shaowebb
Get your guns on. Sheriff is back.
I thought it was about time there was an official stomping grounds for the Bane boards to post their combos. There were quite a few combo threads around here so if you got a combo thread up I'll likely be trying to merge those into this thread.
To keep things organized I'll do a living combo thing here where after you post a combo you write shaowebb so the site notifies me of it and then I'll grab your combo and add it into this post for easy one stop shopping for folks so they dont end up having to browse a ton of pages to find a particular person's combo.
Enjoy Bane Mains.
CORNER COMBOS
B23, DF MB, B112, DBF3 - 32% (with DB1 - 31%; with DB2 - 29%)
B23, DF MB, 223, DBF3 - 33% (with DB1 - 31%; with DB2 - 30% )
B23, DF MB, 123, DBF3 - 33% (with DB1 31%; with DB2 - 30% )
B23, DF MB, 113, DBF3 - 32% (with DB1 - 31%; with DB2 - 30% )
113, DF MB, 113, DBF3 - 36% (with DB1 - 35%; with DB2 - 33%)
113, DF MB, B112, DBF3 - 36% (with DB1 - 34%; with DB2 - 33%)
113, DF MB, 223, DBF3 - 37% (with DB1 - 35%; with DB2 - 34%)
113, DF MB, 123, DBF3 - 37% (with DB1 - 35%; with DB2 - 34%)
To keep things organized I'll do a living combo thing here where after you post a combo you write shaowebb so the site notifies me of it and then I'll grab your combo and add it into this post for easy one stop shopping for folks so they dont end up having to browse a ton of pages to find a particular person's combo.
Enjoy Bane Mains.
F2D~BF1: 21%/26% MB, 31% lvl 3/ 40% MB
F2D~BF2: 13%/19%MB, 20% lvl 3/ 28% MB
F2D~DBF3: 21%/26% MB, 32% lvl3/39% MB
F2D~DB1: 19%, 28% lvl 3
F2D~DB2: 16%/24% MB, 24% lvl 3/36% MB
Backround bounces and bounce cancels: These were all done dry (no venom trait) or start on full lvl 3. They will change if you pump venom mid combo. BBRB is bounce cancel, RB is backround bounce interaction. xbox player
F2D~BBRB, J2, 12, DBF3 35%/ 38% MB, lvl 3 53%* not enough time to MB lvl 3 (2 bars to do)
F2D~BBRB, J2, 123, DB1 36%, lvl 3 54% (2 bars to do)
F2D~RB, 12, DBF3 30%/34%MB; lvl 3 45%/48%MB
F2D~RB, 123, DB1 31%, lvl 3 47%
F2D~RB, B3 12, DB1 33%, lvl 3 49%
F2D~RB, B3, J2, 12, DBF3 37%, lvl 3 50%* not enough time to MB unless you want to waste cooldown time on lvl 3
F2D~RB, B3, J2, 123, DB1 38%, lvl 3 57%
F2D~RB, B3, J2, 12, DB2 34%/38% MB, lvl 3 52%/ 58% MB
F2D~RB, B3, J2, 12 Super 70%
Unclashable:
F2D~BBRB, B3: 24%, 36% lvl 3 (2 bars to do)
F2D~BBRB to transition, on lvl 3 around 50% +/- vaires by stage (2 bars to do)
F2D~Super 39%, 59% lvl 3
F2D~BF2: 13%/19%MB, 20% lvl 3/ 28% MB
F2D~DBF3: 21%/26% MB, 32% lvl3/39% MB
F2D~DB1: 19%, 28% lvl 3
F2D~DB2: 16%/24% MB, 24% lvl 3/36% MB
Backround bounces and bounce cancels: These were all done dry (no venom trait) or start on full lvl 3. They will change if you pump venom mid combo. BBRB is bounce cancel, RB is backround bounce interaction. xbox player
