Vulcan Hades
Champion
Don't know if this is known or not but I didn't see it posted anywhere:
fj2, starter xx T, 22 xx black magic, nj2, 11 (32%) > fj2/MB CBS
This only works on small/average size characters with slowish walkspeeds (e.g. Harley Quinn, Nightwing etc.). If they backdash they can get hit by fj2, if they jump they can get A2A'd (but so can you I guess lol).
fj2, starter xx T, 22 xx black magic, nj2 (31%) > fj2/MB CBS
This is universal and the best way to reset. They can't jump away or even backdash. The only thing they can do to avoid the mixup is reversal or dash forward but dashing loses to MB CBS.
I think this is pretty good yet I never see any Black Adam player do this online or offline.
Ending a combo with a hard knockdown yields a bit more damage but also allows the opponent to perform a wake up attack. This keeps them standing so obviously they are denied invincibility. On the other hand, this mixup is easier to block than truly ambiguous cross-ups.
Damage wise, Black Adam's BnBs with trait do around 46-48% so with the standing reset you are giving up around 15% which can be significant or not depending on the situation. You are basically trading 15% for a 50/50 shot at 32%, 38% or 45% more damage. Best case scenario the reset can net you 77% for 1 meter (+29), weakest scenario the reset nets you 64% for 2 meters (+16). Worst case scenario the opponent blocks correctly and you get 2-3% chip into a frametrap (-14).
But this is not taking into account interactables which could increase your reward drastically (~80-90% resets for 1-2 meter) as shown below:
The point is, a successful reset not only means more damage, it can mean position advantage and/or interactable advantage.
fj2, starter xx T, 22 xx black magic, nj2, 11 (32%) > fj2/MB CBS
This only works on small/average size characters with slowish walkspeeds (e.g. Harley Quinn, Nightwing etc.). If they backdash they can get hit by fj2, if they jump they can get A2A'd (but so can you I guess lol).
fj2, starter xx T, 22 xx black magic, nj2 (31%) > fj2/MB CBS
This is universal and the best way to reset. They can't jump away or even backdash. The only thing they can do to avoid the mixup is reversal or dash forward but dashing loses to MB CBS.
I think this is pretty good yet I never see any Black Adam player do this online or offline.
Ending a combo with a hard knockdown yields a bit more damage but also allows the opponent to perform a wake up attack. This keeps them standing so obviously they are denied invincibility. On the other hand, this mixup is easier to block than truly ambiguous cross-ups.
Damage wise, Black Adam's BnBs with trait do around 46-48% so with the standing reset you are giving up around 15% which can be significant or not depending on the situation. You are basically trading 15% for a 50/50 shot at 32%, 38% or 45% more damage. Best case scenario the reset can net you 77% for 1 meter (+29), weakest scenario the reset nets you 64% for 2 meters (+16). Worst case scenario the opponent blocks correctly and you get 2-3% chip into a frametrap (-14).
But this is not taking into account interactables which could increase your reward drastically (~80-90% resets for 1-2 meter) as shown below:
The point is, a successful reset not only means more damage, it can mean position advantage and/or interactable advantage.