I am learning the ins and outs of sektor and am doing quite well with him online (I know, I know but it is the only way I can get some non ai training in) but the only problem I run into is turtled opponents. If I go for the leg lift, they get wise and either uppercut, or fuzzy block high. Going in for a throw results in an uppercut as well. What is the best course of action? Back off and up missile? What do you do when your opponent turtles?
Have not played this game in weeks, but once I finally get some free time...
To answer your question, though, watch how they are turtling.
-If you are close to full screen, you are iTU their projectiles on reaction (unless Noob where you jump over and TU while above tackle or slide projectile)
-If they are not throwing projectiles, you are straight and front/tracking up missile (not homing, but the tracking one)
-If they think they are safe with ducking your straight missiles and dancing around up missiles, you are dash blocking into flame to punish their no block ducking
-If closer then the tip of dash block to flame, you dash block into b3,4
-Once they are scared of dash block to b3,4 or trying to block in time and punish flame, you notice strings from your fingertips connected to their character since you control them now like a puppet master does a puppet. This opens a mess of things like wave dash mixups (u3,f,f,u3,f,f into b3,4 or u3,overhead or throw)