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Strategy Baraka Meter Building Data

Aidan

The Marvelous Meter Man
This is a continuation of my Meter Building project for all of the characters. This data gives you the basic tools for perfecting your meter game, so that's why there are only basic combos and specials. For block strings or more advanced combos you need to do the math yourself. Check out the General Meter Building Data Information.
For All blocked normals and specials, they all build 8.996212121% (for simplicity 8.996%) of meter per hit. So if you hit someone with 121 on block you build 26.988% because they were hit by 3 normals.
For blocked specials, you build meter on the initial use of the special and the extra meter because it was blocked. For example, if you use Blade Charge you build the initial 5.989% of meter, but if it hits a blocking opponent then you add 8.996% which results in 14.985% of meter build.
This applies to all characters so Quan Chi or Cyber Sub-Zero for example build the same 8.996% on block.
There is no initial gain from EX attacks.
You also build meter by taking damage.
It takes 48% damage to build one bar.
This general information will tell you specifically how much build by the amount of damage you take.
You don't build meter when taking block chip damage.

Now for Baraka's data:
Blade Charge
Hit or Whiffed Blade Charge - 5.989%, takes 16.69 for 1 bar​
Blocked Blade Charge - 14.985%, takes 6.67 for 1 bar​
Blocked EX Blade Charge - 8.996%, takes 11.11 for 1 bar​
Spark
Hit or Whiffed Spark - 3.725%, takes 26.83 for 1 bar​
Blocked Spark - 12.722%, takes 7.86 for 1 bar​
Blocked EX Spark - 8.996%, takes 11.11 for 1 bar​
Chop Chop
Whiffed or Hit Chop Chop - 8.996%, takes 11.11 for 1 bar
Blocked Chop Chop - 17.992%, takes 5.55 for 1 bar
Blocked EX Chop Chop - 8.996%, takes 11.11 for 1 bar
Blade Spin
Hit or Whiffed Blade Spin - 5.989%, takes 16.69 for 1 bar​
Blocked Blade Spin - 23.982%, takes 4.16 for 1 bar if the opponent is anywhere expcept for against the wall. 14.985%, takes 6.67 for 1 bar if opponent if against wall because second hit will whiff due to push back.​
Blocked EX Blade Spin - 26.988%, takes 3.7 for 1 bar if the opponent is anywhere except for against the wall. 17.992%, takes 5.55 for 1 bar if opponent is against the wall.​
Slices
Whiffed or Hit Slices - 5.989%, takes 16.69 for 1 bar​
Blocked Slices - 32.978%, takes 3.03 for 1 bar​
Blocked EX Slices - 35.984%, takes 2.77 for 1 bar​
Blocked Normals
Single hit normals (1, 2, 3, b4, etc.) - 8.996%, takes 11.11 for 1 bar
121 - 26.988%, takes 3.7 for 1 bar
122 - 26.988%, takes 3.7 for 1 bar​
12b3 - 26.988%, takes 3.7 for 1 bar​
b11 - 17.992%, takes 5.55 for 1 bar​
b1f2 - 26.988%, takes 3.7 for 1 bar
212 - 26.988%, takes 3.7 for 1 bar
221+2 - 35.984%, takes 2.77 for 1 bar
b2f2 - 17.992%, takes 5.55 for 1 bar​
f24 - 17.992%, takes 5.55 for 1 bar
f22 - 17.992%, takes 5.55 for 1 bar​
3b3 - 17.992%, takes 5.55 for 1 bar​
b31f1 - 26.988%, takes 3.7 for 1 bar​
b322 - 26.988%, takes 3.7 for 1 bar​
f44 - 17.992%, takes 5.55 for 1 bar​
Opponent Meter Building on Hit
Basic Attacks
1 - 6.291%, takes 15.89 for 1 bar
2 - 10.52%, takes 9.5 for 1 bar
3 - 14.708%, takes 6.8 for 1 bar
4 - 18.958%, takes 5.28 for 1 bar
d1 - 4.187%, takes 23.88 for 1 bar
d2 - 25.25%, takes 3.96 for 1 bar
d3 - 1.041%, takes 96 for 1 bar
d4 - 6.291%, takes 15.89 for 1 bar
Jump In Punch - 8.437%, takes 11.86 for 1 bar
Neutral Jump Punch - 10.52%, takes 9.5 for 1 bar
Jump In Kick- 14.708%, takes 6.8 for 1 bar
Neutral Jump Kick - 10.52%, takes 9.5 for 1 bar
b1 - 10.52%, takes 9.5 for 1 bar
b2 - 14.708%, takes 6.8 for 1 bar
f2- 10.52%, takes 9.5 for 1 bar
b3 - 6.291%, takes 15.89 for 1 bar
u3 - 23.166%, takes 4.32 for 1 bar
f4 -10.52%, takes 9.5 for 1 bar
u4- 18.958%, takes 5.28 for 1 bar
b4- 14.708%, takes 6.8 for 1 bar​
Throw - 25.25%, takes 3.96 for 1 bar​
Kombo Attacks
12 - 16.291%, takes 6.14 for 1 bar
121 - 33.395%, takes 3 for 1 bar
122 - 29.583%, takes 3.38 for 1 bar
12b3 - 25.791%, takes 3.87 for 1 bar
b11 - 28.52%, takes 3.5 of 1 bar
b1f2 - 34%, takes 2.94 for 1 bar
21 - 16.52%, takes 6.05 for 1 bar
212 - 33.604%, takes 2.97 for 1 bar
22 - 20.416%, takes 4.89 for 1 bar
221+2 - 31.708%, takes 3.15 for 1 bar
b2f2 - 32.708%, takes 3.05 for 1 bar
f24 - 32.52%, takes 3.07 for 1 bar
3b3 - 28.729%, takes 3.48 for 1 bar
b31 - 20.312%, takes 4.92 for 1 bar
b31f1 - 41.187%, takes 2.42 for 1 bar
b32 - 20.312%, takes 4.92 for 1 bar
b322 - 33.604%, takes 2.97 for 1 bar
f44- 24.52%, takes 4.07 for 1 bar
Specials (Corner implies touching)​
Blade Charge - 16.812%, takes 5.95 for 1 bar
:exBlade Charge - 27.375%, takes 3.66 for 1 bar
Spark -16.812%, takes 5.95 for 1 bar
:exSpark - 29.437%, takes 3.4 for 1 bar
Chop Chop - 23.125%, takes 4.32 for 1 bar
:exChop Chop - 35.812%, takes 2.79 for 1 bar
Blade Spin - 19.79% takes 5.05 for 1 bar
:exBlade Spin - 33.54%, takes 2.98 for 1 bar
Slices - 21.812%, takes 4.58 for 100%
:exSlices - 30.833%, takes 3.24 for 1 bar
:x-Ray
Nail and Impale - 67.35%, takes 1.48 for 1 bar

