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Atom Low Profiling 101

Cursa

Counterpoke with armoured DB2 at all times.
Ok everyone, great and small, this is a thread dedicated to Atom's ability to low profile. If you've fought an Atom online who has ever spammed 2 in trait you probably know that some moves can be low profiled by his trait. To a further extent, his D3 can also low profile a lot of moves. This is a list of strings that can be low profiled by Atom.

I am not including jump ins as of now since it is pretty situational whether they can be low profiled or not, dependent on how deep the jump in is. I am including highs since some highs do hit Atom out of his low profiling. Highs will also not be included.

I will specify whether it can only be low profiled by one or the other. If not specified, assume it can be done by both.

This is not a full list, as I do not know every string that can be low profiled. Which is why I suggest to everyone to give there opinion on strings they think Atom can low profile, whether been seen in a ranked I will test them myself and add them if they work. Anyway, to begin, list is in alphabetical order, so onwards..

F1
S2

S2
B2
S3
B3 (unless point blank)
DB1 MB (Only by D3)

F1
D1
S2
B2
F2
B3

With Dexstarr:
4 (D3 and only startup of trait or when moving)
D4

F1
S2
F2
S3

D1
S2
F2
S3
B3
F3 (Walk forward in trait and it will whiff)
DB2 MB (Big deal, can be done out of block strings)
Super (lolz)
4 (at most ranges outside of fullscreen basically).

B1
D2 (Ranges other than point blank)
B3 (Trait works only at distance that are not point blank, D3 works at all ranges)
DF2
DB2 (Air) (At most ranges. D3 low profiles best)
DB2 MB (Air)(Gaps can be both traited or D3'd to punish)

F2 (Point blank trait only, walking forward)
D2 (Ranges other than point blank)
S3 (D3 only)
DF3 3
Super (Point Blank traited only)
Level 2 trait (D3 only)

B1
D1
S2
B2
F2
D2 (Very rarely hits at point blank trait)
S3
B3
F3 (Only at point blank, works best with D3)
DF1
DF3 (Air) (Works best with D3 at almost all ranges, still works well with trait)
4 (Atom can trait out of F12xx4)
Super (Because why not)

D1 (Point blank trait, D3 always works)
S2 (Only first hit for trait, D3 will punish before second hit connects. Second hit can be punished in trait though)
F2
S3
B3 (D3 only)
BF1 (Works best with D3, trait sometimes gets hit at point blank)
DF3
DF3 (MB)

S2
D2
S3 (D3 only)
BF2 MB
BF3 (Doesn't work at furthest ranges)

F2
D2
S3 (D3 only)
B3
BF1 MB
Super (Works best in trait)

S2
F2
B2
F3 (Walk forward in trait or point blank D3)
BF2 (Lmao do this in practice, works with both)
DF3
DD3 3 (D3 only)
4 (First hit, D3 punishes and anything in trait punishes aside from standing still)
Super depending on which range is picked

S2
F2 (First hit only, D3 punishes, anything done in trait will punish)
D2 (D3 only)
B3 (D3 actually gets punished but it causes a cross up so I guess that's something)
DBF3
DF3 (Trait only)
DB2 (First hit only, same as F2)
BF3 MB (D3 only)

B1
F2
D2 (D3 only)
S3 (D3 only)
B3
BF1
DBF3

B1 (Rip mixup)
D1
S2
D2
S3
B3
F3 (Point blank)
DF1 (D3 only)
DF1 MB
BF3
BF3 MB (RIP WAKEUP)
Super (Unless done low to the ground)
4 4 (Whiffs at all points on the screen)
B4 F4
B4 4 (Walk forward in trait, D3 always works if timed right)

B1 (D3 only)
S2
F2
D2
B3
DF1 (All ranges)
DF1 MB
DB1
DB2 (Trait walk forward)
Everything is the same while he is in character power

F1
B2
F2
D2
S3
F3
DF2 at certain ranges, depending on which range Deadshot picks and what range you're actually standing at
BF3 (MB is punished by D3, can also be punished by trait)
DB3 (lmao)
DB3 MB (Trait only, D3 gets punished during recovery)

D1
S2
F2
D2
BF1 projectiles from reflected Atomizer (Any other reflects still connects)

S2
B2
F21
D2 (D3 only)
S3
B3
DF1 (D3 at all ranges, trait at longest and shortest ranges)
DD2 F2 (Trait works best)

B1
F1
S2
F2
D2
S3 (First hit only, D3 punishes, anything in trait punishes)
B3
F3 (Point blank trait only)
BF3

B1
D1 (D3 only)
S2
B2 (D3 punishes second hit, anything in trait punishes second hit)
F2
B3 (Point blank D3 or trait)
DF1 MB (Gap can be punished with D3 or trait activation)
DF2 MB
D4 (Any arrow)
Super

