Cursa
Counterpoke with armoured DB2 at all times.
Ok everyone, great and small, this is a thread dedicated to Atom's ability to low profile. If you've fought an Atom online who has ever spammed 2 in trait you probably know that some moves can be low profiled by his trait. To a further extent, his D3 can also low profile a lot of moves. This is a list of strings that can be low profiled by Atom.
I am not including jump ins as of now since it is pretty situational whether they can be low profiled or not, dependent on how deep the jump in is. I am including highs since some highs do hit Atom out of his low profiling. Highs will also not be included.
I will specify whether it can only be low profiled by one or the other. If not specified, assume it can be done by both.
This is not a full list, as I do not know every string that can be low profiled. Which is why I suggest to everyone to give there opinion on strings they think Atom can low profile, whether been seen in a ranked I will test them myself and add them if they work. Anyway, to begin, list is in alphabetical order, so onwards..
I am not including jump ins as of now since it is pretty situational whether they can be low profiled or not, dependent on how deep the jump in is. I am including highs since some highs do hit Atom out of his low profiling. Highs will also not be included.
I will specify whether it can only be low profiled by one or the other. If not specified, assume it can be done by both.
This is not a full list, as I do not know every string that can be low profiled. Which is why I suggest to everyone to give there opinion on strings they think Atom can low profile, whether been seen in a ranked I will test them myself and add them if they work. Anyway, to begin, list is in alphabetical order, so onwards..
F1
S2
S2
S2
B2
S3
B3 (unless point blank)
DB1 MB (Only by D3)
B2
S3
B3 (unless point blank)
DB1 MB (Only by D3)
F1
D1
S2
B2
F2
B3
With Dexstarr:
4 (D3 and only startup of trait or when moving)
D4
D1
S2
B2
F2
B3
With Dexstarr:
4 (D3 and only startup of trait or when moving)
D4
F1
S2
F2
S3
S2
F2
S3
D1
S2
F2
S3
B3
F3 (Walk forward in trait and it will whiff)
DB2 MB (Big deal, can be done out of block strings)
Super (lolz)
4 (at most ranges outside of fullscreen basically).
S2
F2
S3
B3
F3 (Walk forward in trait and it will whiff)
DB2 MB (Big deal, can be done out of block strings)
Super (lolz)
4 (at most ranges outside of fullscreen basically).
B1
D2 (Ranges other than point blank)
B3 (Trait works only at distance that are not point blank, D3 works at all ranges)
DF2
DB2 (Air) (At most ranges. D3 low profiles best)
DB2 MB (Air)(Gaps can be both traited or D3'd to punish)
D2 (Ranges other than point blank)
B3 (Trait works only at distance that are not point blank, D3 works at all ranges)
DF2
DB2 (Air) (At most ranges. D3 low profiles best)
DB2 MB (Air)(Gaps can be both traited or D3'd to punish)
F2 (Point blank trait only, walking forward)
D2 (Ranges other than point blank)
S3 (D3 only)
DF3 3
Super (Point Blank traited only)
Level 2 trait (D3 only)
D2 (Ranges other than point blank)
S3 (D3 only)
DF3 3
Super (Point Blank traited only)
Level 2 trait (D3 only)
B1
D1
S2
B2
F2
D2 (Very rarely hits at point blank trait)
S3
B3
F3 (Only at point blank, works best with D3)
DF1
DF3 (Air) (Works best with D3 at almost all ranges, still works well with trait)
