Daemantalo
Not Good Enough
I solemnly swear to keep this thread updated throughout the life of Injustice 2! Please comment your combos and I shall organize them in a readable and easy format! I'm not 100% sure of how we should calculate damage or what the consensus is, so I'm going to test these combos against Superman with COMPETITIVE MODE ACTIVE. Damage will be different for you if you're using gear. Additionally, all Combos will be in order of DAMAGE PERCENTAGES. Should anyone find it confusing, let me know and I'll change it.
I would also like if people can comment on whether or not they utilized Dex in their combos or not, and at what position in the screen they did the combos in. I have the categories below, and please, any feedback is greatly appreciated!
Notation Notes
DB1 = Blood Nado
BF1 = Rage Charge
4 = Dex-Starr Summon/Blood Ball
F4 = Dex-Starr Blood Shield
BF2 = Napalm Vomit (Damage Over Time Ability)
DF2 = Upward Napalm Vomit (Damage Over Time, but hits upward!)
DB3 = Life Drain (Damage Over Time Aura, Stand Next to opponent to damage them)
[Starter] Notes
B23 = (14 Frame Advancing Mid, 3 is a restand that leaves you at +3 on hit)
112 = (10 Frame High, 2 is a low)
F12 = (11 Frame Mid, Staggerable, Lowest Damage Option)
F223 = (19 Frame Advancing Mid, 3 is an Overhead, Highest Damage Option)
3 = (20 Frame Mid, +2 on block)
*111 = (10 Frame High, Full Damage Combo Ender)
* = Indicates that 111 can affect the gravity on other combos involving DB1 MB due to initial pop-up of the last hit of string (11[1])
NOTE: You can end with Napalm Vomit (BF2) instead of Rage Charge (BF1) for a damage over time setup. Most of these combos will have BF1 enders because of the raw damage potential. Additionally, you could substitute for a DB3 ender to setup a damage over time aura, which will tick while you're closer to your opponent.
Dex-Starr Notes
The 4 with brackets ([4]) indicates when to use Dex in-between strings OR very quickly after some strings, like D3 for example, for some extra damage. Dex is required to do some unorthodox combos along with obtaining optimal damage. The timing will be tight, but keep practicing!
Restand Notes
For some of the Corner BnBs, you can substitute your ender to be B23xxBF2 for a nice restand situation. It's not as consistent fullscreen, but it's something a player could do to prevent the opponent from waking up.
ATROCITUS COMBOS WITHOUT Dex-Starr
--- Midscreen Meterless ---
D2 --> D1xxBF1 (137.19)
D2xxDB1 --> 111xxBF1 (D2 Anti-Air)
[Starter]xxBF1 (145.09 - 196.48)
F123xxBF1 (183.69)
B3 --> J3 --> 111xxBF1 (371.13, Wall Bounce)
F3 --> J2 --> 111xxBF1 (331.66, Overhead Starter)
--- Midscreen With Meter ---
DB1 MB --> DB1 --> D1xxBF1 (168.58, Mid to Fullscreen "Pull Combo")
D2 --> B23xxDB1 MB --> B3 --> J2 --> D1xxBF1 (269.93, Anti-Air, Hard Timing)
[Starter]xxDB1 MB --> B3 --> J2 --> 111xxBF1 (337.66 - 369.50)
F3 --> B23xxDB1 MB --> J3xxBF1 (353.44, Overhead Starter)
--- Corner Meterless ---
