Nonameformedude
That Yung Big Body
This is a vortex set up that can be done with any background bounce interactable. I got this idea when I saw zyphox's video for the flash background bounce cross up set up and polished the tech through discussion with WetDoba.
Bane can cancel his main strings into a background bounce then dash into the opponents body(much like grundy does after a MBwalking corspe)and chose to cross up or not with f3/b3, and any of his air attacks. This allows bane to set up an incredibly strong vortex and take full advantage of his grappling traits. The background bounce also gives a hard knockdown so it gives actual viability to the f3/b3 cross up tech. Now lets go into the tech a bit
So lets say you hit confirm into a background bounce, now you have options.
You dash in and do a cross up body splash. From the body splash you can use and armored DP/body press to beat out pokes and bring fear to the opponent trying to d1 out of your set up while keeping them in range of the background bounce to continue looping this tech. You can lead right into b11 and easily hit confirm them back into the background bounce or block confirm them into a jailed body press(again leaving them right in position to continue looping this set up). On hit with the body splash you can go for max damage with b23,12,background bounce, or if you wana stunt and keep your opponent honest you can 113xxcharge then corpse hop into another cross up/body press/NTCG/ect or go back into the vortex on hit.
Now lets say your against someone with a powerful anti air, aquaman. You're afraid for him to d2 you out of your body splash so you dont even want to use that to keep looping this tech. The cross up f3 will always hit before his anti air becomes active. From a raw f3 we have multiple ways to keep them into the loop as well as go into level 3 on hit for a quick 50+% with super up.
Things to note with this are the cross up F3 does not change their wake up direction, but will put you safely on the opposite side of the opponent with time to punish depending on the wake up. You can get tricky and do the dash under, like zyphox's flash cross up, and dash again while still ending in the opponents body to cross up(or not if you chose)again. Once you get the background bounce and f3/b3 you are positive and in range to continue pressure or back off if your nearing venom debuff
The things that makes this tech bananas is once solidified it makes the opponent not want to be anywhere near the middle of the stage..and if they dont want to be in the middle whats left is to be pushed into the corner, where bane does massive work.
Another thing to note that can be crucial for come backs is that once the patch goes live and we get the boost in damage for a MBb3 you can do: starting at level 2 venom MBb3, j2, go to level 3, 12, background bounce~dash in~f3(cross up or not)and if that hits, 123xxsuper for a full 100%
The dash in off the background bounce is a little tricky to do but once you get it its pretty easy to do even online. Ill do a video for this when I get with one of my local guys who has some equipment. Will also show what I have for getting around wing ding pressure
Bane can cancel his main strings into a background bounce then dash into the opponents body(much like grundy does after a MBwalking corspe)and chose to cross up or not with f3/b3, and any of his air attacks. This allows bane to set up an incredibly strong vortex and take full advantage of his grappling traits. The background bounce also gives a hard knockdown so it gives actual viability to the f3/b3 cross up tech. Now lets go into the tech a bit
So lets say you hit confirm into a background bounce, now you have options.
You dash in and do a cross up body splash. From the body splash you can use and armored DP/body press to beat out pokes and bring fear to the opponent trying to d1 out of your set up while keeping them in range of the background bounce to continue looping this tech. You can lead right into b11 and easily hit confirm them back into the background bounce or block confirm them into a jailed body press(again leaving them right in position to continue looping this set up). On hit with the body splash you can go for max damage with b23,12,background bounce, or if you wana stunt and keep your opponent honest you can 113xxcharge then corpse hop into another cross up/body press/NTCG/ect or go back into the vortex on hit.
Now lets say your against someone with a powerful anti air, aquaman. You're afraid for him to d2 you out of your body splash so you dont even want to use that to keep looping this tech. The cross up f3 will always hit before his anti air becomes active. From a raw f3 we have multiple ways to keep them into the loop as well as go into level 3 on hit for a quick 50+% with super up.
Things to note with this are the cross up F3 does not change their wake up direction, but will put you safely on the opposite side of the opponent with time to punish depending on the wake up. You can get tricky and do the dash under, like zyphox's flash cross up, and dash again while still ending in the opponents body to cross up(or not if you chose)again. Once you get the background bounce and f3/b3 you are positive and in range to continue pressure or back off if your nearing venom debuff
The things that makes this tech bananas is once solidified it makes the opponent not want to be anywhere near the middle of the stage..and if they dont want to be in the middle whats left is to be pushed into the corner, where bane does massive work.
Another thing to note that can be crucial for come backs is that once the patch goes live and we get the boost in damage for a MBb3 you can do: starting at level 2 venom MBb3, j2, go to level 3, 12, background bounce~dash in~f3(cross up or not)and if that hits, 123xxsuper for a full 100%
The dash in off the background bounce is a little tricky to do but once you get it its pretty easy to do even online. Ill do a video for this when I get with one of my local guys who has some equipment. Will also show what I have for getting around wing ding pressure