All jokes aside, this isn't new. It's been known for quite some time though. I'd just like to refresh people's memories so that hopefully it is addressed in the upcoming patch.
Just so you know, this isn't a Tremor specific issue. D'vorah can run under Cage's fireball, Reptile's spit, Flame Fist Liu's high fireball, and probably a few more I don't remember.
To be fair, people have been talking/complaining (whatever you want to call it) about D'vorah since the game came out. I remember the "Top 5" discussions back then and her name always came up. If anything she was just forgotten about by some until a little while ago.
That being said, please adjust her hit box so this isn't an issue going forward.
I remember this. lol Hopefully NRS figures out how to actually program hit and hurt boxes instead of just pasting it on the character's model in most cases, not just D'Vorah. Whiffing issues when things should actually be hitting is so infuriating. If shit like this still occurs with the next patch then it shows incompetence on their part. 2D model style hitboxes shouldn't be that hard to create even if the characters are rendered in 3D.
Just so you know, this isn't a Tremor specific issue. D'vorah can run under Cage's fireball, Reptile's spit, Flame Fist Liu's high fireball, and probably a few more I don't remember.