F2D~BBRB, J2, 12, DBF3 35%/ 38% MB, lvl 3 53%* not enough time to MB lvl 3 (2 bars to do)
F2D~BBRB, J2, 123, DB1 36%, lvl 3 54% (2 bars to do)
F2D~RB, 12, DBF3 30%/34%MB; lvl 3 45%/48%MB
F2D~RB, 123, DB1 31%, lvl 3 47%
F2D~RB, B3 12, DB1 33%, lvl 3 49%
F2D~RB, B3, J2, 12, DBF3 37%, lvl 3 50%* not enough time to MB unless you want to waste cooldown time on lvl 3
F2D~RB, B3, J2, 123, DB1 38%, lvl 3 57%
F2D~RB, B3, J2, 12, DB2 34%/38% MB, lvl 3 52%/ 58% MB
F2D~RB, B3, J2, 12 Super 70%
Unclashable:
F2D~BBRB, B3: 24%, 36% lvl 3 (2 bars to do)
F2D~BBRB to transition, on lvl 3 around 50% +/- vaires by stage (2 bars to do)
F2D~Super 39%, 59% lvl 3
B23, 123, DB2 26%
B23, B23, DBF3 - 26% (29% MB)
B23, 113, DBF3 29%
B23, 123, DBF3 29%
B23, 223, DBF3 - 29% (33% MB)
B23, 2, 123, DBF3 - 30% (33% MB)
B23, 123, DB1 27%
B23, 223, DB1 27%
B23, 113, DB1 27%
(All of these 3 can be adjusted with Venom active.)
B23, BF2 15%
B23, 113, BF2 23%
(Double Punch can also be cancelled into from B23, especially if opponent is crouch blocking)
B23, 113, Super 41%
B23, 123, super 40%
B23, B23, DBF3 - 26% (29% MB)
B23, 113, DBF3 29%
B23, 123, DBF3 29%
B23, 223, DBF3 - 29% (33% MB)
B23, 2, 123, DBF3 - 30% (33% MB)
B23, 123, DB1 27%
B23, 223, DB1 27%
B23, 113, DB1 27%
(All of these 3 can be adjusted with Venom active.)
B23, BF2 15%
B23, 113, BF2 23%
(Double Punch can also be cancelled into from B23, especially if opponent is crouch blocking)
B23, 113, Super 41%
B23, 123, super 40%
B23, DB MB, 123, DB1 - 31%
B23, DB MB, J2, 22, DBF3 - 32%
B23, DB MB, J2, 11, DBF3 - 32%
B23, DB MB, slight step forward, 113, DBF3 - 32%
B23, DB MB, J2, 22, DBF3 - 32%
B23, DB MB, J2, 11, DBF3 - 32%
B23, DB MB, slight step forward, 113, DBF3 - 32%
123, BF2, 19%
123, DB1 23%
123, super 40%
123, DB1 23%
123, super 40%
223, DB1 23%
B112, BF2, 16%
B112, DB1 21%
B112, DB1 21%
D1, BF2 8%
113, BF2 18%
113, DB1 23%
113, BF1 24%
113, DBF3 25%
113, BF1 MB, 30%
113, BF1, Activate Venom LVL 1,2,3 while Bane Flexes 26% with LVL 1
113, super 41%
113, DB1 23%
113, BF1 24%
113, DBF3 25%
113, BF1 MB, 30%
113, BF1, Activate Venom LVL 1,2,3 while Bane Flexes 26% with LVL 1
113, super 41%
113, DB MB, 11, DB1 - 31%
113, DB MB, J2*, 11, DB2 - 34%
*delay the J2 by ¼ of a second so the opponent has time to fall into range for 11, DB2
113, DB MB, J2*, 11, DB2 - 34%
*delay the J2 by ¼ of a second so the opponent has time to fall into range for 11, DB2
jd3, 223, db1 (31%)
JD3, B23, 113, DBF3 36%
JD3, B23, 123, DBF3 37%
JD3, B23, Venom trait X1,2,3, 113, DBF3 31%- 40%
JD3, B23, Venom trait X1,2,3, 113, DBF3 MB 42%- 51%
(The last two combos are good for kill shots, especially with LVL 3 Venom. Activate Venom as Bane lands the 3 on B23.)