4 (Atom can trait out of F12xx4)
Super (Because why not)
D1
S2
B2
F2
D2 (Very rarely hits at point blank trait)
S3
B3
F3 (Only at point blank, works best with D3)
DF1
DF3 (Air) (Works best with D3 at almost all ranges, still works well with trait)
4 (Atom can trait out of F12xx4)
Super (Because why not)
D1 (Point blank trait, D3 always works)
S2 (Only first hit for trait, D3 will punish before second hit connects. Second hit can be punished in trait though)
F2
S3
B3 (D3 only)
BF1 (Works best with D3, trait sometimes gets hit at point blank)
DF3
DF3 (MB)
S2 (Only first hit for trait, D3 will punish before second hit connects. Second hit can be punished in trait though)
F2
S3
B3 (D3 only)
BF1 (Works best with D3, trait sometimes gets hit at point blank)
DF3
DF3 (MB)
S2
D2
S3 (D3 only)
BF2 MB
BF3 (Doesn't work at furthest ranges)
D2
S3 (D3 only)
BF2 MB
BF3 (Doesn't work at furthest ranges)
F2
D2
S3 (D3 only)
B3
BF1 MB
Super (Works best in trait)
D2
S3 (D3 only)
B3
BF1 MB
Super (Works best in trait)
S2
F2
B2
F3 (Walk forward in trait or point blank D3)
BF2 (Lmao do this in practice, works with both)
DF3
DD3 3 (D3 only)
4 (First hit, D3 punishes and anything in trait punishes aside from standing still)
Super depending on which range is picked
F2
B2
F3 (Walk forward in trait or point blank D3)
BF2 (Lmao do this in practice, works with both)
DF3
DD3 3 (D3 only)
4 (First hit, D3 punishes and anything in trait punishes aside from standing still)
Super depending on which range is picked
S2
F2 (First hit only, D3 punishes, anything done in trait will punish)
D2 (D3 only)
B3 (D3 actually gets punished but it causes a cross up so I guess that's something)
DBF3
DF3 (Trait only)
DB2 (First hit only, same as F2)
BF3 MB (D3 only)
F2 (First hit only, D3 punishes, anything done in trait will punish)
D2 (D3 only)
B3 (D3 actually gets punished but it causes a cross up so I guess that's something)
DBF3
DF3 (Trait only)
DB2 (First hit only, same as F2)
BF3 MB (D3 only)
B1
F2
D2 (D3 only)
S3 (D3 only)
B3
BF1
DBF3
F2
D2 (D3 only)
S3 (D3 only)
B3
BF1
DBF3
B1 (Rip mixup)
D1
S2
D2
S3
B3
F3 (Point blank)
DF1 (D3 only)
DF1 MB
BF3
BF3 MB (RIP WAKEUP)
Super (Unless done low to the ground)
4 4 (Whiffs at all points on the screen)
B4 F4
B4 4 (Walk forward in trait, D3 always works if timed right)
D1
S2
D2
S3
B3
F3 (Point blank)
DF1 (D3 only)
DF1 MB
BF3
BF3 MB (RIP WAKEUP)
Super (Unless done low to the ground)
4 4 (Whiffs at all points on the screen)
B4 F4
B4 4 (Walk forward in trait, D3 always works if timed right)
B1 (D3 only)
S2
F2
D2
B3
DF1 (All ranges)
DF1 MB
DB1
DB2 (Trait walk forward)
Everything is the same while he is in character power
S2
F2
D2
B3
DF1 (All ranges)
DF1 MB
DB1
DB2 (Trait walk forward)
Everything is the same while he is in character power
F1
B2
F2
D2
S3
F3
DF2 at certain ranges, depending on which range Deadshot picks and what range you're actually standing at
BF3 (MB is punished by D3, can also be punished by trait)
DB3 (lmao)
DB3 MB (Trait only, D3 gets punished during recovery)
B2
F2
D2
S3
F3
DF2 at certain ranges, depending on which range Deadshot picks and what range you're actually standing at
BF3 (MB is punished by D3, can also be punished by trait)
DB3 (lmao)
DB3 MB (Trait only, D3 gets punished during recovery)
D1
S2
F2
D2
BF1 projectiles from reflected Atomizer (Any other reflects still connects)
S2
F2
D2
