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Atrocitus Combo Thread; "I WILL GRIND YOU INTO DUST"

Daemantalo

Not Good Enough
I solemnly swear to keep this thread updated throughout the life of Injustice 2! Please comment your combos and I shall organize them in a readable and easy format! I'm not 100% sure of how we should calculate damage or what the consensus is, so I'm going to test these combos against Superman with COMPETITIVE MODE ACTIVE. Damage will be different for you if you're using gear. Additionally, all Combos will be in order of DAMAGE PERCENTAGES. Should anyone find it confusing, let me know and I'll change it.

I would also like if people can comment on whether or not they utilized Dex in their combos or not, and at what position in the screen they did the combos in. I have the categories below, and please, any feedback is greatly appreciated!

Notation Notes

DB1 = Blood Nado
BF1 = Rage Charge

4 = Dex-Starr Summon/Blood Ball
F4 = Dex-Starr Blood Shield
BF2 = Napalm Vomit (Damage Over Time Ability)
DF2 = Upward Napalm Vomit (Damage Over Time, but hits upward!)
DB3 = Life Drain (Damage Over Time Aura, Stand Next to opponent to damage them)

[Starter] Notes
B23 = (14 Frame Advancing Mid, 3 is a restand that leaves you at +3 on hit)
112 = (10 Frame High, 2 is a low)
F12 = (11 Frame Mid, Staggerable, Lowest Damage Option)
F223 = (19 Frame Advancing Mid, 3 is an Overhead, Highest Damage Option)
3 = (20 Frame Mid, +2 on block)
*111 = (10 Frame High, Full Damage Combo Ender)

* = Indicates that 111 can affect the gravity on other combos involving DB1 MB due to initial pop-up of the last hit of string (11[1])

NOTE: You can end with Napalm Vomit (BF2) instead of Rage Charge (BF1) for a damage over time setup. Most of these combos will have BF1 enders because of the raw damage potential. Additionally, you could substitute for a DB3 ender to setup a damage over time aura, which will tick while you're closer to your opponent.

Dex-Starr Notes
The 4 with brackets ([4]) indicates when to use Dex in-between strings OR very quickly after some strings, like D3 for example, for some extra damage. Dex is required to do some unorthodox combos along with obtaining optimal damage. The timing will be tight, but keep practicing!


Restand Notes
For some of the Corner BnBs, you can substitute your ender to be B23xxBF2 for a nice restand situation. It's not as consistent fullscreen, but it's something a player could do to prevent the opponent from waking up.

ATROCITUS COMBOS WITHOUT Dex-Starr
--- Midscreen Meterless ---

D2 --> D1xxBF1 (137.19)
D2xxDB1 --> 111xxBF1 (D2 Anti-Air)
[Starter]xxBF1 (145.09 - 196.48)
F123xxBF1 (183.69)
B3 --> J3 --> 111xxBF1 (371.13, Wall Bounce)
F3 --> J2 --> 111xxBF1 (331.66, Overhead Starter)


--- Midscreen With Meter ---

DB1 MB --> DB1 --> D1xxBF1 (168.58, Mid to Fullscreen "Pull Combo")
D2 --> B23xxDB1 MB --> B3 --> J2 --> D1xxBF1 (269.93, Anti-Air, Hard Timing)
[Starter]xxDB1 MB --> B3 --> J2 --> 111xxBF1 (337.66 - 369.50)
F3 --> B23xxDB1 MB --> J3xxBF1 (353.44, Overhead Starter)


--- Corner Meterless ---

D2xxDF2 --> D1 --> 111xxBF1 (164.55)
F3 --> J2 --> D1 --> 111xxBF1 (341.25)


--- Corner With Meter ---

[Starter]xxDB1 MB --> B3 --> J2 --> DF2 --> B23xxBF1 (DoT Heavy Combo)
NJ2 --> 3xxDB1 MB --> F3 --> J2 --> 111xxBF1
[Starter] --> Bounce Cancel F3 --> F223xxDF1 (2 Bars)

