you should enlighten us. because right now it seems grandmaster is the only real clear cut direction.Maining Unbreakable and I can't get enough of it. Basically 24/7 rushdowns to corner and ice shield freeze on opponents counter attacks / expected wakeups.
Ice aura is great for 0 chip damage and on top of that EX version reduces dmg you take.
I also used to love Cryomancer for it's enchanced combos and bigger damage at mid/corners but Unbreakable is my #1pick. I just love it. Lots of people ignore that variation but its really great if you know how to use it.
low damage rushdown lol. sweet. i suppose with the anti chip/lower damage he could potentially beat rushdown at there own game. but without cryomancer you have like...1 overhead. i guess they still have to semi guess tho.@Absinthesize it's I how play. Usally when using Unbreakable I rushdown everyone to corner and that's pretty much game over for them because of my 50/50 low/overhead combo starters. When I see that they have meter to wake up I expect their counter attack, so if I time it right I freeze them with the shield and continue corner attacks. That's how I won 90% of my fights with Unbreakable variation.
But thats just me and How it works for me. The beauty of this variation is that it works just as good in defense with normal/EX aura against other rushdown characters.
Grandmaster is obviously the most used variation because of it's "classic SZ" gameplay. But meh, in tired of it and Unbreakable is something fresh to explore.
So far on Steam, without myself, I have seen only ONE player who plays it (@Braindead )
Otherwise online is full of Cryos and Grandmasters.
U can easily do ~17-29% mid combos, and when in the corner there's a garantue meterless 28%(low starter) - 32%(overhead) combos. Ofc you can go above that.low damage rushdown lol
i usually say if your not hitting 30% the damage is low. but again thats me. i dont have a problem with it tho. would be dumb to do high damage while taking less/negating chip damage and having freeze counters.U can easily do ~17-29% mid combos, and when in the corner there's a garantue meterless 28%(low starter) - 32%(overhead) combos. Ofc you can go above that.
i started reading the thread and read this post, somehow i knew it was you. Neutral game man, mix it up. Don't do one specific thing unless it keeps working. if you land the counter jump convert it into a corner push or another command grab... there is no one glorified way to answer. Sub zero has options that can be used based on what the opponent is doing, if he is jumping a lot probably do an anti air, if he is playing a teleporter probably do a D4 poke to stagger them back and block for a full punish... it is literally rock paper scissors. Read each fight, pay attention to how the other player is playing his character. if you want to be entirely safe then do D4 poke. chip damage if they block and a few % if unblocked. safe, chip damage adds up, and if they do block low you can overhead, there is no reward without risk... cryo has more risk but far better reward for that risk. GM can be countered out of its BnB corner for one bar. Mid game is relevant if you play someone who does not get scared of an ice clone. if you want a generally safe Sub zero you need to play GM or Unbreakableyou should enlighten us. because right now it seems grandmaster is the only real clear cut direction.
unbreakable off the cuff seems like grandmaster light with a no chip mechanic
cryomancer seems like "hey i want to be rushdown let me be rushdown" without actually being it. ive been trying to figure out the optimal things to try to do after F+4,2,grab since it puts you at freaking neutral and far enough away all your fastest starters are out of range. if anything it seems to put him at a disadvantage.
I'm yet to see any half decent Unbreakable Sub-Zero. There's any footage of you streaming or something? I was kinda disappointed when I saw the the ice shield doesn't freeze jump in attacks. But when I discovered it could punish between some strings then I understood it's full potencial.Maining Unbreakable and I can't get enough of it. Basically 24/7 rushdowns to corner and ice shield freeze on opponents counter attacks / expected wakeups.
Ice aura is great for 0 chip damage and on top of that EX version reduces dmg you take.
I also used to love Cryomancer for it's enchanced combos and bigger damage at mid/corners but Unbreakable is my #1pick. I just love it. Lots of people ignore that variation but its really great if you know how to use it.
That's still pretty fucking low. Probably lower than the entire cast. Even lower than Grandmaster Sub-Zero, man. lolU can easily do ~17-29% mid combos, and when in the corner there's a garantue meterless 28%(low starter) - 32%(overhead) combos. Ofc you can go above that.
You can check some recent Unbreakable gameplay videos here http://testyourmight.com/threads/post-your-online-offline-matches-here-all-variations.50616/#post-1699535 (we are discussing and learning this variation as the game is still very early)I'm yet to see any half decent Unbreakable Sub-Zero. There's any footage of you streaming or something? I was kinda disappointed when I saw the the ice shield doesn't freeze jump in attacks. But when I discovered it could punish between some strings then I understood it's full potencial.
That's why there's a Cryomancer variation if u are all up for pure mid/corner damage. However none of the other variations, except Unbreakable, has ability to gain 0 chip damage (+low dmg on hit with EX aura) and ability to parry expected wakeups attacks or even better -parry opponent in the middle of their strings.That's still pretty fucking low. Probably lower than the entire cast. Even lower than Grandmaster Sub-Zero, man. lol
Except for one thing. It's not a rushdown style. It's a balanced style.you should enlighten us. because right now it seems grandmaster is the only real clear cut direction.
unbreakable off the cuff seems like grandmaster light with a no chip mechanic
cryomancer seems like "hey i want to be rushdown let me be rushdown" without actually being it. ive been trying to figure out the optimal things to try to do after F+4,2,grab since it puts you at freaking neutral and far enough away all your fastest starters are out of range. if anything it seems to put him at a disadvantage.
lol, you say that like it's bound to happen.Once Grandmaster gets nerfed
He constantly regurgitates shit, I wouldn't pay attention.lol, you say that like it's bound to happen.
He constantly regurgitates shit,
I play cryo main, but learned and actively practice grandmaster on a lot of match ups. Truth be told they both have a solid rush down. you have the ability to turtle behind clone in Gm, and almost all of his combos are strong corner pushers, and thet is where sub zero thrives. Cryo has dat damage doe, and the restand into neutral, is equally decent tech. Your punishes are also a lot more severe on cryo. I think after you do branch out to GM you will respect them both for what they are and use them when their strngths come into play, I.E GM when someone picks LK, and just laugh, and Cryo when someone goes full auto jaq, and laugh... it is all about the match upI'm a huge fan of Cryomancer. I LOVE Cold Blooded because of the mixup potential. Cryomancer Sub-Zero > MK9 Sub-Zero.
HOWEVER, I have not yet practiced with the other two styles. I plan to do so, but I'm still trying to figure out what I'm doing what Cryomancer and the more intimate parts of the style, such as starters with EX Hammer.
Just seems likely tbh. Not necessarily fact.lol, you say that like it's bound to happen.