BF1 projectiles from reflected Atomizer (Any other reflects still connects)
S2
B2
F21
D2 (D3 only)
S3
B3
DF1 (D3 at all ranges, trait at longest and shortest ranges)
DD2 F2 (Trait works best)
B2
F21
D2 (D3 only)
S3
B3
DF1 (D3 at all ranges, trait at longest and shortest ranges)
DD2 F2 (Trait works best)
B1
F1
S2
F2
D2
S3 (First hit only, D3 punishes, anything in trait punishes)
B3
F3 (Point blank trait only)
BF3
F1
S2
F2
D2
S3 (First hit only, D3 punishes, anything in trait punishes)
B3
F3 (Point blank trait only)
BF3
B1
D1 (D3 only)
S2
B2 (D3 punishes second hit, anything in trait punishes second hit)
F2
B3 (Point blank D3 or trait)
DF1 MB (Gap can be punished with D3 or trait activation)
DF2 MB
D4 (Any arrow)
Super
D1 (D3 only)
S2
B2 (D3 punishes second hit, anything in trait punishes second hit)
F2
B3 (Point blank D3 or trait)
DF1 MB (Gap can be punished with D3 or trait activation)
DF2 MB
D4 (Any arrow)
Super
D1
S2
B2
S3
BF1 MB
S2
B2
S3
BF1 MB
B2
S3
DF1 1+3
4 DD1 1 (Whiffs when in trait at very specific ranges)
S3
DF1 1+3
4 DD1 1 (Whiffs when in trait at very specific ranges)
B1
S2
D2
S3
F3 (Dependant on range)
DBF1
DB2
4U
S2
D2
S3
F3 (Dependant on range)
DBF1
DB2
4U
D1
S2
F2
D2 (D3 only)
S3
B3
DBF3
S2
F2
D2 (D3 only)
S3
B3
DBF3
S2 (D3 works, trait gets beaten at max range)
F2
S3
DB1 MB (unless at max range)
DB3
F2
S3
DB1 MB (unless at max range)
DB3
F3 (Can be D3'd on reaction, Poison Ivy can change her range to adjust)
DBF1
DD1 1
DBF1
DD1 1
D1
S2
F2
S3
DB1 MB
S2
F2
S3
DB1 MB
D1
S2
S3
DF3 (D3 only)
DB3 MB
BF2 MB
S2
S3
DF3 (D3 only)
DB3 MB
BF2 MB
D1
B1
S2
B2 (D3 only)
F3 (Hits at some ranges on occasion, depending on distance of F3 and distance between Atom and Robin)
212 (There is a gap in 2 - 12 that you can trait or D3 out of)
DB2
DB1 (D3 only)
DB3
DB3 MB
DF4 at longer ranges
B1
S2
B2 (D3 only)
F3 (Hits at some ranges on occasion, depending on distance of F3 and distance between Atom and Robin)
212 (There is a gap in 2 - 12 that you can trait or D3 out of)
DB2
DB1 (D3 only)
DB3
DB3 MB
DF4 at longer ranges
Universal
S2
S3
B3 (D3 only)
Leonardo
B1
B2 (D3 punishes 2nd hit, trait combo can also punish)
F4
Raphael
B1
B2
D2
Michelangelo
B1
B2 (D3 only)
4 2 (Whiffs depending on range)
Donatello
None
S2
S3
B3 (D3 only)
Leonardo
B1
B2 (D3 punishes 2nd hit, trait combo can also punish)
F4
Raphael
B1
B2
D2
Michelangelo
B1
B2 (D3 only)
4 2 (Whiffs depending on range)
Donatello
None
D1
S2
F2
F3 (Point blank only)
BF1
BF2
DB1 (Point blank)
S2
F2
F3 (Point blank only)
BF1
BF2
DB1 (Point blank)
D1 (Tight link)
S2
S3
DB1 MB
BF2
DF3
4 MB
S2
S3
DB1 MB
BF2
DF3
4 MB
D1 (D3 only)
D2
S3
B3
DF2 MB
4 4
D2
S3
B3
DF2 MB
4 4
D1
S2
F2
B2
S3
DF2
DB2
BF3 (D3 only)
Supermove
S2
F2
B2
S3
DF2
DB2
BF3 (D3 only)
Supermove
B1
S2
B2
F2 (Second hit can be punished)
B3
DB2 MB
DF2
DF2 MB
BF3 (D3 only)
4 MB (Trait low profiles the entire thing)
S2
B2
F2 (Second hit can be punished)
B3
DB2 MB
DF2
DF2 MB
BF3 (D3 only)
4 MB (Trait low profiles the entire thing)
S2
F2
D2
S3 (Anywhere but full range)
DF2
F2
D2
S3 (Anywhere but full range)
DF2
B1 (D3 Only)
S2
S3
B3 (D3 only)
BF2
BF2 MB
DB3
DB3 MB
DB2 (Air)
DB2 MB (Air) (Works everywhere except for where the shield hits the ground)
S2
S3
B3 (D3 only)
BF2
BF2 MB
DB3
DB3 MB
DB2 (Air)
DB2 MB (Air) (Works everywhere except for where the shield hits the ground)
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