D2xxDF2 --> D1 --> 111xxBF1 (164.55)
F3 --> J2 --> D1 --> 111xxBF1 (341.25)
--- Corner With Meter ---
[Starter]xxDB1 MB --> B3 --> J2 --> DF2 --> B23xxBF1 (DoT Heavy Combo)
NJ2 --> 3xxDB1 MB --> F3 --> J2 --> 111xxBF1
[Starter] --> Bounce Cancel F3 --> F223xxDF1 (2 Bars)
ATROCITUS COMBOS WITH Dex-Starr
--- Midscreen Meterless ---
DB1 --> 4 --> B23xxDB1 --> 4 --> B23xxBF1
D2 --> B23xxBD1 --> 4 --> B23xxDB1 --> 4 --> B23xxBF1
B233 --> 4 --> F223 --> DB1 --> 4xxBF1
F1233 --> B23xxDB1 --> 4 --> B23xxBF1 --> 4 (323.70)
F1233 --> 111xxDB1(4) --> 3xxBF1(4)
[Starter]xxDB1 --> 4 --> DB1 --> 4 --> B23xxBF1 (310.35)
[Starter]xxDB1 --> 4 --> B3 --> J2 --> D2xxDB1 --> 4 --> B23xxBF1
F1233(F4) --> B3 --> J2 --> B2(4)3 (400)
F223 --> DB1(4) --> 3xxDB1(4) --> 3xxDF1(4)
B3 --> J2 --> DB1 --> 4 --> B23xxDB1 --> 4 --> B23xxBF1
F3 --> B23xxDB1 --> 4 --> B23xxDB1 --> 4 --> B23xxBF1
--- Midscreen With Meter ---
DB1 --> 4 --> B23xxDB1 MB --> B3 --> J3xxBF1
D2 --> B23xxDB1 --> 4 --> B23xxDB1 MB --> B3 - -> J3xxBF1
[Starter]xxDB1 --> 4 --> B23xxDB1 MB --> B3 --> J3xxBF1
F3 --> B23xxDB1 --> 4 --> B23xxDB1 MB --> J3xxBF1
B3 --> J2 --> DB1 --> 4 --> B23xxDB1 MB --> J3xxBF1
B3 --> J3xxF4 --> B2xxDF2 --> F4 --> F22xxBF1 (500)
F1233 --> B23xxDB1 --> 4 --> B23xxSuper Move (4 Bars, Damage Cashout)
--- Corner Meterless ---
F3 --> J1xx4 --> D2xxDF2(F4) --> J1(F4)xxBF1(4)
--- Corner With Meter ---
F223 --> Bounce Cancel F3 --> F223(F4) --> DB1 --> F12xxBF1
ATROCITUS BLOOD AURA COMBOS (REQUIRES FULL BLOOD AURA; DIFFICULT)
--- Midscreen ---
F12xxMB DRAIN --> F3 --> D2xxDF2 --> B23xxBF1 (377.00)
--- Corner ---
111xxMB DRAIN --> F3 --> J2 --> B23xxBF1 (424.00)
*RAPTOR UPDATE*
Current combos from Noble Raptor, video at the bottom:
Midscreen:
22 DB1 D2 DB1 D2 4 (Requires Dex-Starr)
22 DB1 D2 DB1 111 BF1
B23/F223 DB1 MB B3 J3 D2 DB1 D2 4 (Requires Dex-Starr)
B23/F223 DB1 MB B3 J3 111 BF1
DB1 MB DB1 111 BF1
B3 J3 D2 DB1 D2 4 (Requires Dex-Starr)
B3 J3 111 BF1
B3 J3 B23 DB1 MB D2 DB1 D2 4 (Requires Dex-Starr)
B3 J3 B23 DB1 MB 3 11 BF1
F3 11 DB1 D2 DB1 D2 4 (Requires Dex-Starr)
F3 3 111 BF1
F3 3 B23 DB1 MB 3 D2 4 (Requires Dex-Starr)
F3 3 B23 DB1 MB 3 11 BF1
F223 BGB B3 J3 D2 DB1 D2 4 (Requires Dex-Starr)
F223 BGB B3 J3 111 BF1
4 111 DF2 4 J3 F4 B23 4 (Requires Dex-Starr) *Midscreen restand not shown in video
4 111 DF2 4 J3 F4 B23 DB1 F4 B23 BF1 4 (Requires Dex-Starr)
4 B23/F223 DB1 F4 B3 J3 F4 B23 4 (Requires Dex-Starr) * Midscreen restand not shown in video
4 B23/F223 DB1 F4 B3 J3 F4 111 BF1 4 4 (Requires Dex-Starr)
4 B23/F223 DB1 F4 B3 J3 111 DB1 F4 F4 F12 BF1 (Requires Dex-Starr)
4 B233 4 F2 DB1 F4 B3 J3 F4 B23 BF1 4 (Requires Dex-Starr)
4 B3/F3 J3 F4 111 DB1 F4 F4 J3 BF1 4 (Requires Dex-Starr)
4 DB1 4 DB1 4 111 BF1 F4 F4 F4 (Requires Dex-Starr)
4 DB1 4 DB1 MB DASH F4 B3 J3 F4 B23 BF1 4 (Requires Dex-Starr)
Corner:
111 DF2 D1 D2 DB1 D2 4 (Requires Dex-Starr)
111 DF2 D1 D2 DB1 11 BF1
111 DF2 D1 DB1 MB F3 D2 DB1 D2 4 (Requires Dex-Starr)
111 DF2 D1 DB1 MB F3 B23 BF2 (Doesn't work on small characters)
