TamedLizard
Buff George
Welp let's get this party started! Discuss all things God of Destruction here.
Yeah that's pretty much my approach atm. I've got him on point and you can get full corner carry midscreen using an assist.I'm assuming the game plan is to just shove the opponent into the corner and proceed to set up orbs to break open their defence?
A HKD is then imperative to his game and yet his j2H doesn't allow for a HKD, you have to launch the with 2H from the ground to get a HKD from a jH. Seems kind of backwards but I'm game for trying to figure him out
Yeah his dive is good for that, if it actually connects!Yeah that's pretty much my approach atm. I've got him on point and you can get full corner carry midscreen using an assist.
Most seem to be ending in his QCBL/M in the corner which I'm assuming allows you to get an orb out safely.
I JUST saw this too hahaha. Thats fucked up but funny.
Just a tip for the 236S. It's unsafe, and I don't think that it'll ever be doable in battle, as they'll react with a zoning power.So here is my video for Combos and Setups for Beerus, enjoy!
I'm aware that it has some startup frames and you can't just use it at every single moment, but if you are aggressive and/or quick enough with the orbs, then they are really great. These setups aren't meant to be done in the neutral, but only after a Knockdown, just like you are supposed to do in the corner like the video Sonic Fox showed on Twitter.Just a tip for the 236S. It's unsafe, and I don't think that it'll ever be doable in battle, as they'll react with a zoning power.
Then you need Beerus's HKD (214H) and an assist with a slow projectile, like Piccolo, to buy time for the orbs to come out by the time the AI wakes up.I'm aware that it has some startup frames and you can't just use it at every single moment, but if you are aggressive and/or quick enough with the orbs, then they are really great. These setups aren't meant to be done in the neutral, but only after a Knockdown, just like you are supposed to do in the corner like the video Sonic Fox showed on Twitter.
Well Piccolo is on Team so it shouldn't be a problem at all. I can also use the combo of 2M,2H,H,L,L,L,L, that is also an HKD.Then you need Beerus's HKD (214H) and an assist with a slow projectile, like Piccolo, to buy time for the orbs to come out by the time the AI wakes up.
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It works. You should add this one. If you want, I can make a video about the orb enders.Well Piccolo is on Team so it shouldn't be a problem at all. I can also use the combo of 2M,2H,H,L,L,L,L, that is also an HKD.
That will be coolIt works. You should add this one. If you want, I can make a video about the orb enders.
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Found some possible stuff that buy some time with summoning the 6 orbs. Even certain assists help with that.That will be cool
Great find bro.Found some possible stuff that buy some time with summoning the 6 orbs. Even certain assists help with that.
Edit: Found that if I summon Piccolo assist, while I do the 2H, it gives some time to do the 6 orbs, while the assisted orb chases the AI for protection. This shadows the summoning, so I believe nobody might know this, unless they try to vanish or superdash.