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Tech Bat-Breaking Bread n Butter Combos

John Grizzly

The axe that clears the forest
So, I literally just put the game in. Bane is my first character. All I've come up with so far (after 3 minutes, mind you) is:

jump in 3, 1,2,3, b,f+2(meter burn) 32%

b+3, jump 2, 1,2,3 xx d,b+1 32%

What do you guys have? I'm looking for practical stuff here. I saw the combo video thread, but I'm looking for stuff that would be tournament tested.
 

TheJaquio

Kombatant
So far I've got:

B23 1 123 airthrow, which isn't as practical or damaging as B23 123 command throw, but it's different.

113+BBMB Ji2 123 airthrow, which can be started with either a Ji1, Ji2, or JiD3 depending on character hitbox size.

B3 Ji2 123 airthrow
 

Nathan Frost

Cybernetic Pyro Maniac
JD3 as in jump-in 3?
When you jump hit down 3. It's a nice jumping attack that can go into a nice mix-up or combo if it hits. I like to use it with venom just in case they block it though, so I can armor through most follow up attacks since it's got negative frames on block.
 

AA25Mamba

Batman, Scarecrow, Bane
I'm getting the JD3, B23, 113, command grab combo. The trouble is after the jump in attack. I'm seeing a lot of players down block against the second string of this combo. Are there any overhead hits that can be chained to the jump in?
 

SUPARNOVAX

Low tier? I was born in it, molded by it
I'm getting the JD3, B23, 113, command grab combo. The trouble is after the jump in attack. I'm seeing a lot of players down block against the second string of this combo. Are there any overhead hits that can be chained to the jump in?
You didn't hit deep enough to combo it, that's why they're blocking it.

You can go for b.M~L, the headbutt overheads and you can dash up immediately for a regular grab too.

There's weird hit stun because the data is inaccurate.
 

Plop

Kombatant
What's the best you guys have gotten from his low starter?...(not sure if b23 is his low starter or not btw, only got the game today, so sorry in advance if I'm being a tard)
 

nicomatc

victory has defeated uuuu...
Wow, I am da Tom Hardy, all his combos are applicable, but them damn spammers will eat u up,
B3, or F3(armor or not),j2,123,cmd grab,or Agrab, or 113 same
Da rest u guys have pretty much covered
 

AA25Mamba

Batman, Scarecrow, Bane
You didn't hit deep enough to combo it, that's why they're blocking it.

You can go for b.M~L, the headbutt overheads and you can dash up immediately for a regular grab too.

There's weird hit stun because the data is inaccurate.
What do you mean by hit deep enough? Right now I'm using the jump in then the low starter. If they block I'm using the Knightfall combo to hit overhead.
 

Adam Todd

Ana-R-chY
I'm a little disappointed with Bane's combos. Course I'm a combo whore and like being able to do the most swag/most damaging combos. I've been trying to find any optimal combos using his B.3 MB in a combo, anyone have any thoughts? I tried to do j.2 113 command grab but I can't get the grab to connect.
 

big_aug

Kombatant
Combo's are really not a big part of my play with Bane. I get them with b23 starter and that's basically it. The rest is command throw, double punch, and venom uppercut.

Maybe I'm doing it wrong *shrug*
 

Adam Todd

Ana-R-chY
Does 123 c.grab not work raw? I can get it to land if I do, B.23 123 C.grab, but if I try it off a raw Standing 1, it whiffs.
 

Slego

The Saltan of Salt
Here's one for when you can use one of those bounce interactables.

jd3> b23> b2(R1)> j2> 123Ring Toss

42% on 0 venom
46% on 1
52% on 2
62% on 3