ATROCITUS COMBOS WITH Dex-Starr
--- Midscreen Meterless ---

DB1 --> 4 --> B23xxDB1 --> 4 --> B23xxBF1
D2 --> B23xxBD1 --> 4 --> B23xxDB1 --> 4 --> B23xxBF1
B233 --> 4 --> F223 --> DB1 --> 4xxBF1
F1233 --> B23xxDB1 --> 4 --> B23xxBF1 --> 4 (323.70)
F1233 --> 111xxDB1(4) --> 3xxBF1(4)
[Starter]xxDB1 --> 4 --> DB1 --> 4 --> B23xxBF1 (310.35)
[Starter]xxDB1 --> 4 --> B3 --> J2 --> D2xxDB1 --> 4 --> B23xxBF1
F1233(F4) --> B3 --> J2 --> B2(4)3 (400)
F223 --> DB1(4) --> 3xxDB1(4) --> 3xxDF1(4)
B3 --> J2 --> DB1 --> 4 --> B23xxDB1 --> 4 --> B23xxBF1
F3 --> B23xxDB1 --> 4 --> B23xxDB1 --> 4 --> B23xxBF1

--- Midscreen With Meter ---

DB1 --> 4 --> B23xxDB1 MB --> B3 --> J3xxBF1
D2 --> B23xxDB1 --> 4 --> B23xxDB1 MB --> B3 - -> J3xxBF1
[Starter]xxDB1 --> 4 --> B23xxDB1 MB --> B3 --> J3xxBF1
F3 --> B23xxDB1 --> 4 --> B23xxDB1 MB --> J3xxBF1
B3 --> J2 --> DB1 --> 4 --> B23xxDB1 MB --> J3xxBF1
B3 --> J3xxF4 --> B2xxDF2 --> F4 --> F22xxBF1 (500)
F1233 --> B23xxDB1 --> 4 --> B23xxSuper Move (4 Bars, Damage Cashout)


--- Corner Meterless ---

F3 --> J1xx4 --> D2xxDF2(F4) --> J1(F4)xxBF1(4)

--- Corner With Meter ---

F223 --> Bounce Cancel F3 --> F223(F4) --> DB1 --> F12xxBF1


ATROCITUS BLOOD AURA COMBOS (REQUIRES FULL BLOOD AURA; DIFFICULT)

--- Midscreen ---


F12xxMB DRAIN --> F3 --> D2xxDF2 --> B23xxBF1 (377.00)


--- Corner ---

111xxMB DRAIN --> F3 --> J2 --> B23xxBF1 (424.00)

*RAPTOR UPDATE*
Current combos from Noble Raptor, video at the bottom:

Midscreen:
22 DB1 D2 DB1 D2 4 (Requires Dex-Starr)
22 DB1 D2 DB1 111 BF1

B23/F223 DB1 MB B3 J3 D2 DB1 D2 4 (Requires Dex-Starr)
B23/F223 DB1 MB B3 J3 111 BF1

DB1 MB DB1 111 BF1

B3 J3 D2 DB1 D2 4 (Requires Dex-Starr)
B3 J3 111 BF1
B3 J3 B23 DB1 MB D2 DB1 D2 4 (Requires Dex-Starr)
B3 J3 B23 DB1 MB 3 11 BF1

F3 11 DB1 D2 DB1 D2 4 (Requires Dex-Starr)
F3 3 111 BF1
F3 3 B23 DB1 MB 3 D2 4 (Requires Dex-Starr)
F3 3 B23 DB1 MB 3 11 BF1

F223 BGB B3 J3 D2 DB1 D2 4 (Requires Dex-Starr)
F223 BGB B3 J3 111 BF1

4 111 DF2 4 J3 F4 B23 4 (Requires Dex-Starr) *Midscreen restand not shown in video
4 111 DF2 4 J3 F4 B23 DB1 F4 B23 BF1 4 (Requires Dex-Starr)

4 B23/F223 DB1 F4 B3 J3 F4 B23 4 (Requires Dex-Starr) * Midscreen restand not shown in video
4 B23/F223 DB1 F4 B3 J3 F4 111 BF1 4 4 (Requires Dex-Starr)
4 B23/F223 DB1 F4 B3 J3 111 DB1 F4 F4 F12 BF1 (Requires Dex-Starr)