D1
S2
B2
S3
BF1 MB

B2
S3
DF1 1+3
4 DD1 1 (Whiffs when in trait at very specific ranges)

B1
S2
D2
S3
F3 (Dependant on range)
DBF1
DB2
4U

D1
S2
F2
D2 (D3 only)
S3
B3
DBF3

S2 (D3 works, trait gets beaten at max range)
F2
S3
DB1 MB (unless at max range)
DB3

F3 (Can be D3'd on reaction, Poison Ivy can change her range to adjust)
DBF1
DD1 1

D1
S2
F2
S3
DB1 MB

D1
S2
S3
DF3 (D3 only)
DB3 MB
BF2 MB

D1
B1
S2
B2 (D3 only)
F3 (Hits at some ranges on occasion, depending on distance of F3 and distance between Atom and Robin)
212 (There is a gap in 2 - 12 that you can trait or D3 out of)
DB2
DB1 (D3 only)
DB3
DB3 MB
DF4 at longer ranges

Universal
S2
S3
B3 (D3 only)

Leonardo
B1
B2 (D3 punishes 2nd hit, trait combo can also punish)
F4

Raphael
B1
B2
D2

Michelangelo
B1
B2 (D3 only)
4 2 (Whiffs depending on range)

Donatello
None

D1
S2
F2
F3 (Point blank only)
BF1
BF2
DB1 (Point blank)

D1 (Tight link)
S2
S3
DB1 MB
BF2
DF3
4 MB

D1 (D3 only)
D2
S3
B3
DF2 MB
4 4

D1
S2
F2
B2
S3
DF2
DB2
BF3 (D3 only)
Supermove

B1
S2
B2
F2 (Second hit can be punished)
B3
DB2 MB
DF2
DF2 MB
BF3 (D3 only)
4 MB (Trait low profiles the entire thing)

S2
F2
D2
S3 (Anywhere but full range)
DF2

B1 (D3 Only)
S2
S3
B3 (D3 only)
BF2
BF2 MB
DB3
DB3 MB
DB2 (Air)
DB2 MB (Air) (Works everywhere except for where the shield hits the ground)
 
Last edited:

Cursa

Counterpoke with armoured DB2 at all times.
Rms f2 is kinda a big deal, didn't know that
Can be beaten by doing it at a short distance than normal, but then if Atom doesn't go to low profile it it'll just whiff completely and you'll get full combo'd
 

Cursa

Counterpoke with armoured DB2 at all times.
Geez, can he low profile b2 after blocking a j2?
It all depends on the block stun of the jump in vs the startup of the move I think. It's not like Atom can do it through anything that doesn't jail, since, well:

I can't remember the startup of D3 and trait, but the gap needs to be big enough to fit one of those in, and sometimes it has to be one or the other. Sometimes trait doesn't low profile well enough, since it doesn't low profile perfectly through it's startup as well as D3 does.

Although I did think about how he might be able to low profile through gaps in strings, but baby steps for this thread. I'll be working on it later for sure.
 

Crusty

Retired forever; don’t ask for games.
Red Hood doesn’t have a DF2 :confused:

Also, all of this can become semi irrelevant if you can’t do it during pressure.
 

Undergroundepict

I am like the blue rose
You'd be better off writing a list of moves that he can't low profile :p
In all seriousness, this would probably be a more productive thread. Character specific ways of dealing with Atom's low profiling.

For Superman:

Bf3 (dashpunch) is the ultimate catching low profiles tool. Will knock Atom out of trait, and hits Catwoman even at the lowest point of her b3 animation. Loses to Atom's d3.

Superman's d1 hits Atom out of trait. He doesn't low profile quite like Catwoman does. F23xxtrait, d1 will beat out his d3 if he attempts to use it to interrupt, provided your timing is optimal.

Mb b3/f3 catches both trait and d3. Will often get broken by traited up Atom, but is the ideal way to catch sweep.

Divebomb is a very effective tool for catching a traited up Atom.

As stated above, Atom's trait low profiles f2, b2, 22, and 111.

B1 and f2d1 are probably decent tools to utilize from time to time as well, along with d3 and d+f3.

Knowing your options goes a long way in making the MU feel more manageable.
 

Crusty

Retired forever; don’t ask for games.
In all seriousness, this would probably be a more productive thread. Character specific ways of dealing with Atom's low profiling.

For Superman:

Bf3 (dashpunch) is the ultimate catching low profiles tool. Will knock Atom out of trait, and hits Catwoman even at the lowest point of her b3 animation. Loses to Atom's d3.