111 DF2 D1 DB1 MB F3 111 BF1
B23/F223 DB1 MB F3 3 D2 DB1 D2 4 (Requires Dex-Starr)
B23/F223 DB1 MB F3 3 B23 BF2 (Doesn't work on small characters)
B23/F223 DB1 MB F3 3 111 BF1
F3 3 3 D2 DB1 D2 4 (Requires Dex-Starr)
F3 3 3 D2 DB1 D1 BF1
F3 3 3 D2 DB1 MB J2 D2 4 (Requires Dex-Starr)
F3 3 3 D2 DB1 MB J2 B23 BF2 (Doesn't work on small characters)
F3 3 3 D2 DB1 MB J3 D2 BF1
4 111 DF2 F4 F3 3 DF2 F4 B23 BF2 4 (Requires Dex-Starr) (Doesn't work on small characters. Replace B23 BF2 4 with B23 4.)
4 111 DF2 F4 F3 3 DF2 F4 B23 DB1 F4 11 BF1 (Requires Dex-Starr)
4 B23/F223 DB1 F4 F3 3 DF2 F4 B23 BF2 4 (Requires Dex-Starr) (Doesn't work on small characters. Replace B23 BF2 4 with B23 4.)
4 B23/F223 DB1 F4 F3 3 DF2 F4 111 DB1 F4 F4 11 BF1 (Requires Dex-Starr)
4 B233 F4 F3 3 DF2 F4 B23 BF2 4 (Requires Dex-Starr) (Doesn't work on small characters. Replace B23 BF2 4 with B23 4.)
4 B233 F4 F3 3 DF2 F4 111 DB1 F4 F4 11 BF1 (Requires Dex-Starr)
4 F3 3 3 F4 B23 DB1 F4 B23 BF2 4 (Requires Dex-Starr) (Doesn't work on small characters. Replace B23 BF2 4 with B23 4.)
4 F3 3 3 F4 111 DB1 F4 F4 11 BF1 4 (Requires Dex-Starr)
I would also like if people can comment on whether or not they utilized Dex in their combos or not, and at what position in the screen they did the combos in. I have the categories below, and please, any feedback is greatly appreciated!
Notation Notes
DB1 = Blood Nado
BF1 = Rage Charge
4 = Dex-Starr Summon/Blood Ball
F4 = Dex-Starr Blood Shield
BF2 = Napalm Vomit (Damage Over Time Ability)
DF2 = Upward Napalm Vomit (Damage Over Time, but hits upward!)
DB3 = Life Drain (Damage Over Time Aura, Stand Next to opponent to damage them)
[Starter] Notes
B23 = (14 Frame Advancing Mid, 3 is a restand that leaves you at +3 on hit)
112 = (10 Frame High, 2 is a low)
F12 = (11 Frame Mid, Staggerable, Lowest Damage Option)
F223 = (19 Frame Advancing Mid, 3 is an Overhead, Highest Damage Option)
3 = (20 Frame Mid, +2 on block)
*111 = (10 Frame High, Full Damage Combo Ender)
* = Indicates that 111 can affect the gravity on other combos involving DB1 MB due to initial pop-up of the last hit of string (11[1])
NOTE: You can end with Napalm Vomit (BF2) instead of Rage Charge (BF1) for a damage over time setup. Most of these combos will have BF1 enders because of the raw damage potential. Additionally, you could substitute for a DB3 ender to setup a damage over time aura, which will tick while you're closer to your opponent.
Dex-Starr Notes
The 4 with brackets ([4]) indicates when to use Dex in-between strings OR very quickly after some strings, like D3 for example, for some extra damage. Dex is required to do some unorthodox combos along with obtaining optimal damage. The timing will be tight, but keep practicing!
Restand Notes
For some of the Corner BnBs, you can substitute your ender to be B23xxBF2 for a nice restand situation. It's not as consistent fullscreen, but it's something a player could do to prevent the opponent from waking up.