4 B233 4 F2 DB1 F4 B3 J3 F4 B23 BF1 4 (Requires Dex-Starr)

4 B3/F3 J3 F4 111 DB1 F4 F4 J3 BF1 4 (Requires Dex-Starr)

4 DB1 4 DB1 4 111 BF1 F4 F4 F4 (Requires Dex-Starr)
4 DB1 4 DB1 MB DASH F4 B3 J3 F4 B23 BF1 4 (Requires Dex-Starr)

Corner:
111 DF2 D1 D2 DB1 D2 4 (Requires Dex-Starr)
111 DF2 D1 D2 DB1 11 BF1
111 DF2 D1 DB1 MB F3 D2 DB1 D2 4 (Requires Dex-Starr)
111 DF2 D1 DB1 MB F3 B23 BF2 (Doesn't work on small characters)
111 DF2 D1 DB1 MB F3 111 BF1

B23/F223 DB1 MB F3 3 D2 DB1 D2 4 (Requires Dex-Starr)
B23/F223 DB1 MB F3 3 B23 BF2 (Doesn't work on small characters)
B23/F223 DB1 MB F3 3 111 BF1

F3 3 3 D2 DB1 D2 4 (Requires Dex-Starr)
F3 3 3 D2 DB1 D1 BF1
F3 3 3 D2 DB1 MB J2 D2 4 (Requires Dex-Starr)
F3 3 3 D2 DB1 MB J2 B23 BF2 (Doesn't work on small characters)
F3 3 3 D2 DB1 MB J3 D2 BF1

4 111 DF2 F4 F3 3 DF2 F4 B23 BF2 4 (Requires Dex-Starr) (Doesn't work on small characters. Replace B23 BF2 4 with B23 4.)
4 111 DF2 F4 F3 3 DF2 F4 B23 DB1 F4 11 BF1 (Requires Dex-Starr)

4 B23/F223 DB1 F4 F3 3 DF2 F4 B23 BF2 4 (Requires Dex-Starr) (Doesn't work on small characters. Replace B23 BF2 4 with B23 4.)
4 B23/F223 DB1 F4 F3 3 DF2 F4 111 DB1 F4 F4 11 BF1 (Requires Dex-Starr)

4 B233 F4 F3 3 DF2 F4 B23 BF2 4 (Requires Dex-Starr) (Doesn't work on small characters. Replace B23 BF2 4 with B23 4.)
4 B233 F4 F3 3 DF2 F4 111 DB1 F4 F4 11 BF1 (Requires Dex-Starr)

4 F3 3 3 F4 B23 DB1 F4 B23 BF2 4 (Requires Dex-Starr) (Doesn't work on small characters. Replace B23 BF2 4 with B23 4.)
4 F3 3 3 F4 111 DB1 F4 F4 11 BF1 4 (Requires Dex-Starr)



 
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villainous monk

Terrible times breed terrible things, my lord.
Please use this thread as competive only.

No gear or augmented stats.

I was also testing out damage scaling on characters with the highest health and lower heath so how we use these stats is very important.

Maybe a quotation percentages for his health draining move both on hit and block.

I can try to help as I'm new to making threads. The ideas are coming at me also we look around at the Kitana combo thread has a way to clean it up from time to time.

Awesome start!
 

Game Scavenger

Rage is true power!
My Fellow Red Lanterns here are the combos I’ve find in the lab enjoy. Any combo starting with D2 is a anti-air combo.


Square (1)

Triangle (2)

X (3)

Circle (4)


Forward (F)

Back (B)

Up (U)

Down (D)

Neutral (N)

Meter Burn (MB)

Meterless

F123, Rage Charge (207.19)

F223, Rage Charge (210.48)

F223, Blood-nado (164.10)

F3, B23, Rage Charge (294.93)

B3, J2, B23, Rage Charge (345.35)

B23, Rage Charge (177.69)

B23, Blood-nado (128.88)

D2, B23, Rage Charge (186.72)


Meter

F123, Rage Charge MB (237.16)

F223, Blood-nado MB, B3, J2, B23, Rage Charge (399.01)

F3, B23, Blood-nado MB, N3, Rage Charge (377.49)

B3, J2, B23, Blood-nado MB, N3, Rage Charge (412.10)

B23, Blood-nado MB, B3, J2, B23, Rage Charge (376.15)

Blood-nado MB, Blood-nado, D1, Rage Charge (190.59)

D2, B23, Blood-nado MB, B3, J2, D1, Rage Charge (304.40)


Character trait (Meterless)

F1233, B23, Blood-nado, 4, B23, Blood-nado, 4, B23, Rage Charge (391.19)

