RomeoBravoDelta
Kombatant
Since this is one of the more controversial issues in the game, I thought it might be a good idea for us as a community to hash out our thoughts on the matter so that hopefully NRS may take them into consideration when it's time for the next release, be it UMK9 or MK10.
How should armor be handled in future installments of the series? Should there be more of it? Less of it? Always Super-Armor? Never Super-Armor? Should every EX move get some armor? Should armor be removed completely?
For what my opinion's worth, I think a possible solution would be to remove armor as a base property of any EX move and instead give them all base advantageous properties (faster start-up, safer recovery, etc...) and add the option to add (super?) armor to any move at the cost of additional meter. Of course, I haven't fully thought this idea out and took into consideration how every character builds and uses meter, so that idea may not be viable. In any case, I feel like there should be less armor in general, or at the very least it should be more evenly distributed.
How should armor be handled in future installments of the series? Should there be more of it? Less of it? Always Super-Armor? Never Super-Armor? Should every EX move get some armor? Should armor be removed completely?
For what my opinion's worth, I think a possible solution would be to remove armor as a base property of any EX move and instead give them all base advantageous properties (faster start-up, safer recovery, etc...) and add the option to add (super?) armor to any move at the cost of additional meter. Of course, I haven't fully thought this idea out and took into consideration how every character builds and uses meter, so that idea may not be viable. In any case, I feel like there should be less armor in general, or at the very least it should be more evenly distributed.