ATROCITUS COMBOS WITHOUT Dex-Starr
--- Midscreen Meterless ---
D2 --> D1xxBF1 (137.19)
D2xxDB1 --> 111xxBF1 (D2 Anti-Air)
[Starter]xxBF1 (145.09 - 196.48)
F123xxBF1 (183.69)
B3 --> J3 --> 111xxBF1 (371.13, Wall Bounce)
F3 --> J2 --> 111xxBF1 (331.66, Overhead Starter)
--- Midscreen With Meter ---
DB1 MB --> DB1 --> D1xxBF1 (168.58, Mid to Fullscreen "Pull Combo")
D2 --> B23xxDB1 MB --> B3 --> J2 --> D1xxBF1 (269.93, Anti-Air, Hard Timing)
[Starter]xxDB1 MB --> B3 --> J2 --> 111xxBF1 (337.66 - 369.50)
F3 --> B23xxDB1 MB --> J3xxBF1 (353.44, Overhead Starter)
--- Corner Meterless ---
D2xxDF2 --> D1 --> 111xxBF1 (164.55)
F3 --> J2 --> D1 --> 111xxBF1 (341.25)
--- Corner With Meter ---
[Starter]xxDB1 MB --> B3 --> J2 --> DF2 --> B23xxBF1 (DoT Heavy Combo)
NJ2 --> 3xxDB1 MB --> F3 --> J2 --> 111xxBF1
[Starter] --> Bounce Cancel F3 --> F223xxDF1 (2 Bars)
ATROCITUS COMBOS WITH Dex-Starr
--- Midscreen Meterless ---
DB1 --> 4 --> B23xxDB1 --> 4 --> B23xxBF1
D2 --> B23xxBD1 --> 4 --> B23xxDB1 --> 4 --> B23xxBF1
B233 --> 4 --> F223 --> DB1 --> 4xxBF1
F1233 --> B23xxDB1 --> 4 --> B23xxBF1 --> 4 (323.70)
F1233 --> 111xxDB1(4) --> 3xxBF1(4)
[Starter]xxDB1 --> 4 --> DB1 --> 4 --> B23xxBF1 (310.35)
[Starter]xxDB1 --> 4 --> B3 --> J2 --> D2xxDB1 --> 4 --> B23xxBF1
F1233(F4) --> B3 --> J2 --> B2(4)3 (400)
F223 --> DB1(4) --> 3xxDB1(4) --> 3xxDF1(4)
B3 --> J2 --> DB1 --> 4 --> B23xxDB1 --> 4 --> B23xxBF1
F3 --> B23xxDB1 --> 4 --> B23xxDB1 --> 4 --> B23xxBF1
--- Midscreen With Meter ---
DB1 --> 4 --> B23xxDB1 MB --> B3 --> J3xxBF1
D2 --> B23xxDB1 --> 4 --> B23xxDB1 MB --> B3 - -> J3xxBF1
[Starter]xxDB1 --> 4 --> B23xxDB1 MB --> B3 --> J3xxBF1
F3 --> B23xxDB1 --> 4 --> B23xxDB1 MB --> J3xxBF1
B3 --> J2 --> DB1 --> 4 --> B23xxDB1 MB --> J3xxBF1
B3 --> J3xxF4 --> B2xxDF2 --> F4 --> F22xxBF1 (500)
F1233 --> B23xxDB1 --> 4 --> B23xxSuper Move (4 Bars, Damage Cashout)
--- Corner Meterless ---
F3 --> J1xx4 --> D2xxDF2(F4) --> J1(F4)xxBF1(4)
--- Corner With Meter ---
F223 --> Bounce Cancel F3 --> F223(F4) --> DB1 --> F12xxBF1
ATROCITUS BLOOD AURA COMBOS (REQUIRES FULL BLOOD AURA; DIFFICULT)
--- Midscreen ---
F12xxMB DRAIN --> F3 --> D2xxDF2 --> B23xxBF1 (377.00)
--- Corner ---
111xxMB DRAIN --> F3 --> J2 --> B23xxBF1 (424.00)
*RAPTOR UPDATE*
Current combos from Noble Raptor, video at the bottom:
Midscreen:
22 DB1 D2 DB1 D2 4 (Requires Dex-Starr)
22 DB1 D2 DB1 111 BF1