F223, Blood-nado, 4, B23, Blood-nado, 4, B23, Rage Charge (350.17)

F3 B23, Blood-nado, 4, B23, Blood-nado, 4, B23, Rage Charge (440.34)

B3, J2, Blood-nado, 4, B23, Blood-nado, 4, B23, Rage Charge (419.16)

B23, Blood-nado, 4, B23, Blood-nado, 4, B23, Rage Charge (324.74)

Blood-nado, 4, B23, Blood-nado, 4, B23, Rage Charge (269.80)

D2, B23, Blood-nado, 4, B23, Blood-nado, 4, B23, Rage Charge (283.77)


Character trait (Meter)

Warning may cause sodium levels to spike.

F1233, B23, Blood-nado, 4, B23, Blood-nado MB, B3, N3, Rage Charge (410.42)

F1233, B23, Blood-nado, 4, B23, The Butcher (471.04)

F223, Blood-nado, 4, B23, Blood-nado MB, B3, N3, Rage Charge (369.56)

F3 B23, Blood-nado, 4, B23, Blood-nado MB, N3, Rage Charge (417.38)

B3, J2, Blood-nado 4, B23, Blood-nado MB, N3, Rage Charge (444.22)

B23, Blood-nado, 4, B23, Blood-nado MB, B3, N3, Rage Charge (373.57)

B23, Blood-nado, 4, B23, Blood-nado, 4, B23, The Butcher (427.96)

Blood-nado, 4, B23, Blood-nado MB, B3, N3, Rage Charge (323.90)

D2, B23, Blood-nado, 4, B23, Blood-nado MB, B3, N3, Rage Charge (316.00)
 
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_CHINOCUDEIRO_

Machakabotones
If you have any questions let me know later.
You are not using to calculate the damage of your combos the standar "competition mode versus Superman" that is used in other chars combo threads... your damage notations are higher

P.D: You can add the most damaging meterless B3 combo
B3-J3-111-ragecharge
 
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villainous monk

Terrible times breed terrible things, my lord.
My Fellow Red Lanterns here are the combos I’ve find in the lab enjoy. Any combo starting with D2 is a anti-air combo.


Square (1)

Triangle (2)

X (3)

Circle (4)


Forward (F)

Back (B)

Up (U)

Down (D)

Neutral (N)

Meter Burn (MB)

Meterless

F123, Rage Charge (207.19)

F223, Rage Charge (210.48)

F223, Blood-nado (164.10)

F3, B23, Rage Charge (294.93)

B3, J2, B23, Rage Charge (345.35)

B23, Rage Charge (177.69)

B23, Blood-nado (128.88)

D2, B23, Rage Charge (186.72)


Meter

F123, Rage Charge MB (237.16)

F223, Blood-nado MB, B3, J2, B23, Rage Charge (399.01)

F3, B23, Blood-nado MB, N3, Rage Charge (377.49)

B3, J2, Blood-nado MB, B3, N3, Rage Charge (412.10)

B23, Blood-nado MB, B3, J2, B23, Rage Charge (376.15)

Blood-nado MB, Blood-nado, D1, Rage Charge (190.59)

D2, B23, Blood-nado MB, B3, J2, D1, Rage Charge (304.40)


Character trait (Meterless)

F1233, B23, Blood-nado, 4, B23, Blood-nado, 4, B23, Rage Charge (391.19)

F223, Blood-nado, 4, B23, Blood-nado, 4, B23, Rage Charge (350.17)

F3 B23, Blood-nado, 4, B23, Blood-nado, 4, B23, Rage Charge (440.34)

B3, J2, Blood-nado, 4, B23, Blood-nado, 4, B23, Rage Charge (419.16)

B23, Blood-nado, 4, B23, Blood-nado, 4, B23, Rage Charge (324.74)

Blood-nado, 4, B23, Blood-nado, 4, B23, Rage Charge (269.80)

D2, B23, Blood-nado, 4, B23, Blood-nado, 4, B23, Rage Charge (283.77)


Character trait (Meter)

Warning may cause sodium levels to spike.

