Smoke: Rush him down and block standing (he has no low combo starters). Use AAt (anti ait throw) to get past his smoke bombs. Bait his teleport and punish it hard with full bnb (wait till he hits the ground after you block it so you can get a ground net) Press his wakeup with d4 like a maniac! his wake up teleport will whiff if you are in your low d4 animation, just be ready to react by stand blocking if he does the Ex version since the last hit is an overhead. Dont use nets unless youre mid screen or he will punish you on reaction. Dont bother with bombs, you dont really need them. Stay on his fumy ass, the matchup is on your side. I get 95% of my damage in this matchup off of d4 into jab hit confirm or jps into hit confirm. If he´s on point with his blocking introduce commang grab.
Mileena (copy paste from another thread)
At a Distance: if shes throwing sais close the gap to trade distance (about half screen) to net her. Crouch without blocking to avoid the projectiles and walk forward; use any gaps created by insta sai execution problems to dash... dont jump. Be ready to block tele kicks and punish with 1,2,net etc. Remember to block the second hit of her ExTele kick crouching so you can punish her. Punish roll while shes still in the air, you cannot get a ground punish on her roll. Use your bombs to interrupt sai madness, they have better recovery than net.
Upclose: Stay on the offensive, her normals are slow. You can jump again for jump punch starters. Use d4 into 1,2 combo, her d4 is great but so is yours, your d1 will also work in poke wars with her. Alternate between poke strings and command grab. Use your AA throw! shes a jump happy character that will get caught a lot and will rarely be able to punish you for a whiff. An AAt whiff will also move you out of the way of her Tele kick... so keep a twitchy finger on df1; just dont be ridiculous with it. Beware of her u4! Try blocking high against her (as her roll is not a low), she is likely to d4 you which you can counter poke... she can also commit to a low kick, roll combo starter (i forget the notation sorry) but you can punish that hard on block.