Gooberking
FGC Cannon Fodder
Kind of random questions, but how often does something need to work for someone to become convinced it “works”, that it’s a good idea? Something here being basically anything.
How much do you think an average person is weighing the risk reward when something they are doing might work? Like if I like to do A, B, then C and C gets me 300 damage, works half the time, but risks 300 damage if it doesn’t, am I likely to use it just as much as if it I were only getting 200 damage and risking 300? At what point am I forced to notice that skewed risk? When I get hit with 350 trying to get 100?
How do you think avoiding situations can skew a person’s perception of how well something is working? By that I mean, if I do something that appears to work most of the time, but I refuse to play people that don’t fall for whatever it is I’m trying to do, how much is that convincing me that what I’m doing is a good idea, when maybe the reality is I’m just seeking out players that don’t know what to do about my cute little game plan?
Are there other ways to fool yourself into thinking “This works. This is what I should be doing”? Success fallacies as it were.
Once I'm convinced I know what I'm doing, that I have a good plan of action, does that discouraging me from trying or exploring alternatives? How quick should someone be ready to discard a plan that stops working and try plan B, then C, then D?
I know that's a bit all over the place, and I don’t know that I’m looking for anything here other than just to see what people’s thoughts might be when asked to think about it. Maybe there is a discussion to be had. Maybe not.
How much do you think an average person is weighing the risk reward when something they are doing might work? Like if I like to do A, B, then C and C gets me 300 damage, works half the time, but risks 300 damage if it doesn’t, am I likely to use it just as much as if it I were only getting 200 damage and risking 300? At what point am I forced to notice that skewed risk? When I get hit with 350 trying to get 100?
How do you think avoiding situations can skew a person’s perception of how well something is working? By that I mean, if I do something that appears to work most of the time, but I refuse to play people that don’t fall for whatever it is I’m trying to do, how much is that convincing me that what I’m doing is a good idea, when maybe the reality is I’m just seeking out players that don’t know what to do about my cute little game plan?
Are there other ways to fool yourself into thinking “This works. This is what I should be doing”? Success fallacies as it were.
Once I'm convinced I know what I'm doing, that I have a good plan of action, does that discouraging me from trying or exploring alternatives? How quick should someone be ready to discard a plan that stops working and try plan B, then C, then D?
I know that's a bit all over the place, and I don’t know that I’m looking for anything here other than just to see what people’s thoughts might be when asked to think about it. Maybe there is a discussion to be had. Maybe not.