Superman's d1 hits Atom out of trait. He doesn't low profile quite like Catwoman does. F23xxtrait, d1 will beat out his d3 if he attempts to use it to interrupt, provided your timing is optimal.

Mb b3/f3 catches both trait and d3. Will often get broken by traited up Atom, but is the ideal way to catch sweep.

Divebomb is a very effective tool for catching a traited up Atom.

As stated above, Atom's trait low profiles f2, b2, 22, and 111.

B1 and f2d1 are probably decent tools to utilize from time to time as well, along with d3 and d+f3.

Knowing your options goes a long way in making the MU feel more manageable.
He can't low profile RH's Electric hammer with either trait or d3 either, since it'll snipe him in the head.
 

Mandolore1123

Man of Science Who Wields the Living Lightning
Great thread! Though somehow the character names aren’t popping up in the mobile version


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Mandolore1123

Man of Science Who Wields the Living Lightning
Perhaps it’d be nice to include some special moves too. Things like df1 at max range and db1 for all ranges from Dr Fate can be low-profiled by d3 for Atom. This makes the fate MU much more manageable since he cannot damage you with projectiles. Things like Darkseid normal HIGH omega beams also hit you out of trait so it’s good to know when approaching a zoning character relying on trait to get in
 

Cursa

Counterpoke with armoured DB2 at all times.
D3 and trait low profiling are Atoms best tools in the neutral. Not only are they his longest reaching tools but also they shut down the neutral of a great amount of characters, or at the very least force them to decide whether they want to commit to an option.

This thread is designed to allow for better matchup knowledge as well. For example, now we know Darkseid can't wakeup against Atom. Wonder Woman Shield Bash becomes a little less braindead if you punish it with a well timed trait. Atom can escape Darkseid and Flash's overhead options (or one of them at least). Low profiling all of Fate's projectiles outside of a 3 Ankh blast

Typically if one of these characters doesn't get low profiled very often it's probably going to be a hard matchup for Atom. Example, Poison Ivy. I haven't played it, but on paper her zoning isn't too ridiculous, but it's getting past the neutral that is difficult. B2 is a true mid. Her wakeup can't be low profiled. Her B3 works really well against Atom, similar to Aquaman and Scarecrow B3, but not as good. Her trait helps her a lot in the zoning war because while it can be low profiled, it's situational depending on distance and basically impossible with vines coming at you.

Also I'll be adding new things later, e.g. jump ins, gaps, highs that actually his Atom, etc. I was going to add them before I created it but decided to just start with this.
 

Cursa

Counterpoke with armoured DB2 at all times.
Also the Darkseid one looks bad but DF1 hits Atom out of trait so yeet.
 

Cursa

Counterpoke with armoured DB2 at all times.
Perhaps it’d be nice to include some special moves too. Things like df1 at max range and db1 for all ranges from Dr Fate can be low-profiled by d3 for Atom. This makes the fate MU much more manageable since he cannot damage you with projectiles. Things like Darkseid normal HIGH omega beams also hit you out of trait so it’s good to know when approaching a zoning character relying on trait to get in
I did include special moves :) Although I am going to add the Darkseid one along with the Superman BF3. If anyone else also has any high moves that hit Atom out of trait much appreciated if I could have them.
 

Mandolore1123

Man of Science Who Wields the Living Lightning
I did include special moves :) Although I am going to add the Darkseid one along with the Superman BF3. If anyone else also has any high moves that hit Atom out of trait much appreciated if I could have them.
Yeah I saw, I’m stupid and blind. Great work!!


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Mandolore1123

Man of Science Who Wields the Living Lightning
D3 and trait low profiling are Atoms best tools in the neutral. Not only are they his longest reaching tools but also they shut down the neutral of a great amount of characters, or at the very least force them to decide whether they want to commit to an option.

This thread is designed to allow for better matchup knowledge as well. For example, now we know Darkseid can't wakeup against Atom. Wonder Woman Shield Bash becomes a little less braindead if you punish it with a well timed trait. Atom can escape Darkseid and Flash's overhead options (or one of them at least). Low profiling all of Fate's projectiles outside of a 3 Ankh blast

Typically if one of these characters doesn't get low profiled very often it's probably going to be a hard matchup for Atom. Example, Poison Ivy. I haven't played it, but on paper her zoning isn't too ridiculous, but it's getting past the neutral that is difficult. B2 is a true mid. Her wakeup can't be low profiled. Her B3 works really well against Atom, similar to Aquaman and Scarecrow B3, but not as good. Her trait helps her a lot in the zoning war because while it can be low profiled, it's situational depending on distance and basically impossible with vines coming at you.

