GrandMasterson
The Netherrealm beckons
This is mostly to address the following change in the patch notes:
"Slightly adjusted several characters collision regions while attacking while jumping"
I'm currently in the lab testing out different normals, pokes, D2s, etc and how they respond to different jump attacks as opposed to before. Right off the bat, it seems like Kotal's jump in 1 is easier to D2 though it's still really powerful. It seems the same way with Scorpion's jump in 3. What do you guys think? Post your thoughts and results here.
"Slightly adjusted several characters collision regions while attacking while jumping"
I'm currently in the lab testing out different normals, pokes, D2s, etc and how they respond to different jump attacks as opposed to before. Right off the bat, it seems like Kotal's jump in 1 is easier to D2 though it's still really powerful. It seems the same way with Scorpion's jump in 3. What do you guys think? Post your thoughts and results here.