doomsday’s ES.
4. Lightning: You could also choose to do B2~Lightning, which depending on your timing will launch the opponent. I recommend following up with D1~Black Magic, B2 1+3 option. In addition, you could choose to go for Ex-Lightning, but it is risky since you can knocked out of the attack.
5. Pushblock: Probably one of the best options because if the opponent chooses to start using advancing normals to get out of the situation (say Superman’s F23), you could pushblock them into the trap and they will get launched by the bomb.
6. Divekick: You can go for a divekick setup by either doing a neutral J2 or crossover J2 after the bomb has been placed. If you opt for the neutral J2, you could also create a mixup between close or far divekick because far divekick crossovers. The crossover J2 setup with any version of the divekick (so close or far) creates 2 crossups in the corner.