B23/F223 DB1 MB B3 J3 D2 DB1 D2 4 (Requires Dex-Starr)
B23/F223 DB1 MB B3 J3 111 BF1
DB1 MB DB1 111 BF1
B3 J3 D2 DB1 D2 4 (Requires Dex-Starr)
B3 J3 111 BF1
B3 J3 B23 DB1 MB D2 DB1 D2 4 (Requires Dex-Starr)
B3 J3 B23 DB1 MB 3 11 BF1
F3 11 DB1 D2 DB1 D2 4 (Requires Dex-Starr)
F3 3 111 BF1
F3 3 B23 DB1 MB 3 D2 4 (Requires Dex-Starr)
F3 3 B23 DB1 MB 3 11 BF1
F223 BGB B3 J3 D2 DB1 D2 4 (Requires Dex-Starr)
F223 BGB B3 J3 111 BF1
4 111 DF2 4 J3 F4 B23 4 (Requires Dex-Starr) *Midscreen restand not shown in video
4 111 DF2 4 J3 F4 B23 DB1 F4 B23 BF1 4 (Requires Dex-Starr)
4 B23/F223 DB1 F4 B3 J3 F4 B23 4 (Requires Dex-Starr) * Midscreen restand not shown in video
4 B23/F223 DB1 F4 B3 J3 F4 111 BF1 4 4 (Requires Dex-Starr)
4 B23/F223 DB1 F4 B3 J3 111 DB1 F4 F4 F12 BF1 (Requires Dex-Starr)
4 B233 4 F2 DB1 F4 B3 J3 F4 B23 BF1 4 (Requires Dex-Starr)
4 B3/F3 J3 F4 111 DB1 F4 F4 J3 BF1 4 (Requires Dex-Starr)
4 DB1 4 DB1 4 111 BF1 F4 F4 F4 (Requires Dex-Starr)
4 DB1 4 DB1 MB DASH F4 B3 J3 F4 B23 BF1 4 (Requires Dex-Starr)
Corner:
111 DF2 D1 D2 DB1 D2 4 (Requires Dex-Starr)
111 DF2 D1 D2 DB1 11 BF1
111 DF2 D1 DB1 MB F3 D2 DB1 D2 4 (Requires Dex-Starr)
111 DF2 D1 DB1 MB F3 B23 BF2 (Doesn't work on small characters)
111 DF2 D1 DB1 MB F3 111 BF1
B23/F223 DB1 MB F3 3 D2 DB1 D2 4 (Requires Dex-Starr)
B23/F223 DB1 MB F3 3 B23 BF2 (Doesn't work on small characters)
B23/F223 DB1 MB F3 3 111 BF1
F3 3 3 D2 DB1 D2 4 (Requires Dex-Starr)
F3 3 3 D2 DB1 D1 BF1
F3 3 3 D2 DB1 MB J2 D2 4 (Requires Dex-Starr)
F3 3 3 D2 DB1 MB J2 B23 BF2 (Doesn't work on small characters)
F3 3 3 D2 DB1 MB J3 D2 BF1
4 111 DF2 F4 F3 3 DF2 F4 B23 BF2 4 (Requires Dex-Starr) (Doesn't work on small characters. Replace B23 BF2 4 with B23 4.)
4 111 DF2 F4 F3 3 DF2 F4 B23 DB1 F4 11 BF1 (Requires Dex-Starr)
4 B23/F223 DB1 F4 F3 3 DF2 F4 B23 BF2 4 (Requires Dex-Starr) (Doesn't work on small characters. Replace B23 BF2 4 with B23 4.)
4 B23/F223 DB1 F4 F3 3 DF2 F4 111 DB1 F4 F4 11 BF1 (Requires Dex-Starr)
4 B233 F4 F3 3 DF2 F4 B23 BF2 4 (Requires Dex-Starr) (Doesn't work on small characters. Replace B23 BF2 4 with B23 4.)
4 B233 F4 F3 3 DF2 F4 111 DB1 F4 F4 11 BF1 (Requires Dex-Starr)
4 F3 3 3 F4 B23 DB1 F4 B23 BF2 4 (Requires Dex-Starr) (Doesn't work on small characters. Replace B23 BF2 4 with B23 4.)
4 F3 3 3 F4 111 DB1 F4 F4 11 BF1 4 (Requires Dex-Starr)
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