Geoffmeister
PS4/EU Ermac main
I'd like to discuss if anyone here would like the idea of having this implemented in the game someday.
I enjoy the game a lot, I planned on playing this game competitively pre-release and my mind hasn't changed after playing almost daily since it came out, however, it being a competitive game I think there's little competition to be found in any of the online game modes.
Ranked as we know it now is virtually unchanged from MK9 (2011), there's probably been some matchmaking tweaks but other than that, it's still suffering from the same issues:
Ranked Best out of 3/5
How realistic is this?
How costly would this be from the developers' perspective?
Do you think it would benefit the replayability/longevity of the game/playerbase more than hurt it?
I enjoy the game a lot, I planned on playing this game competitively pre-release and my mind hasn't changed after playing almost daily since it came out, however, it being a competitive game I think there's little competition to be found in any of the online game modes.
Ranked as we know it now is virtually unchanged from MK9 (2011), there's probably been some matchmaking tweaks but other than that, it's still suffering from the same issues:
- Bad connections (even with the idea to decline, the pingbars do not add up)
- Playing against people at a way higher level
- Playing against people at a way lower level
- Bad indication of someone's skill level
- Bad indication of progress
- Does not promote networking/making friends
Ranked Best out of 3/5
- Pretty straightforward. Most of us here know the basic tournament rules: character-lock on a won game, win the set by getting 2 or 3 wins
- Reworked Ranking System. Think systems like: Tekken, Street Fighter even Hearthstone with monthly ladder resets could work, or something unique to MK. Point being: none is more lacking than the one MK currently uses. Along with this there must be matchmaking restrictions based on skill-level, there might be a bit of trial-and-error to find a balance in order to not split up the active playerbase too much but it will be worth it in the long run.
The best keep playing versus the best and the ones still learning will now have a learning curve, win-win. - Character-Specific progress, exclusive records of this game-mode will be shown in your kombat history (per character) and also sortable by character in the Ranking BestOf3/5 Leaderboards, showing you the top players of any character.
Nice additions would be an exclusive reward for getting to the highest ranking level (for example: temporarily or permanently reward a skin/palette swap for said character) and having each individual character start at 0 and memorize your other characters' rank progress (I'm not sure how this would go in terms of database capacity, though) - Bad connections, this one is pretty tough, there's some stuff we'll just have to deal with but I've thought some potential improvements:
1: Make this game-mode exclusive to having a Wired Connection
2: Make this game-mode exclusive to low-ping connections, latency thresholds and button-checks should be implemented in this case
3: Make this game-mode's disconnections count for neither a win or a loss, but as a No Contest. People that disconnect will be easily exposed, while people who do not want to play laggy games won't have to without being punished for it. To avoid confusion: you would have an option to "Leave game" (declare No Contest) and "Forfeit game".
How realistic is this?
How costly would this be from the developers' perspective?
Do you think it would benefit the replayability/longevity of the game/playerbase more than hurt it?
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