Learning about how to find safe moves (thanks to everyone here for encouragement and suggestions) and looking to test out a bunch of moves and compare recovery and stun, using the "hold both sticks up and see who jumps first" method.
To make best use of my time doing this, I'm hoping I can benefit from the experience of others on something, maybe it's a general fighting game strat question:
suppose I'm testing a normal, like Kung Lao's standing 1. I want to test its recovery, vs. both hit and block. Will the results be the same regardless of who I'm sparring with?
In other words, does every character in the game have the same stun frame data against any one move? Is frame data specific to the attacker's moves only, or does it depend on who they're attacking, too?
Do some characters generally get stunned for longer or shorter periods?
Finally, is it ever entirely matchup-specific? Im wondering how universal, if at all, each character's block stun and hit stun is.
Thanks in Advance... No I'm probably not good enough to make use of this info, I think of it as something to work towards!
To make best use of my time doing this, I'm hoping I can benefit from the experience of others on something, maybe it's a general fighting game strat question:
suppose I'm testing a normal, like Kung Lao's standing 1. I want to test its recovery, vs. both hit and block. Will the results be the same regardless of who I'm sparring with?
In other words, does every character in the game have the same stun frame data against any one move? Is frame data specific to the attacker's moves only, or does it depend on who they're attacking, too?
Do some characters generally get stunned for longer or shorter periods?
Finally, is it ever entirely matchup-specific? Im wondering how universal, if at all, each character's block stun and hit stun is.
Thanks in Advance... No I'm probably not good enough to make use of this info, I think of it as something to work towards!