Also I'll be adding new things later, e.g. jump ins, gaps, highs that actually his Atom, etc. I was going to add them before I created it but decided to just start with this.
So does this thread assume you are in trait in the neutral? Since I remember one can d3 out of d1~df2 for Brainiac. Don’t know if there is a gap between that but things that other characters have to block Atom can trait or d3 out of and punish :)


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Cursa

Counterpoke with armoured DB2 at all times.
So does this thread assume you are in trait in the neutral? Since I remember one can d3 out of d1~df2 for Brainiac. Don’t know if there is a gap between that but things that other characters have to block Atom can trait or d3 out of and punish :)


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Yeah, I won't lie, I might have missed a few, since I believe that the startup of trait and just trait in neutral have different low profiling properties.

Although it does low profile DF2 from Brainiac during it's startup. They're different but I think a case where only the startup low profiles and trait by itself doesn't is probably quite rare.
 

Mandolore1123

Man of Science Who Wields the Living Lightning
Yeah, I won't lie, I might have missed a few, since I believe that the startup of trait and just trait in neutral have different low profiling properties.

Although it does low profile DF2 from Brainiac during it's startup. They're different but I think a case where only the startup low profiles and trait by itself doesn't is probably quite rare.
I just thought for practical purposes, it would be more beneficial to Atom players to know when they can trait out of pressure, more than pressure they can avoid in trait in the neutral. This allows for consideration for the player. Do i trait up in neutral to guarantee a mixup and meter-build? Or do I wait for the opponent to pressure me and open up the mind games as to whether I trait out or not? If I trait out they may read it and punish but it’s all a guess.


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Cursa

Counterpoke with armoured DB2 at all times.
For some characters less of a guess though. I prefer using D3 in the neutral over trait unless I am specifically going for some kind of setup or I know that the opponent can't contest my trait at a certain range. For example, Dr Fate can't contest trait activation at F2 range because it whiffs, he gets punished for trying, and has no other button to contest at that range. You can D3 his F2 but that would be risky since he could just wait and whiff punish you. So traiting against Dr Fate in the neutral would be pretty good, because DF1, DB1, and F2 all whiff on traited Atom.

On the other hand, all of Darkseids buttons whiff at point blank range (Including all lasers), but traiting in the neutral against him would be a bad idea because you're just going to get hit by a laser.

I've always been a believer that using trait for Atom always depends upon who you're actually fighting, and sometimes it's not as simple as either of these two examples.
 

Mandolore1123

Man of Science Who Wields the Living Lightning
For some characters less of a guess though. I prefer using D3 in the neutral over trait unless I am specifically going for some kind of setup or I know that the opponent can't contest my trait at a certain range. For example, Dr Fate can't contest trait activation at F2 range because it whiffs, he gets punished for trying, and has no other button to contest at that range. You can D3 his F2 but that would be risky since he could just wait and whiff punish you. So traiting against Dr Fate in the neutral would be pretty good, because DF1, DB1, and F2 all whiff on traited Atom.

On the other hand, all of Darkseids buttons whiff at point blank range (Including all lasers), but traiting in the neutral against him would be a bad idea because you're just going to get hit by a laser.

I've always been a believer that using trait for Atom always depends upon who you're actually fighting, and sometimes it's not as simple as either of these two examples.
I agree whole-heartedly. I guess I’d rephrase and say it’s more a MU-dependent thing but it’s more things to consider for the Atom player. In Dr Choi’s own words: I’m just making it up as I go!


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Cursa

Counterpoke with armoured DB2 at all times.
I agree whole-heartedly. I guess I’d rephrase and say it’s more a MU-dependent thing but it’s more things to consider for the Atom player. In Dr Choi’s own words: I’m just making it up as I go!


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Yeah, I found a few just before as well. Like you can trait between 2 - 1 of Robin's 21 string, 22 - 3 for Wowo.
Superman F23xx4 F23 works as well obviously etc etc.
 

Cursa

Counterpoke with armoured DB2 at all times.
I think this discussion just goes to show the versatility of Atom's trait. Counter zoning, low profiling, meterless damage, mobility, setups, meter build, footsies/neutral tool etc.

Too many options to decide on which one to use lol
 

Mandolore1123

Man of Science Who Wields the Living Lightning
Should we add sections for strings that atom can trait out of? Or pressure he can escape? Things like f23~4~(TRAIT)f2 so both sides know what he can do? Or for Robin 2(TRAIT)12 and things like that?



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Cursa

Counterpoke with armoured DB2 at all times.
Should we add sections for strings that atom can trait out of? Or pressure he can escape? Things like f23~4~(TRAIT)f2 so both sides know what he can do? Or for Robin 2(TRAIT)12 and things like that?



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I was going to eventually. He can also low profile 22-3 from Wowo I'm pretty sure