Sage Leviathan
I'm platinum mad!
(Pretend it's orange.)
Erron Black Barking Irons Guide
Version 1.0 (12 February 2020)
!Preface - The Plan
BI prideflag Erron Black is a slot machine/random number generator whose sole purpose on this planet is to get in and toss three-sided coins.
The general gameplay loop follows thusly.
2121~amp slide (192.25)
B222~amp slide (196.73)
B222~cattle toss (221.10, amp = 261.71)
B2u4~slide cancel, 21, f3~cattle (256.87, amp = 287.41)
21212 KB, b222~cattle (348.53, amp = 375.00)
D2 KB, b222~cattle (366.88, amp = 399.37)
*Note: may replace b222~cattle with f32~amp slide
!Chapter 2 - Blockstrings
I'll keep this brief. The slide cancels are real.
They are not reactable. They are not plus. But they are absolutely real guesses.
Staggers will consist of s2, 21212, and slide cancels anywhere an overhead would occur.
For instance: b222 (the 2nd hit comes out in 19f) and b2~slide (slide comes out in 21f).
Very difficult to fuzzy.
Now observe—b2~slide cancel (-11).
The opponent is sitting there waiting for an OH or a low, tapping down in an attempt to fuzzy the mixup.
By the time the cancel has occurred and they've caught on, 11 frames have passed already and they're in the middle of being thrown.
This works especially when they've been conditioned by the complete safety of 21212 and b22/b222~slide cancel.
Since the removal of the flawless block OS, Erron's f3 is now a true 50/50.
F3~cattle is a tick throw.
F32 is a mid.
Cattle toss is a high command grab.
If they try to duck/hop/jump the cattle toss, F32 will hit.
If they try to flawless block the gap, F3~cattle toss will hit because cattle toss comes too soon before they can release block.
Strings and staggers.
Block data in parentheses.
S2 (-4)
21212 (-7)
B222 (-15 but you'll never actually do this)
F32 (-3, flawless block gap here: F3_2)
That's it. This is all you need.
Expanded.
212~slide cancel (-13)
2121~slide cancel (-16)
B2~slide cancel (-11)
B22~slide cancel (-4)
B222~slide cancel (-7)
F3~cattle
Midscreen you should prefer back throw. Keeps them closer.
Both of Erron's throws are +19.
!Chapter 3 - Notes and Misc.
1. Erron may have the best set of pokes in the entire game.
D1 is 6f, -5, +11. Jails into s2.
D3 is 7f, -3, +11. Jails into s2. Can low profile and even AA.
D4 is 8f, -3, +16. On hit earns a b2 check or a throw.
Additionally, b4 is 11f, +28, -1, and low profiles a lot of attacks.
2. Cattle toss is an 11f high command grab that does 12%. When amplified, 17%.
The normal version is +14 on hit. The amp version is +33.
Enjoy the oki.
3. For no reason whatsoever he has one of the fastest short hop attacks.
Hop u2 is 10f and -13 on block with decent range.
4. Erron's rifle contains 8 bullets. Each bullet does 1.75% chip damage.
Assuming the opp. has no last breath available and every bullet is blocked, they can die to chip death at about 13% or less.
Save your bullets.
5. F4, the 26f running OH dropkick, can be canceled in this variation.
F4~cancel into throw seems to hit everyone. See for yourself.
6. TNT can be amplified to shoot a single bullet.
The bullet does 7% on hit or 1.87% chip. This may be useful to you.
7. After amp slide, an opp. who gets hit by cattle toss straight away will be thrown onto the acid.
This is true for b222~cattle and the f3 tick throw.
!Chapter 4 - Pros and Cons
Pros:
-stellar mid; it almost doesn't get better than b2
-top tier pokes and an aggravating sweep
-a constant stream of 50/50s like beer on tap
-amp slide knockdowns tend to lead into more knockdowns
-a command grab!
-damage is higher than you think it is; without scud shot, you always have meter to amplify slide
Cons:
-because most of Erron's damage is unbreakable, the opp. can likely use breakaway when you land a KB
-poor anti-airs; d2 is serviceable
-f3 (on hit) into cattle toss is not safe, so be careful
-forward throw sends the opp. fullscreen; not helpful to this variation
-back throw is painfully and barely not loopable
-TNT replaces acid toss
-floaty jump arc
-can be zoned quite harshly; Erron cannot wave dash
-b222~fatal blow whiffs on hit vs. females; use b22
!Rattlesnake Slide cancel data so you don't need to have two tabs open:
Erron Black Barking Irons Guide
Version 1.0 (12 February 2020)
!Preface - The Plan
BI prideflag Erron Black is a slot machine/random number generator whose sole purpose on this planet is to get in and toss three-sided coins.
The general gameplay loop follows thusly.
- Be within sweep distance.
- Do a back throw, stagger, or commit to a 50/50.
- On a hit confirm, cancel into amp slide.
