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Batgirl patch: Disconnect Bug

PND_Ketchup

"More deadly than the dawn"
The disconnect issue for online seems way more prominent now, and I'm not just being paranoid due to bad internet.

This has happened to Mustard and I numerous times when we have online sets with the other PND guys.

Basically, I'm not entirely sure what the trigger is, but whenever multiple special moves or flashy moves are used, the game essentially crashes and disconnects both players, we thought this was a coincidence, but after the 6th time in one night we got DC'd after moves like lobo nuclear low, shazams psycho crusher, killer frosts ground spike and the insurgency wall charge were used. I'm pretty sure that's what's causing it.

Has anybody else had this issue?
 

LEGEND

YES!
i've had this issue pre-patch (haven't really played online since the patch)

Seemingly with the same kinda of triggers, BA's MB Lightining Cage, Flash's RMC into super ect. For some reason really graphical events can cause freezes or connections drops, so it would seem
 

shaowebb

Get your guns on. Sheriff is back.
i've had this issue pre-patch (haven't really played online since the patch)

Seemingly with the same kinda of triggers, BA's MB Lightining Cage, Flash's RMC into super ect. For some reason really graphical events can cause freezes or connections drops, so it would seem
Huh...in other code languages something like that is due to particle effects creating too many processes to track. Like say if a special had self collision on with its particle emissions it'd mean every particle emitted would need a process to be calculated everytime it bumped into something...including another particle or your character or both.

Is it just on really really effects laden specials that you get a freeze or disconnect crash? If so it may be something like that. My solution for that is honestly to animate the animation seperate from the game with the emitter and effects turned on and then save out the frames and compile them as an animation file to load into the engine instead of rendering it on the fly...except its Unreal and I dont know if it has a 2D option for anything to cheese it like that given thats more of a video editting solution than a gaming one. I'm not really a coder so much as I animate and dabble in engines for my rendering. As far as doing this in a game...yeah I got no clue.

In any event though its sounding like a render crash due to having too much to process with an effect on top of all the regular lighting effects and such it already had to process.