Note: When it says "takes 5.55 for 1 bar" for example, this is an EXACT measurement to fill your bar up to EXACTLY 100%. 6 of these blocked attacks will give you 105% or 110%, but for the sake of depth the decimals are included.
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
qweeler
thanks very much for your work man,
i did a basic version of this for an upcoming guide,no decimals in mine though :oops:
would it be ok if i had a link to this thread in the guide? your username next to the link of course
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
221+2 xx slices

Dat meter build.
yea man, i know its mad
works good against the lower hitbox chars who the 1st hit slices whiff on seeing as they have to block the 1+2 standing,
you sacrifice the +8 for the meter/extra chip but we all know how much raka needs his meter
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
it's pretty nuts... does it jail or can slices be poked?
youd be a mad man to even try poke 1+2, youd run the risk of getting lauched
22 1+2 is four hits, you are canceling the 3rd hit into slices so im pretty sure youd lose the meter the last hit of 1+2 gives
there is no cancel adv posted for 1+2 (ill get onto somberness)
but in testing it just there 22 1+2~slices jails opp if 1st hit is blocked standing(not from jip) but the last hit of 1+2 is the overhead part so even if a opp is blocking low on 1st 2 being blocked it would be the best idea for him to block the last part standing anyways

also in testing it out there i found the 1hit of slices will not whiff on the lower hitbox chars like it does off some other canceled normals,instead the 2nd of the 3 hits whiff, this will be handy against low hitbox chars who think they can poke the 1st hit :)
 

charlieonline

Search "CaseyJones" for active profile.
youd be a mad man to even try poke 1+2, youd run the risk of getting lauched
22 1+2 is four hits, you are canceling the 3rd hit into slices so im pretty sure youd lose the meter the last hit of 1+2 gives
there is no cancel adv posted for 1+2 (ill get onto somberness)
but in testing it just there 22 1+2~slices jails opp if 1st hit is blocked standing(not from jip) but the last hit of 1+2 is the overhead part so even if a opp is blocking low on 1st 2 being blocked it would be the best idea for him to block the last part standing anyways

also in testing it out there i found the 1hit of slices will not whiff on the lower hitbox chars like it does off some other canceled normals,instead the 2nd of the 3 hits whiff, this will be handy against low hitbox chars who think they can poke the 1st hit :)

how is 22, 1+2 four hits? isn't it just 3. the 2, 2 and the overhead?

i know when you do 22, 1+2 slices the overhead animation doesn't go off fully and the slices comes out.

this is pretty cool because I find baraka's meter building really good and mixing in this 22, 12 slices megameter building is cool. I used to only do it on 121 slices from a jip because i thought it built more than 22,1+2 since the 1+2 didn't hit when cancelled to slices.
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
how is 22, 1+2 four hits? isn't it just 3. the 2, 2 and the overhead?

i know when you do 22, 1+2 slices the overhead animation doesn't go off fully and the slices comes out.

this is pretty cool because I find baraka's meter building really good and mixing in this 22, 12 slices megameter building is cool. I used to only do it on 121 slices from a jip because i thought it built more than 22,1+2 since the 1+2 didn't hit when cancelled to slices.
no its 4 hits, go into training mode do the combo and you'll see the the 1+2 part has two hits,
1st hit is a high,2nd hit is the overhead
when u cancel the 1+2 part you are canceling it on the the 1st hit which is the high so thats why it looks like the 1+2 animation doesnt complete
 

charlieonline

Search "CaseyJones" for active profile.
no its 4 hits, go into training mode do the combo and you'll see the the 1+2 part has two hits,
1st hit is a high,2nd hit is the overhead
when u cancel the 1+2 part you are canceling it on the the 1st hit which is the high so thats why it looks like the 1+2 animation doesnt complete
very cool
 

Shadow Zero Kyo

(VSM) Leader of the Tarkatans and I am Shazam
Well I already knew all this stuff, but its good that its here for those who want to learn the character.
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
Well I already knew all this stuff, but its good that its here for those who want to learn the character.
yea i think all raka mains had a page in there tarkatan notebook all about meter, seeing as we need it so much ;)
as ya said though it good to have the info out there for new comers
 

Miss Kanzuki

*KANZUKI GOON SQUAD*
Even though Raka has his disadvantages I get tired of people dissing him because they don't know how to use him. I'm nowhere near good as the other Rakas here but even I can tell that a good and smart Raka is capable of making a 4-6 match up look 6-4.