F1233, B23, Blood-nado, 4, B23, Blood-nado MB, B3, N3, Rage Charge (410.42)

F1233, B23, Blood-nado, 4, B23, The Butcher (471.04)

F223, Blood-nado, 4, B23, Blood-nado MB, B3, N3, Rage Charge (369.56)

F3 B23, Blood-nado, 4, B23, Blood-nado MB, N3, Rage Charge (417.38)

B3, J2, Blood-nado 4, B23, Blood-nado MB, N3, Rage Charge (444.22)

B23, Blood-nado, 4, B23, Blood-nado MB, B3, N3, Rage Charge (373.57)

B23, Blood-nado, 4, B23, Blood-nado, 4, B23, The Butcher (427.96)

Blood-nado, 4, B23, Blood-nado MB, B3, N3, Rage Charge (323.90)

D2, B23, Blood-nado, 4, B23, Blood-nado MB, B3, N3, Rage Charge (316.00)
I'll test these out tonight. Thx.
 

pfiidud3

Apprentice
I like ending with B23 - it ends the combo with the opponent standing (no wake ups) and at frame disadvantage (like 3 frames, not much, but better than nothing). It pushes them back, so B23 is also a good follow-up. But in the corner 111 keep up the preasure, and leave you at advantage on block.

I follow through with BF1 mb if I am recharging my flying cat.
 
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Game Scavenger

Rage is true power!
You are not using to calculate the damage of your combos the standar "competition mode versus Superman" that is used in other chars combo threads... your damage notations are higher

P.D: You can add the most damaging meterless B3 combo
B3-J3-111-ragecharge
I didn't know about the Superman test dummy thing I don't use this site very often. I'm more of a guilty gear player but I liked the beta so I came back to Injustice. I come here to share info or look into other characters every now and again. Thanks for the heads up though. The reason I didn't put B3, J3, 1, 1, 1, Rage Charge (418.19) on the list is because 1, 1, 1 after J3 didn't consistently hit every character correctly I'm not sure why that is but I prefer B23 because how versatile it is.
 
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Game Scavenger

Rage is true power!
B3, J2, Blood-nado MB, B3, N3, Rage Charge

How is this not a hard knockdown at the second b3 or the b3,n3
Whoops sorry that was a mess up on my part when typing everything. I fixed the combo in the list. This is how it should be B3, J2, B23, Blood-nado MB, N3, Rage Charge (412.10). If you find another mistake let me know.
 

pfiidud3

Apprentice
Numero, instead of wasting 2 bars on a mb canceled B3 on that...... You should cancel into MB db1 (blood tornado) less meter, its an overhead low mix up, and you get a meterles B3 off of it to continue the combo the exact same way (maybe a tad less air time).
 
Numero, instead of wasting 2 bars on a mb canceled B3 on that...... You should cancel into MB db1 (blood tornado) less meter, its an overhead low mix up, and you get a meterles B3 off of it to continue the combo the exact same way (maybe a tad less air time).
Yeah I thought about that right after posting. I plan on mixing it with that other combo I saw with the trait and the nado to see if I can get over 50% that way. I did try that a little and I was up to 44% before I messed up with a LOT more room to work with. I think it's suremy possible.
 

Game Scavenger

Rage is true power!
Yeah I thought about that right after posting. I plan on mixing it with that other combo I saw with the trait and the nado to see if I can get over 50% that way. I did try that a little and I was up to 44% before I messed up with a LOT more room to work with. I think it's suremy possible.
It's pretty easy to get 50% damage if you meter burn Rage Charge at the end of some the combos I posted especially trait assisted ones however damage isn't the thing you want to focus on. Learning to use trait in string on block to make them safe for continuous pressure is a must also mid to full screen Blood-nado combo punishes and try mixing Napalm Vomit in your string if you see you opponent likes to D1 alot its free unscaled damage and if you it stack multiple times well watch that health bar tick away. You change the settings in practice mode to suit you better I saw you had a bit of trouble when try to prepare your combo in the video.
 
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ROtagaki

Praise the Sun! Hail Kotal Khan!
Corner 1 meter

F12 or F223 or 112 or B23~DB1(MB), F3,D2~DF2, B23~BF2

If you wait a split second after the up breath you get a re-stand.
 

RIF

Apprentice
You can end all BNB meter combos with 111 into Vomit or D2 into Vomit. (This is after the second 'nado)

I am starting to prefer this (or B23) over rush punch because of the better distancing. I REALLY do NOT want to be in someone's face.