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Anti-airs: what do you think after this patch?

GrandMasterson

The Netherrealm beckons
This is mostly to address the following change in the patch notes:

"Slightly adjusted several characters collision regions while attacking while jumping"

I'm currently in the lab testing out different normals, pokes, D2s, etc and how they respond to different jump attacks as opposed to before. Right off the bat, it seems like Kotal's jump in 1 is easier to D2 though it's still really powerful. It seems the same way with Scorpion's jump in 3. What do you guys think? Post your thoughts and results here.
 

Eddy Wang

Skarlet scientist
If my translation is correct, all jump attacks have a much wider hurtbox now, anyone with a fast jab like Tanya 10f standing 2 will stuff jump ins without trading if you scout them out or react to them fast enough.

No more concealed hitboxes on jumping, that used to be freaking stupid.
 

Braindead

I want Kronika to step on my face
Hot damn you guys serious?

I already liked Subby's standing 1 for AAing and now it's gonna be better? Sweet!