-JD3, B23, 113, super 48%
-Jd3, B23, 123, super 47%
-Jd3, B23, Activate venom LVL 1,2,3, 113, Super 65% w/ LVL 3
-Jd3, B23, Activate Venom LVL1,2,3, 123, Super 63% W/LVL3
-Activate Venom, Jd3, B23, 113, Super 72%
-Activate Venom JD3, B23, 123, Super 71%(These 4 combos are your match enders if you have a super meter and can land a JD3. I prefer to hit the venom between the B23 and 113 or 123. The duration of LVL 3 is too short to play with if you activate it before jumping in and risk a whiff or block.-signed AA25Mamba)
JD3, B23, 113, DBF3 36%
JD3, B23, 123, DBF3 37%
JD3, B23, Venom trait X1,2,3, 113, DBF3 31%- 40%
JD3, B23, Venom trait X1,2,3, 113, DBF3 MB 42%- 51%
(The last two combos are good for kill shots, especially with LVL 3 Venom. Activate Venom as Bane lands the 3 on B23.)
-JD3, B23, 113, super 48%
-Jd3, B23, 123, super 47%
-Jd3, B23, Activate venom LVL 1,2,3, 113, Super 65% w/ LVL 3
-Jd3, B23, Activate Venom LVL1,2,3, 123, Super 63% W/LVL3
-Activate Venom, Jd3, B23, 113, Super 72%
-Activate Venom JD3, B23, 123, Super 71%(These 4 combos are your match enders if you have a super meter and can land a JD3. I prefer to hit the venom between the B23 and 113 or 123. The duration of LVL 3 is too short to play with if you activate it before jumping in and risk a whiff or block.-signed AA25Mamba)
CORNER COMBOS
B23, DF MB, B23, DBF3 - 30% (with DB1 - 29%; with DB2 - 28%)guile by fire said:Note that all of these combos can be ended with either DF 2, or DB 1; the damage is nearly identical. DBF3 is probably preferable due to the untechable knockdown it causes, combined with the fact that it keeps your opponent in the corner.
DB MB in the corner causes your opponent to bounce too far away for anything but a Jump 2 or Jump 3, so I don’t believe it should be used over DF MB.
Finally, a JiD3 may be used at the beginning of any of these combos, for a damage boost of 7-10%, depending on the finisher and chain.
B23, DF MB, B112, DBF3 - 32% (with DB1 - 31%; with DB2 - 29%)
B23, DF MB, 223, DBF3 - 33% (with DB1 - 31%; with DB2 - 30% )
B23, DF MB, 123, DBF3 - 33% (with DB1 31%; with DB2 - 30% )
B23, DF MB, 113, DBF3 - 32% (with DB1 - 31%; with DB2 - 30% )
113, DF MB, B23, DBF3 - 34% (with DB1 - 33%; with DB2 - 32%)guile by fire said:Note that all of these combos can be ended with either DF 2, or DB 1; the damage is nearly identical. DBF3 is probably preferable due to the untechable knockdown it causes, combined with the fact that it keeps your opponent in the corner.
DB MB in the corner causes your opponent to bounce too far away for anything but a Jump 2 or Jump 3, so I don’t believe it should be used over DF MB.
Finally, a JiD3 may be used at the beginning of any of these combos, for a damage boost of 7-10%, depending on the finisher and chain.
113, DF MB, 113, DBF3 - 36% (with DB1 - 35%; with DB2 - 33%)
113, DF MB, B112, DBF3 - 36% (with DB1 - 34%; with DB2 - 33%)
113, DF MB, 223, DBF3 - 37% (with DB1 - 35%; with DB2 - 34%)
113, DF MB, 123, DBF3 - 37% (with DB1 - 35%; with DB2 - 34%)