- Repeat steps 1-3 until they die.
2121~amp slide (192.25)
B222~amp slide (196.73)
B222~cattle toss (221.10, amp = 261.71)
B2u4~slide cancel, 21, f3~cattle (256.87, amp = 287.41)
21212 KB, b222~cattle (348.53, amp = 375.00)
D2 KB, b222~cattle (366.88, amp = 399.37)
*Note: may replace b222~cattle with f32~amp slide
!Chapter 2 - Blockstrings
I'll keep this brief. The slide cancels are real.
They are not reactable. They are not plus. But they are absolutely real guesses.
Staggers will consist of s2, 21212, and slide cancels anywhere an overhead would occur.
For instance: b222 (the 2nd hit comes out in 19f) and b2~slide (slide comes out in 21f).
Very difficult to fuzzy.
Now observe—b2~slide cancel (-11).
The opponent is sitting there waiting for an OH or a low, tapping down in an attempt to fuzzy the mixup.
By the time the cancel has occurred and they've caught on, 11 frames have passed already and they're in the middle of being thrown.
This works especially when they've been conditioned by the complete safety of 21212 and b22/b222~slide cancel.
Since the removal of the flawless block OS, Erron's f3 is now a true 50/50.
F3~cattle is a tick throw.
F32 is a mid.
Cattle toss is a high command grab.
If they try to duck/hop/jump the cattle toss, F32 will hit.
If they try to flawless block the gap, F3~cattle toss will hit because cattle toss comes too soon before they can release block.
Strings and staggers.
Block data in parentheses.
S2 (-4)
21212 (-7)
B222 (-15 but you'll never actually do this)
F32 (-3, flawless block gap here: F3_2)
That's it. This is all you need.
Expanded.
212~slide cancel (-13)
2121~slide cancel (-16)
B2~slide cancel (-11)
B22~slide cancel (-4)
B222~slide cancel (-7)
F3~cattle
Midscreen you should prefer back throw. Keeps them closer.
Both of Erron's throws are +19.
!Chapter 3 - Notes and Misc.
1. Erron may have the best set of pokes in the entire game.
D1 is 6f, -5, +11. Jails into s2.
D3 is 7f, -3, +11. Jails into s2. Can low profile and even AA.
D4 is 8f, -3, +16. On hit earns a b2 check or a throw.
Additionally, b4 is 11f, +28, -1, and low profiles a lot of attacks.
2. Cattle toss is an 11f high command grab that does 12%. When amplified, 17%.
The normal version is +14 on hit. The amp version is +33.
Enjoy the oki.
3. For no reason whatsoever he has one of the fastest short hop attacks.
Hop u2 is 10f and -13 on block with decent range.
4. Erron's rifle contains 8 bullets. Each bullet does 1.75% chip damage.
Assuming the opp. has no last breath available and every bullet is blocked, they can die to chip death at about 13% or less.
Save your bullets.
5. F4, the 26f running OH dropkick, can be canceled in this variation.
F4~cancel into throw seems to hit everyone. See for yourself.
6. TNT can be amplified to shoot a single bullet.
The bullet does 7% on hit or 1.87% chip. This may be useful to you.
7. After amp slide, an opp. who gets hit by cattle toss straight away will be thrown onto the acid.
This is true for b222~cattle and the f3 tick throw.
!Chapter 4 - Pros and Cons
Pros:
-stellar mid; it almost doesn't get better than b2
-top tier pokes and an aggravating sweep
-a constant stream of 50/50s like beer on tap
-amp slide knockdowns tend to lead into more knockdowns
-a command grab!
-damage is higher than you think it is; without scud shot, you always have meter to amplify slide
Cons:
-because most of Erron's damage is unbreakable, the opp. can likely use breakaway when you land a KB
-poor anti-airs; d2 is serviceable
-f3 (on hit) into cattle toss is not safe, so be careful
-forward throw sends the opp. fullscreen; not helpful to this variation
-back throw is painfully and barely not loopable
-TNT replaces acid toss
-floaty jump arc
-can be zoned quite harshly; Erron cannot wave dash
-b222~fatal blow whiffs on hit vs. females; use b22
!Rattlesnake Slide cancel data so you don't need to have two tabs open:
Move linked into cancel: Block Advantage
1: -16
11: -17
111: -13
B1: -15
2: -17
21: -16
212: -13
2121: -17
B2: -11
B22: -4
B222: -7
B2U4: -3
F2: -8
S3: -7
F3: -19
F32: -1
S4: -6
D1: -24
D3: -19
D4: -15
Slide by itself is 21f fast and death on block.
1: -16
11: -17
111: -13
B1: -15
2: -17
21: -16
212: -13
2121: -17
B2: -11
B22: -4
B222: -7
B2U4: -3
F2: -8
S3: -7
F3: -19
F32: -1
S4: -6
D1: -24
D3: -19
D4: -15
Slide by itself is 21f fast and death on block.
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